
777 Studios partners with 1C to develop Battle of Stalingrad
#81
Posted 11 December 2012 - 14:01
#82
Posted 11 December 2012 - 14:04
Guys,
Asking questions about how it will affect ROF development is moot at this point. We don't have a totally clear answer because we are still planning what we are going to be doing in ROF in 2013. I'm not going to make promises I can't keep. Other than to say we are not putting ROF on a shelf to be forgotten. Right now we still have our current plans for ROF to accomplish.
Jason
Understood. Thanks for the announcement and good luck with BoS!
#83
Posted 11 December 2012 - 14:07
#84
Posted 11 December 2012 - 14:22

ASUS Maximus VII, i7 4970K @ 4.8, GTX 970 SSC, 32GB G.Skill DDR 2133, Win 7 Pro, Track IR5, Warthog, CH Pro Pedals, CH Throttle Quadrant, 2 MFCDs, 32" Bravia & 2 19" Syncmaster monitors
#85
Posted 11 December 2012 - 14:31
Further refinement of the Digital Nature engine to support BoS should have spill over benefits for RoF. For example complex aircraft systems modeling giving more realistic engine start and inflight management, armament improvements such as incendiary rounds, and a richer ground object environment such as large infantry formations.
#86
Posted 11 December 2012 - 14:37
"Пользователей ждет новый Театр Военных Действий (Карта Канала), гидросамолеты и самолеты раннего периода войны. Работа продолжается и новые продукты станут доступны в 2012 и в начале 2013 года."
"The new theater of operations (Map Channel), seaplanes and the early period of the war awaiting for an users. The work continues and new products will be available in 2012 and early 2013."
#87
Posted 11 December 2012 - 14:41
#88
Posted 11 December 2012 - 15:04
On a personal note, I am a Great War guy, so I hope a ROF centric team will remain to keep building ROF.
Long live ROF
#89
Posted 11 December 2012 - 15:15

#90
Posted 11 December 2012 - 15:18
Good luck Jason, I hope you have controlling interest. I knew this day would come as it was required to keep moving the company forward. You have earned this future success.
On a personal note, I am a Great War guy, so I hope a ROF centric team will remain to keep building ROF.
Long live ROF
I feel the same here. Good luck!
#91
Posted 11 December 2012 - 15:21
Well done Jason et al.
#92
Posted 11 December 2012 - 15:23

Maybe this will add more stuff like ground objects and cocpit damage model…
#93
Posted 11 December 2012 - 15:25
IL2:Cliffs of Dover went bad and I imagine thats the reason we are here today. Im sure the mistakes of that disaster will serve as a healthy warning. The main thing I am excited about is using the DN engine for IL2:BOS as this is a major improvement over the IL2 engine.
The original IL2 was awesome, hell thats why its still being played today. IF you do this right, the same could be said for this evolution.
I wish you every success as if you guys can produce for IL2:BOS what you have done for RoF then I will be more than happy to part with my cash. If you guys do this right (and I have the confidence you will) then you will be create the definative WW2 flight sim and the successor to IL2:1946. Do it right and you could sew up the WW2 combat flight sim market for a decade or more.
Of course the game technoligies created for WW2 could evolve into later eras such as Korea, Vietnam, Arab/israeli wars etc. So much scope….
#94
Posted 11 December 2012 - 15:28
I'm only interested is WW1. As long as RoF development continues I'll be happy.
Further refinement of the Digital Nature engine to support BoS should have spill over benefits for RoF. For example complex aircraft systems modeling giving more realistic engine start and inflight management, armament improvements such as incendiary rounds, and a richer ground object environment such as large infantry formations.
Im interested in both WW1 & 2 but of course you are right about improvements to the DN engine. Given the wider scope of WW2 in terms of the aircraft, their complexity and the type of battles fought the ground environment will need to be improved.
Moving mud will need to become an important part of the new sim. Im sure the technologies created for that end will filter back to RoF. I look forward to having a trim wheel in my SE5a!
#95
Posted 11 December 2012 - 15:35
Good luck for the new project!

