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1.029b is ready


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#1 Han

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Posted 23 January 2013 - 09:06

Dear community!

After some time after release of the 1.029 we have done several major changes and corrections in the RoF engine and physics, which are providing important improvements of the game quality. So, we have decided to not to wait for 1.030 and to create and release 1.029b with these corrections.

Most important - sound disappearing issue fix. It is old issue, in the past we have found that reason of this issue is inside the FMOD sound API, but in past it was hard to reproduce (from 30min to 2 hours before bug appearing) and locating of the exact reason was near to impossible. In new versions, where quantity of sounds have grown, the problem become to reproducing faster and we have received the ability to investigate it. Reason was inside the FMOD API and it was in incorrect behavior of the sound samples caching algorithm. Fortunately, another caching algorithm of FMOD is working fine and we have used this another one.

Second one - we have found and fixed the reason why plane have had incorrect reaction to the wind while level flight (different airspeed when flying with head-wind and back-wind, turn tendency with side-wind and so on). Reason was not in the plane aerodynamics but in the propeller vortex path evolution model - the vortex have had a bit incorrect interaction with wind.

Third - several corrections on Felixstowe which are improving it's quality. Plus - several other corrections including several issues of interaction between plane and water.

We sure that these corrections will improve the quality of your gameplay, and we appreciate your support.

With regards,
RoF team.


Change list of version 1.029b

1. Sound disappearing (without restoring) issue fixed.
2. Headwind and backwind flying air speed difference was removed (due to propeller vortex fix).
3. Plane tendency to turn aside of wind in level flight was removed (due to propeller vortex fix).
4. Plane behavior on take-off and landing with side-wind was corrected (due to propeller vortex fix).
5. Felixstowe now is sinking faster when damaged
6. Felixstowe waterline rising after land issue was fixed
7. Felixstowe engines now are sinking fast
8. Felixstowe "only photo" payload now provides camera in nose gunner's cockpit correctly
9. BW12 floats frame durability was adjusted
10. Engine now is damaging gradually when is flooded
11. Force feedback effect on water takeoff / land was improved
12. Hydroplanes drifting on water on slow speed was tuned
13. Propeller durability in collisions with ground/water was adjusted (now it's not "glass" and not "concrete")
14. High-speed collisions with water are not providing physics anomalies anymore
15. Water splashes were added to all plane debris
16. German anemometer now shows TAS as it should, not ground speed.
17. Durability of the damaged multi-wing spatial structure was restored.


_________________________


Дорогие пользователи проекта «Война в небе – 1917»!

После релиза версии 1.029 наша команда завершила работу над некоторыми важными изменениями, которые серьезно повышают качество игры. Мы решили не ждать релиза версии 1.030 и сделать эти изменения доступными для Вас прямо сейчас, для чего создали версию 1.029b.

Самое главное изменение - исправление проблемы с пропаданием звука. В общих чертах причина проблемы была ясна еще давно, она крылась в некорректной работе API FMOD, но, к сожалению, воспроизведение проблемы было очень долгим и не стабильным (от 30 минут до 2 часов), что не позволяло нам локализовать точную причину. Однако со временем, по мере увеличения разнообразия звуков в проекте, проблема стала воспроизводиться быстрее (до 10 минут), что позволило нам провести серию тестов и отладочных работ, и мы смогли установить точную причину. Эта причина заключалась в некорректной работе внутреннего алгоритма работы с кэшем звуков в API FMOD. К счастью, API FMOD содержит еще один алгоритм для работы с кэшем, который работает корректно, что позволило нам, используя его, устранить проблему.

Второе - мы нашли и устранили причину, по которой самолет, при горизонтальном полете в условиях сильного ветра, имел некорректное поведение в виде разных скоростей при полете на и от ветра, а так же тенденции к довороту при боковом ветре. Причина была не в аэродинамике самолета, а в моделировании развития спутного следа от винта, который сдувался ветром не совсем правильно.

Третье - несколько изменений по самолету Felixstowe, повышающих его качество. Плюс некоторые другие корректировки, включая несколько изменений во взаимодействии самолета и воды.


