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1.029b is ready


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109 replies to this topic

#41 M.H

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Posted 24 January 2013 - 17:12

Shouldn't the anomometer show IAS instead of TAS . I mean , they are old and primitive instruments .
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#42 AndyJWest

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Posted 24 January 2013 - 17:19

Great work - thanks. :S!:

Shouldn't the anomometer show IAS instead of TAS . I mean , they are old and primitive instruments .

Nope - the German anomometer showed true airspeed - or at least, closer to TAS than the 'IAS' you get from a pitot tube.
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#43 Ginger1964

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Posted 24 January 2013 - 17:25

Thanks chaps,keep, up the hard work.
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#44 M.H

M.H
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Posted 24 January 2013 - 17:36

ooohhhh ….. good yob by se stodio yet again …
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#45 HARRYq

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Posted 24 January 2013 - 17:44

Thank you for your work…and i hope the F2A is not to weak now ! Gd lk further ! ^^

:S!:
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#46 oneeyeddog

oneeyeddog
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Posted 24 January 2013 - 17:47

I just flew MP for a while. I had no sound issues and the game sounds better than ever.
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#47 Kling

Kling
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Posted 24 January 2013 - 17:55

what does this mean??

10. Engine now is damaging gradually when is flooded
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#48 Kling

Kling
  • Posts: 23

Posted 24 January 2013 - 17:58

Wow fe2b and strutter! The ROF will be almost complete this year :)
Thank You for all Your hard work!

what is this a reply to?!?
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#49 TX-EcoDragon

TX-EcoDragon
  • Posts: 656

Posted 24 January 2013 - 18:00

Wow fe2b and strutter! The ROF will be almost complete this year :)
Thank You for all Your hard work!

what is this a reply to?!?


http://riseofflight....3-hotfixes.aspx" onclick="window.open(this.href);return false;">http://riseofflight....Blogs/post/2013 … fixes.aspx
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#50 Memnon77

Memnon77
  • Posts: 78

Posted 24 January 2013 - 18:18

Thank you, ROF team, for the thorough fixes and especially for the kind words in your in-game award message for 2013! I will definitely stay on board and see what will be achieved this year!
Best wishes to the whole team!
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Ignoranti, quem portum petat, nullus suus ventus est.  -Seneca, Epistulae Morales, VIII, 71, 3


#51 RAC_Shnoze_Shmon

RAC_Shnoze_Shmon
  • Posts: 439

Posted 24 January 2013 - 18:19

thank you guys, I am about to test it now.

I know it is a minor issue, but the abnormal physics-values upon traincollision do persist:


ROFLOL!

Leave that bug. It gives a certain endearing quality. I'm gunna be ramming train engines in QMB now. LOL
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#52 arjisme

arjisme
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Posted 24 January 2013 - 18:35

Thanks for this! I knew you would resolve that sound bug. But what a happy surprise to see you fixed that old wind roll bug!

:S!:
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#53 iowa-1966

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Posted 24 January 2013 - 19:33

You may have spoken too soon Hans
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#54 LukeFF

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Posted 24 January 2013 - 20:05

what does this mean??

10. Engine now is damaging gradually when is flooded

Your engine will take damage now if it comes into contact with water on lakes, rivers, seawater, etc.
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#55 SYN_DerHesse70

SYN_DerHesse70
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Posted 24 January 2013 - 20:09

Thank you 777!!!

You are the greatest!
:S!:
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#56 MinoTaurusX

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Posted 24 January 2013 - 20:19

Thanks a lot to the whole 777 team!
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#57 FTC_obelix

FTC_obelix
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Posted 24 January 2013 - 20:24

Wonder if….

Image

Image

Image
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#58 Panthercules

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Posted 24 January 2013 - 21:05

thank you guys, I am about to test it now.

I know it is a minor issue, but the abnormal physics-values upon traincollision do persist:
WOW! I wanna preorder this flying locomotive!! :mrgreen:
Thanks for 1.029b, 777.

Oh great - I can just see another rash of threads springing up arguing endlessly over the accuracy of the FM on the locomotives now :lol:
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#59 tvrtko

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Posted 24 January 2013 - 21:25

Thanks you guys, great job done ! :S!:
Two actually reason for me to be
happy - 1.029b and my new rig !!!
Now back to some serious testing…
:)
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#60 hq_Jorri

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Posted 24 January 2013 - 21:26

New rig? Sounds good! Hope it runs RoF well :)
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#61 Stick-95

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Posted 24 January 2013 - 21:33

Downloaded and installed 1.029b. Everything went well. I was testing various things and was low level over an airfield when I clipped a hangar. Only thing is my wing went through it. I decided to test that again so I turned around and went right in the open door and went right through the solid back and kept on flying without damage. Tested it on balloons and other buildings and died each time. tried two different aircraft with the same result. Just the smaller open ended hanger, so far. Don't see this as any big deal but I thought I would report it.
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#62 tvrtko

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Posted 24 January 2013 - 21:41

New rig? Sounds good! Hope it runs RoF well :)
Yup, check my profile. :)


please. :mrgreen:


(sorry for offtopic :oops: )
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#63 KeltonL181

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Posted 24 January 2013 - 21:57

Tango!
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#64 Acasto

Acasto
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Posted 24 January 2013 - 22:05

Again Soundbug for me :(

2 hours of online mission and no problem… I have close and restart RoF, first take-off and SB
I don't know the causes… I try to restore RoF
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#65 arjisme

arjisme
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Posted 24 January 2013 - 22:24

what does this mean??

