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I think i found it ....(Soundbug)


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#41 AndyJWest

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Posted 29 December 2012 - 15:47

Edit: Why are people getting excited about this? It doesn't work.

Because it looks like we may well have figured out the cause of the bug?
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#42 Gunsmith86

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Posted 29 December 2012 - 15:51

It seams if you switch between new map and old map that the bug is back.
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#43 dburne

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Posted 29 December 2012 - 15:55

I have been doing quick missions back and forth between maps, and have not seen the bug - but then I never have, but have only had ROF for about 2 weeks. My sound log file is 14.1 mb.
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#44 Ginger1964

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Posted 29 December 2012 - 16:04

Been flying on the syndicate for 1 hour,3 different planes,killed once,No sound bug,Sound file still 17kb read only.This is the old map at the moment.If nothing else it's stopped the sound file filling up.
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#45 Tiger27

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Posted 29 December 2012 - 16:06

I tried it and it worked for over an hour on fast food then the map changed and bang it was back, I checked my -sound- log file and the new one had grown to 64mb, the original I removed was only 120kb, something going on with this not a full fix but it was way better than before.

III/JG11_Tiger
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#46 KonradFriedrich

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Posted 29 December 2012 - 16:10

My logfile was about 5.5 mb when I first deleted it.
I tried several singleplayer missions on the channel map with a maximum of planes and some Gotha bombers.
The bug did not appear.

But after 30 minutes when I checked my sound-log again it was blown up to 29 mb. :o
But so far it looks like deleting the file is a good workaround for this problem.
Hope it's not a placebo-effect… :mrgreen:

Good find Van Eyk! :S!:
Thank you!

Btw: I always felt that the sound bug got worse when the heavy twin-engined bombers joined in. Especially online.
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#47 dburne

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Posted 29 December 2012 - 16:12

I have to wonder, why they have this file that continually gets written too, like what purpose would it serve?
I could see for testing purposes maybe…
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#48 AndyJWest

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Posted 29 December 2012 - 16:20

I have to wonder, why they have this file that continually gets written too, like what purpose would it serve?
I could see for testing purposes maybe…

Yes - log files are generally used as an aid to debugging. As Vander wrote, they may have forgotten to turn the level of detail down after beta testing. If this is right, the fix should be simple.
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#49 wrong_name_416

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Posted 29 December 2012 - 16:25

My original file was 168 mb big ,pritty big fore a textfile . No wounder we were getting theese problems . :S!:

Glad it worked fore you guys lets hope its usefull fore the 777 dude,s .

:S!:
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#50 navair2

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Posted 29 December 2012 - 16:37

178mb at current…I'll give this a try…;)
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#51 SYN_Mike77

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Posted 29 December 2012 - 16:53

Did a little testing and found that if I delete the sound file and fly on an old map the new sound file will be about 79kb. When I fly the new map the sound file jumps up to the several mb size (this is all on quick mission). If I mark the sound file read only it stays at 79 kb. Don't know if this will work in servers (which is the only place I've had the sound bug) but it is an interesting start. I'll try to get in our server later today, if I have the time.
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#52 DidNotFinish

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Posted 29 December 2012 - 17:12

Mine was 2MB, pretty big for a simple .txt file. :|
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#53 KonradFriedrich

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Posted 29 December 2012 - 17:15

Mine was 2MB, pretty big for a simple .txt file. :|

pah…
Navair's 178 MB - that is what I call a pretty big .txt file! :mrgreen:
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#54 DidNotFinish

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Posted 29 December 2012 - 17:19

Mine was 2MB, pretty big for a simple .txt file. :|

pah…
Navair's 178 MB - that is what I call a pretty big .txt file! :mrgreen:

Whoa, didn't see that. :o I guess he plays ROF 90x more often than me? :P
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#55 Lanzfeld

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Posted 29 December 2012 - 17:20

Bitter Sweet…

If the fix is this simple then there goes my dream of 777 addressing the loud Entente aircraft engines bug.
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#56 Ginger1964

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Posted 29 December 2012 - 17:22

Did a little testing and found that if I delete the sound file and fly on an old map the new sound file will be about 79kb. When I fly the new map the sound file jumps up to the several mb size (this is all on quick mission). If I mark the sound file read only it stays at 79 kb. Don't know if this will work in servers (which is the only place I've had the sound bug) but it is an interesting start. I'll try to get in our server later today, if I have the time.
Mike already tried it mate and it works,my file stayed at 17kb.
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#57 Laser

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Posted 29 December 2012 - 17:23

Before everyone starts dreaming about easy solving: a log file that increases too fast is usually an *EFFECT* of a bug, not the bug itself. And it's one of the first things the developers look at (to solve a bug, you start looking at the sources of information - logs etc.). So i doubt very much that *THE CAUSE* is the log.

The (fast-increasing) log is just the visible trace of the bug.
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#58 Pirato

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Posted 29 December 2012 - 17:30

Atleast for me it doesn't work. Deleted the file,logged to the Server and shortly after got the Bug. I relogged,deleted the file again,tabbed out after the intro to set the file to read only. Soundbug happend shortly after logging on the Server. Same Server and same map as before.