Список изменений в версии 1.029b

1. Устранена проблема пропадания звука (без последующего восстановления).
2. Устранена разница воздушных скоростей при полете на и от ветра (как следствие исправления проблемы со спутным следом винта).
3. Устранена тенденция доворота самолета по курсу при горизонтальном полете с боковым ветром (как следствие исправления проблемы со спутным следом винта).
4. Скорректировано поведение самолета при взлете и посадке с боковым ветром (как следствие исправления проблемы со спутным следом винта).
5. Felixstowe теперь тонет быстрее, когда сильно поврежден
6. Felixstowe теперь не просаживается в воду сильнее после посадки (по сравнению с осадкой до взлета)
7. Двигатели Felixstowe теперь тонут сразу
8. Загрузка Felixstowe "только photo" теперь вызывает появление фотокамеры в кабине стрелка
9. Скорректирована прочность фермы поплавков BW12
10. Повреждения двигателя при заливе водой теперь не-мгновенные
11. Улучшен эффект Force feedback при взлете и посадке на воду
12. Скорректирован дрифт гидросамолетов на воде на малой скорости
13. Скорректирована прочность воздушного винта при столкновениях с землей и водой (теперь он и не "стеклянный" и не "бетонный")
14. Столкновения с водой на большой скорости теперь не приводят к аномалиям в физике
15. Всплески теперь сопровождают падение всех обломков самолета в воду
16. Немецкие анемометры теперь показывают воздушную скорость, а не скорость относительно земли, как и должны
17. Восстановлена прочность поврежденной пространственной конструкции бипланов и трипланов.

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#2 hq_Jorri

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Posted 24 January 2013 - 13:00

Thanks for the hard work! I look forward to coming home and installing this, now :)
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#3 PapaFlo

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Posted 24 January 2013 - 13:04

Thank you!
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intel i7 7700k@4,5Ghz watercooled with be-Quiet Silent Loop 240, GSkill Aegis 16 GB DDR4 Ram@2800Mhz, GigaByte GA-Z270-Gaming K3, Gainward GTX 1080 phoenix glh, TM Warthog throttle and stick (with 7,5cm extension by Sahaj), MFG Crosswind pedals, Saitek yoke, Saitek throttle quadrant x 2, Saitek trimm wheel, Gametrix KW 908 Jetseat, TrackIR 5


#4 FTC_obelix

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Posted 24 January 2013 - 13:05

Great! Thanks!
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#5 BENTYx

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Posted 24 January 2013 - 13:11

What a great news !

Thanks !
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#6 startrekmike

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Posted 24 January 2013 - 13:11

Awesome, thanks for having it out before my groups Sunday night flight!

Now we won't have to restart the game every other flight.

Keep up the great work folks, I am glad to see that you were able to squash those particular bugs :)
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#7 Der_Sevtl

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Posted 24 January 2013 - 13:12

Sounds great, thanks!
:S!:
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#8 Quax.

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Posted 24 January 2013 - 13:14

Thank you very much ! The fixed wind bug will give the ability for MP mission designers to use real wind speeds now. That´s a great upgrade to the quality of this amazing sim.
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#9 15.Span_Chajas

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Posted 24 January 2013 - 13:15

Si Si Muchas Gracias Sois Grandes.
Viva ROF.
Viva 777 Studios
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#10 AnKor85

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Posted 24 January 2013 - 13:19

Thanks!
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#11 Nrohtnalu

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Posted 24 January 2013 - 13:23

большое спасибо
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#12 SYN_Ricky

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Posted 24 January 2013 - 13:36

Thank you ! :)
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#13 s8n333x2

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Posted 24 January 2013 - 13:36

Ditto … thx alot ;)
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#14 =AH=_Sid

=AH=_Sid
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Posted 24 January 2013 - 13:36

Thanks Guys Image
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#15 Kling

Kling
  • Posts: 23

Posted 24 January 2013 - 13:42

Awesome as always 777!!!
You really set the new standard for developer-customer relationships!!