( BTW i don't really understand the 'i only like WW1 flying' guys, but that's my own problem)
#96
Posted 11 December 2012 - 15:41
I think that its quite obvious that RoF developement will slow down in the future as the team will have to work a lot on the WW2 content. Additionaly the people coming from old CloD will have to learn the RoF engine… So - less working time will be avalible for RoF.
The question is how big will the impact be and how the BoS business model will look - if it will be simmilar to RoF, than we can be sure that developement of RoF will always be on second priority - WW2 market is much bigger so any content made there will be sold in much higher numbers - much more income coming in for the same ammount of work.
However I dont want to be negative - whichever way we look at it - its very good for flight sims. Meaning - its very good for us flight sim lovers.
Sure - maybe RoF content developement wont go on with the current pace, but the big underlaying changes have a much higher probability to happen now.
For instance MP lobby, MP optimisations, more possible objects, ai changes… These things will be certanly fundamental to BoS sucess (means need to be done) - and if BoS will get it, than its only logical that RoF will also get it (same gane engine) -> so there comes one possible big benifit that IMO was never possible to be done with the RoF business model as it is.
100% with you Peter.
Perfect!
100% with you guys.
I'm quoting Peter again because I think he makes excellent points, especially his positive ones.
And as someone who got to enjoy working with Jason a little bit on the updated ROF manual, I am very excited about today's good news (even though I barely have any time to fly nowadays).
I foresee a lot of new ROFers as impatient WWII folk come to ROF to start getting familiar with the Digital Nature engine. ROF MP should start to grow as that happens.

Charlo
#97
Posted 11 December 2012 - 15:42
I am afraid that I will be more cautious on my purchases from now on. I have invested a lot of cash into this game and will probably hold back on pre orders from here on out. I can see ROF fading to the back burner pretty fast and all the resources heading to a WWII game which holds zero interest. Attaching ROF to a sinking ship named IL2 can't end well.
I do hope I am wrong but, lets see something that proves me wrong.
#98
Posted 11 December 2012 - 16:06
I'm also worried that RoF like Firecage said, will be relegated and ignored as focus gets shifted to 1Cs game.
Quite simply, after the CLoD screw up, I have as much trust in them as their game engines are bug free.
777, don't let them drag you under.
#99
Posted 11 December 2012 - 16:08

Meanwhile can we please try to keep the rumour-mongers, conspiracy-theorists and predictors-of-doom out of the new forum - the 1C CloD forum has been a madhouse, and as entertaining a spectacle it has been to watch, we can do without a repeat of that nonsense.
#100
Posted 11 December 2012 - 16:13
I'm really happy that IL2BOS will use ROF engine! I do hope the engine-management and other complicated aircraft systems of WWII aircraft will not be neglected though!
This might also reflect positively on ROF if BOS will help the whole team grow (financially) bigger, and fund more future projects for ROF

#101
Posted 11 December 2012 - 16:23
#102
Posted 11 December 2012 - 16:23
Meanwhile can we please try to keep the rumour-mongers, conspiracy-theorists and predictors-of-doom out of the new forum - the 1C CloD forum has been a madhouse, and as entertaining a spectacle it has been to watch, we can do without a repeat of that nonsense.
Pff, thats the only bit of fun to be had with CloD these days. I fully intend to join the new forum and immediately begin to claim that the 'other' planes are too uber and not historically accurate. Then watch it all blow up in my stupid face!
Nah, clearly Im joking. I hope it manages to retain a semblence of sanity.
#103
Posted 11 December 2012 - 16:28
#104
Posted 11 December 2012 - 16:35