Edit: Anyway,I'm happy to see that atleast for some people it seems to work ok. It was a nice find,even if I don't believe that it is anywhere near a solution.
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#59 navair2

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Posted 29 December 2012 - 17:32

I renamed my _sound_ file in Data folder to Old_sound_ and let ROF create a new logfile. One flight on MP server with settings at 128 / High seems to work. Time will tell, although sound performance was flawless for me. :S!:
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#60 Ginger1964

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Posted 29 December 2012 - 17:37

Before everyone starts dreaming about easy solving: a log file that increases too fast is usually an *EFFECT* of a bug, not the bug itself. And it's one of the first things the developers look at (to solve a bug, you start looking at the sources of information - logs etc.). So i doubt very much that *THE CAUSE* is the log.

The (fast-increasing) log is just the visible trace of the bug.
Laser, setting the file to read only must help if not with the bug! My file was 10mb and growing before i deleted and fixed as read only,now it's staying at 17kb all the while! this must be better don't you think?
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#61 Laser

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Posted 29 December 2012 - 17:52

Before everyone starts dreaming about easy solving: a log file that increases too fast is usually an *EFFECT* of a bug, not the bug itself. And it's one of the first things the developers look at (to solve a bug, you start looking at the sources of information - logs etc.). So i doubt very much that *THE CAUSE* is the log.

The (fast-increasing) log is just the visible trace of the bug.
Laser, setting the file to read only must help if not with the bug! My file was 10mb and growing before i deleted and fixed as read only,now it's staying at 17kb all the while! this must be better don't you think?

Of course it's staying at that size, you don't allow RoF to write status text lines into it.
If your problem was that the log file increases, yes, it's "better". But if your problem is the sound bug, i'm afraid you are only silencing the "problem reporter".
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#62 Delta_Ranger74

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Posted 29 December 2012 - 17:55

We need to keep this thread at the top! It might not be a solid fix, but it surely is headway into a "unknown" problem!
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#63 J5_Spyboy

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Posted 29 December 2012 - 17:58

Jason said in the earlier discussions about this that he was on it!
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#64 Hooves

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Posted 29 December 2012 - 19:08

I have just tried this and while I did not get the sound bug right away, there were 4 of us that got the bug at the exact same time and it was after about 1 hr of gameplay. So it could possibly be an event on the server that is triggering it. Wasn't there something about trains causing the bug awhile back? I dont know, but TY for the suggestion, hopefully we stumble on it or the Dev's get it with the dev hammer!

S!
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#65 Jason_Williams

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Posted 29 December 2012 - 19:20

As Laser suggests it may just be a part of the problem or a symptom etc. I've alerted the team to this thread so I'm sure they'll check it out. My suggestions is rename the old file and give it a go. Maybe it will reduce the bug for a bit while we work on the root cause.

Interesting info though thanks.

Jason
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#66 Dr.Zebra

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Posted 29 December 2012 - 20:52

I think definatly a sympthon, after regularly getting the soundbug, I opened my 23mb log file and the at 1/3 of it, there started to appear errormessages like:
@@@Callback 'FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_INFO' for sound 'SND_ENGINE1_DAMAGE1' (#5995)
…SoundDef for sound /Kick_Single_01
!!! ERROR m_pEventSystem->update(): An error occured that wasn't supposed to. Contact support.
until little late it was only errormessages, pages and pages:

!!! ERROR m_pEventSystem->update(): An error occured that wasn't supposed to. Contact support.
@@@Callback 'FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_INFO' for sound 'SND_ENGINE1_OUT' (#9010)
…SoundDef for sound /RPM2_FelixF2A(var1)_out
!!! ERROR : An error occured that wasn't supposed to. Contact support.
@@@Callback 'FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_INFO' for sound 'SND_ENGINE1_OUT' (#9010)
…SoundDef for sound /RPM2_FelixF2A(var1)_out
!!! ERROR : An error occured that wasn't supposed to. Contact support.
@@@Callback 'FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_INFO' for sound 'SND_ENGINE1_OUT' (#9010)
…SoundDef for sound /RPM2_FelixF2A(var1)_out
!!! ERROR m_pEventSystem->update(): An error occured that wasn't supposed to. Contact support.
@@@Callback 'FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_INFO' for sound 'SND_ENGINE1_OUT' (#9010)
…SoundDef for sound /RPM2_FelixF2A(var1)_out
!!! ERROR : An error occured that wasn't supposed to. Contact support.
@@@Callback 'FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_INFO' for sound 'SND_ENGINE1_OUT' (#9010)
…SoundDef for sound /RPM2_FelixF2A(var1)_out
!!! ERROR : An error occured that wasn't supposed to. Contact support.
@@@Callback 'FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_INFO' for sound 'SND_ENGINE1_OUT' (#9010)
…SoundDef for sound /RPM2_FelixF2A(var1)_out
!!! ERROR m_pEventSystem->update(): An error occured that wasn't supposed to. Contact support.
@@@Callback 'FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_INFO' for sound 'SND_ENGINE1_OUT' (#9010)
…SoundDef for sound /RPM2_FelixF2A(var1)_out
!!! ERROR : An error occured that wasn't supposed to. Contact support.
@@@Callback 'FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_INFO' for sound 'SND_ENGINE1_OUT' (#9010)
…SoundDef for sound /RPM2_FelixF2A(var1)_out
!!! ERROR : An error occured that wasn't supposed to. Contact support.
@@@Callback 'FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_INFO' for sound 'SND_ENGINE1_OUT' (#9010)
…SoundDef for sound /RPM2_FelixF2A(var1)_out
!!! ERROR m_pEventSystem->update(): An error occured that wasn't supposed to. Contact support.
@@@Callback 'FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_INFO' for sound 'SND_ENGINE1_OUT' (#9010)
…SoundDef for sound /RPM2_FelixF2A(var1)_out
!!! ERROR : An error occured that wasn't supposed to. Contact support.