If BOS gets this kind of support it will be as grea if not greater than ROF!!!
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#16 HippyDruid

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Posted 24 January 2013 - 13:53

Well done lads!
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#17 realCallahan

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Posted 24 January 2013 - 13:53

Copy
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#18 FTC_obelix

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  • Posts: 96

Posted 24 January 2013 - 13:55

During fly by, engines' sound seem more bass, more "low voice"… is it right?
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#19 Schlag

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Posted 24 January 2013 - 13:57

Большое спасибо!
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#20 JG1Baron_J6

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  • Posts: 220

Posted 24 January 2013 - 14:09

Very good news! Thank guys Image
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#21 Blade_meister

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  • Posts: 1356

Posted 24 January 2013 - 14:16

The only thing I can say is WOW! I know some of the 777 team have been working tirelessly on the fix for these old and recent problems, and it must be hard with the new project (BOS) cranking up as well,so, I just want to say, Thank You and S! to each one on the team who has worked on 1.029b. I am looking for a great 2013 in ROF development right alongside the BOS development. Keep it up gents, I believe it is evident that a large majority of the ROF Community stands behind you and is ready to support the continued development of Rise Of Flight. I can honestly say that ROF is at the top of my Sim list for enjoyment and Customer Support.I highly intend to support BOS as well, as long as it isn't a Turd? So make it good, Ok?
Thanks again! :S!:

S! Blade<><

P.s. Yea Yea Yea, I know Jason, back to total ROF Fanboy Status for me, I can't help it, you and the Team are just to good. I am blindly lost in the bliss of the Perfect Rise Of Flight Universe! :lol:

*note to self, get a life. :roll:
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#22 Voidhunger

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Posted 24 January 2013 - 14:20

Thanks!
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#23 Thaatu

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Posted 24 January 2013 - 14:22

Thank you for all the effort that went into this!
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#24 ER_O_v._Kessler

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  • Posts: 1140

Posted 24 January 2013 - 14:22

I go the st. jacobs way.. thnx :S!:
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Spandau.. What else ?? :icon_mad:


#25 BaronCarl

BaronCarl
  • Posts: 61

Posted 24 January 2013 - 14:24

This is great! Keep up the good work!
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#26 AndrewHart

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Posted 24 January 2013 - 14:25

Thanks Guys .. Much Appreciated !!!
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#27 WW1EAF_Paf

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Posted 24 January 2013 - 14:29

Good work, Thanks!
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#28 Dr.Zebra

Dr.Zebra
  • Posts: 2663

Posted 24 January 2013 - 14:31

thank you guys, I am about to test it now.

I know it is a minor issue, but the abnormal physics-values upon traincollision do persist:

Attached Images

  • trainsz.jpg

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#29 J2_Wallenberg

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Posted 24 January 2013 - 14:38

Thanks for making my comeback more comfortable!
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#30 oneeyeddog

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Posted 24 January 2013 - 14:39

Thanks!
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#31 FlyingShark

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  • Posts: 1941

Posted 24 January 2013 - 14:44

During fly by, engines' sound seem more bass, more "low voice"… is it right?
I noticed that too, and not only during fly by.

Thank you so much, team.

Gerat work.

:S!:
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#32 FTC_obelix

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  • Posts: 96

Posted 24 January 2013 - 14:48

Yes, I have just finish a mission, and right, all sounds around is now low voice, very good!!!
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#33 VonSensburg

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  • Posts: 115

Posted 24 January 2013 - 14:50

Wow fe2b and strutter! The ROF will be almost complete this year :)
Thank You for all Your hard work!
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#34 BahHumbug

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  • Posts: 42

Posted 24 January 2013 - 14:51

Thanks for the update, guys. Applying tweaks and bug-fixing is all very well but for sorting a random problem in a 3rd-party API? Respect… :S!:
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#35 SYN_Jedders

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Posted 24 January 2013 - 14:54

Thanks guys!
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#36 Voidhunger

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  • Posts: 556

Posted 24 January 2013 - 15:42

We hope to adapt some of the technology for ROF, which will allow us to simulate such things as parachutes or mirrors.

Excellent :x I Can´t wait!!!
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#37 Stick-95

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Posted 24 January 2013 - 16:00

Two thumbs up!!
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#38 Joker_BR

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Posted 24 January 2013 - 16:19

thank you guys, I am about to test it now.

I know it is a minor issue, but the abnormal physics-values upon traincollision do persist:
WOW! I wanna preorder this flying locomotive!! :mrgreen:
Thanks for 1.029b, 777.
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#39 piecost

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Posted 24 January 2013 - 16:26

thanks
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#40 Murilo_Specht

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Posted 24 January 2013 - 16:38

Great news! Gonna get my 5.1 sound system ready!
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