#105
Posted 11 December 2012 - 16:36
But I seriously doubt that's what is going to happen. The only forecast I see is that all of the stuff that was promised will be delivered but there is no road map being offered beyond that.
Since I've bought and pre-ordered everything offered, that promise is comforting but not at all reassuring for the long haul.
My prediction: RoF will become the poor stepchild (as Dawn of Aces was to Warbirds) and will soon die of developer neglect.
I hope I'm wrong.
I am never convinced any company puts its customers (or its employees) first anymore and I suspect I may be seeing the crew boarding the lifeboats and leaving the passengers behind aboard the derelict ship.
We'll see….
#106
Posted 11 December 2012 - 16:42
Can't believe jason got in bed with a snake like Maddox. 1C's reputation went down the tubes with CLoD, and Maddox needs a name like 777 to even think about coming out with anything.
Hope it works out for 777 thou.
afterthought: now if jason could hook up with Polowski and Winding Man…..
Old Fokkers Squad
#107
Posted 11 December 2012 - 16:42
but 777 Studio did a great job at creating RoF, so i might buy it (even if im mad at 1C company)
#108
Posted 11 December 2012 - 16:44
For one, does the fact that both development teams coming into one building and working under the same roof mean that we'll see -more- development effort put into both ROF and BOS? Or is BOS going to be the focus for the next couple of years while ROF continues to get the very slow trickle of content it gets now? Or *shiver* will it get even less support until BOS comes out?
Another question, the Cliffs of dover AI while it isn't perfect actually has field of view and can be bounced, will we see things that 1C has put into it's games make their way into ROF? Beyond the AI, complex engine management, clickable cockpits, more dynamic engine behavior, exhaust flames and more dramatic physical impact from G's on the pilot? Or as Tom put it, will ROF become the poor stepchild while BOS gets the main attention of all the staff?
#109
Posted 11 December 2012 - 16:45
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#110
Posted 11 December 2012 - 16:47
I'd like to see a strong 2013 roadmap for ROF pretty soon, then I'll be less nervous.
#111
Posted 11 December 2012 - 16:47
Great news 1c and 777!!

#112
Posted 11 December 2012 - 16:50
afterthought: now if jason could hook up with Polowski and Winding Man…..
I've been thinking the same…
#113
Posted 11 December 2012 - 17:10
When the game engine is exposed to such a pool of talent, good things are bound to happen for RoF and for the new project.
Congratulations to 777 Studios and 1C!
Gus (Tim)
#114
Posted 11 December 2012 - 17:33
PS: The career of Rise Of Flight, is in beta for over two years when it will be released?
not everyone is interested in multiplayer
#115
Posted 11 December 2012 - 17:44



I will see if Liberator will put a Macy's logo or San Pellegrino logo on my Yak, instead of Communist markings…



Something something SPAD. Something something then dive away.
#116
Posted 11 December 2012 - 17:47
afterthought: now if jason could hook up with Polowski and Winding Man…..
I've been thinking the same…
THAT would be the ideal!
But I've been saying that since RoF was created. Not holding my breath.
Still, OFF is coming to the end of its tether. They can only mod that ancient MS engine so far. They may be willing to listen.
The main thing is to keep WWI combat air sims alive!
#117
Posted 11 December 2012 - 17:53
The main thing is to keep WWI combat air sims alive!
Couldn't agree more! (but will enjoy delving into a large IL2 type furball again)
#118
Posted 11 December 2012 - 17:56
#119
Posted 11 December 2012 - 18:04
#120
Posted 11 December 2012 - 18:15
Since my primary interest is WWI (yes, I flew IL-2 and Falcon 4.0, too; been there, done that) my only hope is that this merger provides financial stability so that RoF can continue to develop.
But I seriously doubt that's what is going to happen. The only forecast I see is that all of the stuff that was promised will be delivered but there is no road map being offered beyond that.
Since I've bought and pre-ordered everything offered, that promise is comforting but not at all reassuring for the long haul.
My prediction: RoF will become the poor stepchild (as Dawn of Aces was to Warbirds) and will soon die of developer neglect.
I hope I'm wrong.
I am never convinced any company puts its customers (or its employees) first anymore and I suspect I may be seeing the crew boarding the lifeboats and leaving the passengers behind aboard the derelict ship.
We'll see….
I doubt RoF will die of neglect.
Why? Because of the interest to be generated in WW 1 by the centennial commemorations. There will be a lot going on in the 2014 - 2018 timeframe. A great opportunity to capture a new wave of WW 1 flight simulation participants as the spotlight is focused on the Great War and its legacy.
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