etc….

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#67 1PL-Frog-1Esk

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Posted 29 December 2012 - 21:33

Deleting a file does not work. This is only a record of errors occurring. Just go to FC server and bug returns.

S!
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#68 =CfC=FatherTed

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Posted 29 December 2012 - 22:04

"An error occured that wasn't supposed to."
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#69 wrong_name_416

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Posted 30 December 2012 - 00:52

I
Deleting a file does not work. This is only a record of errors occurring. Just go to FC server and bug returns.

S!

It does work fore sure i never claimed it works 100%,and changing server is 1 thing,at least i can fly fore a long time witout problems and thats so much better than it was before.
And you point it out yourself…go to another server and the bug returns,that means the bug was gone fore a wile right? :twisted:

Greetings

Robin..
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#70 Dr.Zebra

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Posted 30 December 2012 - 01:14

hmm. I have tested a bit, and so far I can say:

a) No Sound bug, no error entries in said file
b) File size increases over time flown, massivly
c) soundbug apparently apears when file is large.

It appears that throwing the file away regularly every 3 missions or so is a stop-gap improvement.
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#71 wrong_name_416

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Posted 30 December 2012 - 01:28

Correct zebra ore rename the folder
8-)
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#72 navair2

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Posted 30 December 2012 - 01:31

b) File size increases over time flown, massively

which is why mine was 178mb, I suppose…. :lol:
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#73 TX-EcoDragon

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Posted 30 December 2012 - 01:32

Hmm…I got the sound bug as soon as I fired my weapons on the Flying Circus after renaming the _sound_ file. I left the original in there, just renamed it.

My original logfile was (only) 22mb, and after about 30 seconds on the Circus the new one has grown to 3MB, and contains many different error codes.
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#74 Dr.Zebra

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Posted 30 December 2012 - 01:56

ok, interesting, so maybe it is another hidden correlation. My eventless (no sound bug) fights were all in a low population, little-to-no lag environment.. maybe it is the workload (many player/ai entities trigger many events, such as related sounds..) that makes the thing go astray? Or a certain set of conditions?

We need to wait for the experten..
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#75 hq_Peter_Zvan

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Posted 30 December 2012 - 02:27

I tested the fix with flying on Island server, circus, duel and wargrounds.
I deleted the old sound file, started a SP mission on verdun map just to generate the sound file.
Than I made it read only.
On Island and Duel servers the fix worked well. On island for instance the sound bug was immidiatly there yesterday.
However on flying circus and on wargrounds I got the sound bug quite quickly.
So this fix, even with read only is only a partial fix and the problem is still very much there.
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#76 No48_Runner

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Posted 30 December 2012 - 05:22

That log file in my system since August was a couple hundred bytes. I deleted it and installed the upgrade. With just entering the menu system it is already over 37K in size. Lots of debug like entries from "FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_START", "FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_END" and "FMOD_EVENT_CALLBACKTYPE_EVENTFINISHED". Maybe someone forgot the #ifdebug or something and it's just getting too big and causing some lag.

M
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#77 wrong_name_416

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Posted 30 December 2012 - 05:28

Today only in warground server ..no Problems and changing sound txt to read only.
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#78 No48_Runner

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Posted 30 December 2012 - 05:48

Just a double-check on the "size of file growth being a problem" theory. Ran a 5 minute mission in a Flexstowe on some lake (all local - no server) and now the _sound_.log file is 2467KB in size. Really, that is GOING to be a problem at that rate by any standards.

I don't think production game would intend to log the start and stop information for every sound ever made. For example:

> PLAY sound object: SND_SQUEAK2. This is LuaScripts/FelixF2A_T3S.cfg (0x3dcaaa88)
|| STOP sound object: SND_SQUEAK1. This is LuaScripts/FelixF2A_T3S.cfg (0x3dcaaa88)
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#79 Feathered_IV

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Posted 30 December 2012 - 07:10

Interesting. I only play offline, and my _sound_.log file is just 33.9kb
Looking at the size of other peoples, it's enough to make a chap feel rather inadequate. :oops:
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#80 =AxA=V.Alexx

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Posted 30 December 2012 - 07:19

test online, it's not working for me
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