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Project - Roucourt


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#81 Trooper117

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Posted 28 November 2012 - 15:25

Yes, such a good job!
However, as much as I love the feel of a 'working aerodrome'.. (in IL2 I used to make missions with groundcrew, equipment, parked aircraft, vehicles and ambulances on the move around the perimiter etc) so I would love all our aerodromes to have that 'alive' feeling to them, but then there may be the problem of the performance hit if the maps get over populated.
I sincerely hope we find a way to make the game even more lifelike!
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#82 Laser

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Posted 28 November 2012 - 15:34

@WW1EAF_Paf

Beautiful! :S!:


Yes, such a good job!
However, as much as I love the feel of a 'working aerodrome'.. (in IL2 I used to make missions with groundcrew, equipment, parked aircraft, vehicles and ambulances on the move around the perimiter etc) so I would love all our aerodromes to have that 'alive' feeling to them, but then there may be the problem of the performance hit if the maps get over populated.
I sincerely hope we find a way to make the game even more lifelike!

One idea, if possible, is to insert in the mission some ambient sounds (mechanics chatter, some aircraft engine noise, dog barking etc.) near the aerodrome. Even if the sources are not visible, it could add to the atmosphere.
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#83 Mogster

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Posted 28 November 2012 - 22:19

That's a great idea.
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#84 JFM

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Posted 29 November 2012 - 00:50

Dogs are good, as you always see them in the photos, but don't forget roosters and cattle. Whenever I visit the old aerodrome locations in France and Belgium, I hear both. Remember, these places often were and still are in rural villages. And I've heard roosters throughout the day, not just at dawn–although I've never even been to an aerodrome at dawn. Frequent smell of manure, too, but fortunately you can't replicate that.
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#85 borntoolate

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Posted 30 November 2012 - 01:23

Wonderful work! :S!:

(Anyone have a "roller" to flatten the field at La Bellevue? Damn, that place is well named, it's driving me crazy … and checking the historical record, 11 Squadron doesn't get transferred out of there for another 7 months! I'm still in August 1917).
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"We had a strict code of honor: you didn't shoot down a cripple and you kept it a fair fight." Wilfrid May


#86 WW1EAF_Paf

WW1EAF_Paf
  • Tester
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Posted 18 January 2013 - 21:51

While Roucourt is on hold for some more 3D stuff getting finished (and it takes me forever) I started on another one where I can use what I learned till now. I already had some airfields in mind with maps and photographs and did some basic work on them when a few days back I saw a perfect aerial photograph of one of the fields I already worked on.
You know this one? Some 'early' war ;)
(texture is work in progress of course)
Image
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#87 J2_Adam

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Posted 19 January 2013 - 00:22

Beautiful work Paf!
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#88 Der.Mo

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Posted 19 January 2013 - 01:11

Very very good work!
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#89 redcoat22

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Posted 19 January 2013 - 06:33

Almost creepy
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#90 realCallahan

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Posted 19 January 2013 - 08:28

Yea, thats most beautifull!
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#91 hq_Jorri

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Posted 19 January 2013 - 10:05

Beautiful! Wouldn't know whre it is, though..it's not Passchendaele.
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#92 SYN_Vander

SYN_Vander
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Posted 19 January 2013 - 11:24

Lagnicourt, right? Looks great!
I'm also loving the hangar tent, great detail!
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#93 realCallahan

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Posted 19 January 2013 - 11:31

But when, where and how will it be released?
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#94 WW1EAF_Paf

WW1EAF_Paf
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Posted 19 January 2013 - 12:23

Thanks :)

Yes, you are right Vander. Its Lagnicourt, home for the Jasta 2 in late 1916.

But when, where and how will it be released?

I plan to release Lagnicourt as some kind of beta soon.
Beta, because textures are not final and autumn ones still have to be done. Also beta because of my tenthangars which are lacking collision & damagemodel now. They are just there for the looks at the moment :roll: Right now I don't have the time to work on the 3D which is very timeconsuming for me…
A few minutes ago I was able to get Lagnicourt into PWGC beta2 replacing the default one and if you want you can fly Jasta 2 from September - December 1916 from this field. Still have to test AI take-off/ landing and such things. After that and abit more work on the texture I will upload it.

Edit: Some Screens also from working AI-Takeoff in PWCG

Image

Image

Image

Image


Someone knows what can be the cause of the flightleader is spawning with its wing tipping the ground?
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#95 Dr.Zebra

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Posted 19 January 2013 - 16:24

wow, that really looks good…
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#96 elephant

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Posted 19 January 2013 - 21:32

Once more…FANTASTIC!!!
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#97 realCallahan

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Posted 19 January 2013 - 22:08

Those fotos are unbelivable good!
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#98 Lfox

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Posted 09 February 2013 - 15:50

Astounding attention to detail. Thanks for making our favourite time machine even better. Very much looking forward to dowloading these soon ! I hope also that you may be thinking of some iconic entente fields too :-).

Cheers,
Lfox
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#99 WW1EAF_Paf

WW1EAF_Paf
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Posted 09 February 2013 - 16:01

Hi Lfox & thank you.
You can download a first version in this thread:
Mod Aerodrome v0.1b
Not everything is finished yet though.
You need to run PWCG to see the airfields ingame. In future versions I maybe have the time to add some missions too ;)
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