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Airfield objects - first 3d models


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#41 realCallahan

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Posted 20 August 2012 - 19:34

Vander, your planes really look good, nice Sopwith!
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#42 SYN_Vander

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Posted 20 August 2012 - 19:57

Do you have to use mod on when you want to put this in the game ??

That's the funny thing. You don't need mods on as noting is "modded", only added.

Now that open up doors somewhat I think.

Do you have these in Syn missions already Vander?

We tried. It works, but it's dodgy, easily resulting in file transfer errors. Maybe we'll do some more tests, but adding these in MP through the automatic download method is not really the way to go forward. The clients PC will have files in different folders he doesn't really know about and version control is difficult.
Another method that may work for certain controlled events is to let people download a file pack beforehand, but the best solution is to be patient and let 777 release stuff through regular updates…
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#43 =Fifi=

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Posted 20 August 2012 - 20:42

That's exactly what we need: planes without pilot and life for scenary!
Great job Vander :P
Damage model…well, anyway at first, it's not for destroy them…it's to give us more life on airfields!
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#44 WW1EAF_Paf

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Posted 20 August 2012 - 20:57

Airfields definately need pigs!
Image
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#45 AnKor85

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Posted 20 August 2012 - 21:08

Yep, I would love to see more ground diversity in multiplayer but there are way too many concerns to account for.

DiFiS, that Handley Page with ground crew looks fantastic! Even low-poly models bring life into the scene allowing one to imagine further details. Though this is just a screenshot and I'm not sure if static humans or animals look good in game when you fly by, one would need really strong imagination to make sense out of such scene ;)
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#46 zachanscom

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Posted 21 August 2012 - 01:12

how did you export the models from mgm format for the standing figures?
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#47 ROSS_DiFiS

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Posted 21 August 2012 - 05:33

Yep, I would love to see more ground diversity in multiplayer but there are way too many concerns to account for.

DiFiS, that Handley Page with ground crew looks fantastic!

we need a cow! :D

I dont know how to convert models from mgm to max, really. But we can ask developers to give us max models for free modeling. How about this?
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#48 SYN_Vander

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Posted 21 August 2012 - 21:09

I have updated the first post with a new version of the airfield objects 01. They are now in proper scale.
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#49 zachanscom

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Posted 22 August 2012 - 03:41

Here is a challenge for a talented 3d modeler:

Image

Manfred von Richthofen overlooking the airfield while you take off /land :)

Can it be done by scanning the actual figure or the photographs in this thread?

http://ipmsmalta.for...-and-say-cheese" onclick="window.open(this.href);return false;">http://ipmsmalta.for...ion.net/t961-mo … say-cheese

scanning? you mean like with a laser? or you mean just scanning with the eye?

actually, depending on whether or not you can adjust the lod switch distance using a file or something like the chr file responsible for animation scripts, a fairly well detailed ground object can be made. i always like the idea of 1st lod switch at 50 feet, then 2nd lod switch occurring at 100 feet, by then usually you can no longer see details anyway, so your third lod would be quite undetailed to save frames. rise of flight objects seem like they switch first lod at 500 meters. a fairly long distance.
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#50 SYN_Vander

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Posted 22 August 2012 - 05:49

Here is a challenge for a talented 3d modeler:

Image

Manfred von Richthofen overlooking the airfield while you take off /land :)

Can it be done by scanning the actual figure or the photographs in this thread?

http://ipmsmalta.for...-and-say-cheese" onclick="window.open(this.href);return false;">http://ipmsmalta.for...ion.net/t961-mo … say-cheese

scanning? you mean like with a laser? or you mean just scanning with the eye?

actually, depending on whether or not you can adjust the lod switch distance using a file or something like the chr file responsible for animation scripts, a fairly well detailed ground object can be made. i always like the idea of 1st lod switch at 50 feet, then 2nd lod switch occurring at 100 feet, by then usually you can no longer see details anyway, so your third lod would be quite undetailed to save frames. rise of flight objects seem like they switch first lod at 500 meters. a fairly long distance.

Yeah, some control over LODout distance would be nice. But for ordinary buildings the current solution is very simple and effective.

Btw, I was referring to 3d scanning: http://en.wikipedia....wiki/3D_scanner" onclick="window.open(this.href);return false;">http://en.wikipedia....wiki/3D_scanner not sure if there is an " open source solution " though ! :)
Also, Isn't there some software to generate 3d models from multiple views / photos?

EDIT: this looks promising! http://www.123dapp.com/catch" onclick="window.open(this.href);return false;">http://www.123dapp.com/catch
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#51 Happyhaddock

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Posted 22 August 2012 - 06:50

I make my living as a miniature artist scultping and casting model figurines and war games miniatures like the one above (not that this MVR is one of mine).

Though I've no background in 3D computer modelling more and more of what used to be my traditional line of work is going digital so I've been looking into 3D printers and scanners.

In short you can get both 3D printers and 3Dscanners for real budget prices (a kit of parts to build a 3D printer is now under £400 and a mate of mine built a hand held 3D scanner for reverse enginerring computer data from physical models for under £200)

Sadly the quality and resolutuion of these budget models is very poor, especially for working backwards from small scale models rather than large sized or real objects

In short whilst the technolgy exists, unless you've got access to the real top end equipment I'd forget the notion of reverse engineering 3D files from actual models as you'll spend more time refining, tweaking and correcting the scans than you would if just programing from scratch.

The time will cone as technology advances and prices come down but we're not at the stage yet where this sort of thing can be attempted to preoffessional standrds on the kind of equipment amateurs can afford to have access to.
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#52 galdrik

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Posted 23 August 2012 - 14:58

Some WW1 airfields for your inspiration.


