Jump to content


Photo
- - - - -

AI visibility range? -question for modders


  • Please log in to reply
53 replies to this topic

#41 BADMUTHA

BADMUTHA
  • Posts: 3535

Posted 15 December 2012 - 20:15

You could make all the AI's less aware using this method but in crease their accuracy at shooting back to stock or even better levels to balance it out.

I have never changed the shooting accuracy of AI scouts.

Are you basing this mod off of Criquet's ai pilots?
  • 0

#42 gavagai

gavagai
  • Posts: 15542

Posted 15 December 2012 - 20:30

No, it's independent of what Criquet did.
  • 0

#43 BADMUTHA

BADMUTHA
  • Posts: 3535

Posted 15 December 2012 - 20:39

question: DiveTAS = 150.0
CruiseTAS = 250.0
ClimbTAS = 250.0

Is this the maximum airspeed they're allowed to have during the given actions?
  • 0

#44 BADMUTHA

BADMUTHA
  • Posts: 3535

Posted 15 December 2012 - 21:53

Spent some more time with them, the AI definitely flies with more variety now. It doesn't fix them of course but it's definitely a good solution until 777 decides to fix them.
  • 0

#45 ParachuteProne

ParachuteProne
  • Posts: 498

Posted 16 December 2012 - 01:31

Gavagi you're a genius !!
Love the mod !!
Finally makes the BNZ ers worthwile
  • 0

#46 ParachuteProne

ParachuteProne
  • Posts: 498

Posted 16 December 2012 - 02:22

Jumped some DFW's and got fairly close before the gunners opened fire.
So mod even helps with 2 seaters.
Of course I got smoked cause I sat on their tail :)
  • 0

#47 gavagai

gavagai
  • Posts: 15542

Posted 16 December 2012 - 02:59

Really? I didn't think it would affect two seater gunners.
  • 0

#48 wothan

wothan
  • Posts: 99

Posted 16 December 2012 - 09:43

Jumped some DFW's and got fairly close before the gunners opened fire.
So mod even helps with 2 seaters.
Of course I got smoked cause I sat on their tail :)

I have the same experience.

I tried a Sopwith Camel against a Brandenburg W12 and I has an easiertime getting behind him, closing in and shoot him down.

The gunner seemed less accurate (AI gunner mod I assume)at started to shoot much later.

He wrecked my engine nonetheless - so still bites.
  • 0

#49 ParachuteProne

ParachuteProne
  • Posts: 498

Posted 16 December 2012 - 13:30

Yup, noticed my first tracer at about 200 yds.
  • 0

#50 wothan

wothan
  • Posts: 99

Posted 16 December 2012 - 13:49

Why does the developers not use these AI mods until they start working on it themselves ?

They are definitly much better than the stock AI.
  • 0

#51 lederhosen

lederhosen
  • Posts: 308

Posted 16 December 2012 - 16:50

arghhhh, I cant find this mod??
  • 0

#52 ParachuteProne

ParachuteProne
  • Posts: 498

Posted 16 December 2012 - 17:00

arghhhh, I cant find this mod??

Page 2 of this thread. Gav's 2nd post - look for the attachment (zip file).
  • 0

#53 gavagai

gavagai
  • Posts: 15542

Posted 16 December 2012 - 17:03

It is also included in the updated mod-pack in this subforum.
  • 0

#54 lederhosen

lederhosen
  • Posts: 308

Posted 16 December 2012 - 18:48

danke
  • 0


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users