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Weapon Mods and Weapons lock


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#1 Armincles

Armincles
  • Posts: 514

Posted 01 January 2013 - 21:12

Can anybody tell me how to adjust the SDS file in a dedicated server so that the Allie aircraft do not have Bombs but at the same time Weapon mods are still available to all.
I Have one line each for these functions and can put them either 0 or 1 in the SDS file .
I also have selected the options add guns to some aircraft in the Editor.
:S!:
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#2 MattM

MattM
  • Posts: 2595

Posted 01 January 2013 - 22:50

That's impossible.

If you lock loadouts (which you have to do if you don't want to allow bombs on Entente scouts), you automatically also lock weapon mods.
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#3 Armincles

Armincles
  • Posts: 514

Posted 02 January 2013 - 12:41

Thanks for the Reply Matt!
Pitty it does not take on the "Add Guns" with weapons lock.
:S!:
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#4 MattM

MattM
  • Posts: 2595

Posted 02 January 2013 - 17:23

Yeah, would be best if you would just get a list when you click on the planetype in the mission editor and it would show you all the different loadouts and you could just uncheck the loadout options you don't want to allow.

Like this for instance:

Sopwith Camel

[x] Upper wing cut / window
[x] 2x 20lb bombs
[ ] 4x 20lb bombs (<- you don't want to allow that, so it's unchecked)


Instead of having to use a totally fixed and unflexible loadout for every planetype in the mission, when you just would like to disallow bombs (or twin lewis :D ) on one single planetype.
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