10. Engine now is damaging gradually when is flooded

Your engine will take damage now if it comes into contact with water on lakes, rivers, seawater, etc.
I'm trying to think of a case where that is going to make a difference in the game. If my engine contacts those water sources, I am thinking I have crashed or sunk into those bodies of water. And my propeller is going to break if the engine was running at the time.

Is there a situation where my engine could be damaged slightly by the above contact and I am still able to fly?

I was guessing item 10 might be about running with the engine too rich. Guess not?
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#66 hq_Jorri

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  • Posts: 14143

Posted 24 January 2013 - 22:47

I've had a few occasions where my W.12 engine dipped into the water and the plane straightened itself after that.
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#67 WKLINK

WKLINK
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Posted 24 January 2013 - 23:12

Good, keep up the great work. Look forward to flying the game with the new fixes.
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#68 navair2

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Posted 24 January 2013 - 23:14

Yay!!!

Great work guys.
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#69 Insidious

Insidious
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Posted 24 January 2013 - 23:24

Dont count your chickens yet people, the sound bug is not fixed .
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#70 AndyJWest

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Posted 24 January 2013 - 23:55

Dont count your chickens yet people, the sound bug is not fixed .

And you know that how?
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#71 Bf-110

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  • Posts: 649

Posted 25 January 2013 - 00:02

thank you guys, I am about to test it now.

I know it is a minor issue, but the abnormal physics-values upon traincollision do persist:


ROFLOL!

Leave that bug. It gives a certain endearing quality. I'm gunna be ramming train engines in QMB now. LOL

Forgot to report,but that happens on tanks too.I once saw a tank (actually,its wreck) way above its service ceiling on the channel map.
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#72 kimmy_yeager

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Posted 25 January 2013 - 00:12

THANK YOU!!!!! WHOO HOO!!!!
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#73 MarcoRossolini

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Posted 25 January 2013 - 01:29

Damn good show!
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#74 Eckhart

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Posted 25 January 2013 - 02:47

Fantastic! It works! A BIG thank you
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#75 PanzerUY

PanzerUY
  • Posts: 11

Posted 25 January 2013 - 03:04

I stop playing ROF after sound bug appeared.
Now I just flew one hour online, without bugs in sound.
I will back to action :)

REALY MANY THANKS ! :S!:

Only I get in _sound_.log a very short report,
It may be helpful

!!!ERROR: Reached sounds limit: 'main/main/Effects/Music_02' (max 1)
!!! ERROR: Sound name not found. Can not stop sound: SND_CLICK_SLIDER1
!!! ERROR: Sound name not found. Can not stop sound: SND_CLICK_SLIDER1
!!! ERROR: Sound name not found. Can not stop sound: SND_CLICK_SLIDER1
!!! ERROR: Sound name not found. Can not stop sound: SND_CLICK_SLIDER1
!!! ERROR: Sound name not found. Can not stop sound: SND_CLICK_SLIDER1
!!! ERROR: Sound name not found. Can not stop sound: SND_CLICK_SLIDER1
!!! ERROR: Sound name not found. Can not stop sound: SND_CLICK_SLIDER1
!!! ERROR: Sound name not found. Can not stop sound: SND_CLICK_SLIDER1
!!! ERROR: Sound name not found. Can not stop sound: SND_CLICK_SLIDER1
!!!ERROR: Reached sounds limit: 'main/main/common/Atmosphere' (max 2)
!!! ERROR: Sound name not found. Can not stop sound: SND_CLICK_SLIDER1
!!!ERROR: Reached sounds limit: 'main/main/common/Wires_01' (max 4)

But everything worked perfect online ! :)
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#76 RAWeir_GrauBart

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Posted 25 January 2013 - 03:40

Way Cool, Thanks You Gentlemen! :S!:
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#77 Vague_Prophet

Vague_Prophet
  • Posts: 18

Posted 25 January 2013 - 04:36

Hey guys love the patch for the most part and thanks but (there always is a but huh?) It seems that my albatross II has issues with the ailerons now. I can try and push the plane all the way down or up at low speed and the pitch barely moves. It sorta feels like someone shot them off but they are defidently there. Not a game killer but annoyingwhen landing and taking off.
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#78 J5_Vorlander

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Posted 25 January 2013 - 04:43

Sound bug is still alive after the new patch.
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#79 Fawlty

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  • LocationVictoria B.C.

Posted 25 January 2013 - 05:26

Thanks guy's just flew 3.5hrs with about 9 guy's online flying coop in dogfight mode and no one had any sound issues.

Appreciate the teams efforts

Cheers
Fawlty
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#80 J5_Wolf

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Posted 25 January 2013 - 07:17

Thank you
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