Image

Verdun:
Image

Image
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#53 LukeFF

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Posted 24 August 2012 - 02:18

That last one is a photo of a model:

http://www.wwi-model...g/Images/Crabb/" onclick="window.open(this.href);return false;">http://www.wwi-model...g/Images/Crabb/
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#54 Miggins

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Posted 24 August 2012 - 20:49

Hasn't Reflected already made some new aerodromes that are in the game?
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#55 SYN_Vander

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Posted 17 September 2012 - 08:27

Could someone provide me with some more detailed photographs of WW1 fuel bowsers? Such as can be seen in this diorama:

http://www.flickr.co...in/photostream/" onclick="window.open(this.href);return false;">http://www.flickr.co...otos/mad_matz/5 … otostream/
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#56 LukeFF

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Posted 17 September 2012 - 09:01

Attached File  Untitled-1.jpg   1012.11KB   865 downloads
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#57 SYN_Vander

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Posted 17 September 2012 - 11:26

Very good, thanks!
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#58 Spag

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Posted 17 September 2012 - 11:32

Hello SYN_Vander,
Watching you build these RoF additions, must have been what it was like to sit on a sand dune and watch the Wright brothers testing their gliders.
Thankyou SYN_Vander, if it wasn't for people like you the world would still be flat.
Cheers,
Spag. :)
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Bite off more than you can chew.

Then chew like Hell ! ! !


#59 SYN_Vander

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Posted 25 September 2012 - 09:38

I have created a simple fuel bowser, but I could use some more reference photographs to finish the details!

Image
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#60 ROSS_DiFiS

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Posted 26 September 2012 - 07:09

Nice! :)
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#61 J99Hasso

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Posted 26 September 2012 - 07:58

wow, great.
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#62 Tenwal

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Posted 26 September 2012 - 08:13

Hi Vander ,not a photogragh but might be worth a look : German refuelling set
http://piezaapieza.n...31661936270cf76" onclick="window.open(this.href);return false;">http://piezaapieza.n...roduct_info_lig … 936270cf76 Salut Gnome Omega
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#63 SYN_Vander

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Posted 26 September 2012 - 08:16

Hi Vander ,not a photogragh but might be worth a look : German refuelling set
http://piezaapieza.n...31661936270cf76" onclick="window.open(this.href);return false;">http://piezaapieza.n...roduct_info_lig … 936270cf76 Salut Gnome Omega

Image

Thanks! That will help; now I have an idea how to model the handpump. My fuel bowser is slightly different though, based on LukeFF's photograph.

Next object will be a ladder.
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#64 SYN_Vander

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Posted 26 September 2012 - 12:10

Well here it is. A bit simplified of course, but should look good from the cockpit. :)

Attached File  airfieldobj_03a.jpg   202.46KB   762 downloads
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#65 WW1EAF_Paf

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Posted 26 September 2012 - 12:30

Simplified is good ;)
Looks beautiful Vander!
:
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#66 =Fifi=

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Posted 26 September 2012 - 19:57

Simplified is awesome Vander!
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#67 LordNeuro_Srb

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Posted 26 September 2012 - 20:55

Wery nice work Vander. :S!:
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#68 SYN_Vander

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Posted 28 September 2012 - 21:05

One of the objects you'll see in a lot of vintage photographs: the step ladder!

Attached File  airfieldobj_03b.jpg   279.23KB   646 downloads
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#69 SYN_Per

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Posted 28 September 2012 - 21:21

Great stuff Vander!
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#70 WW1EAF_Paf

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Posted 28 September 2012 - 21:36

Nice! :D
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#71 Feathered_IV

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Posted 29 September 2012 - 06:40

Really impressive. It is amazing how much these small items add to the sense of really being there.
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#72 Manfred65

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Posted 03 October 2012 - 09:31

Very good work Vander.
I look forward to see these objects integrated into the sim.
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#73 rOEN911

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Posted 03 October 2012 - 10:33

nice mate
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#74 Point=Blank

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Posted 12 October 2012 - 12:35

Brilliant
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#75 juanfrank

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Posted 12 October 2012 - 14:04

These small details is what the sim needs.
Amazing job.
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#76 Der_Sevtl

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Posted 12 October 2012 - 14:14

Simply magnificent!
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#77 AussiePilot

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Posted 13 October 2012 - 00:17

These are great Vander, thanks. Are the fuel trolly and ladder available yet?
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#78 AussiePilot

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Posted 25 October 2012 - 22:11

G'day Vander, how have you gone with using these for multiplayer?

We have it on our server but it's appears everyone has to have it in their own game to be able to see them.
I had them in my game that I fly and build missions in, plus our server, but I am the only one who can see them. We have always thought that as long as the server has the mod then everyone benefits from it.
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#79 Gooseh

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Posted 02 November 2012 - 22:36

These do look ace, thanks for your hard work!
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#80 SYN_Vander

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Posted 02 November 2012 - 23:49

G'day Vander, how have you gone with using these for multiplayer?

We have it on our server but it's appears everyone has to have it in their own game to be able to see them.
I had them in my game that I fly and build missions in, plus our server, but I am the only one who can see them. We have always thought that as long as the server has the mod then everyone benefits from it.

Aussie, it's possible to make it so that clients download additional content, but it's a bit complicated and difficult to manage. It could easily lead to players not be able to download a newer version of the mission so I don't bother with it.
I hope one day we'll see some of these objects (and more) in the game as official update and then we can all use them.
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