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#1 SYN_Vander

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Posted 10 August 2012 - 21:24

My first attempt at a serious object will be a water tower. After going through dozens of pictures here are the first stages of a "generic" water tower:

Attached File  water tower_v01.jpg   80.72KB   1417 downloads
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#2 AndyJWest

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Posted 10 August 2012 - 21:37

Nice work.

I'm not sure how textures work in RoF. Is it possible to have multiple ones for the same 3-D model? As prominent landmarks they will be useful for navigation, and if we can't have multiple model versions, varying the colours might distinguish them.

Incidentally, I've seen photos of water towers with the town name on them. Has anyone seen a WWI-era French one that features this? That would help navigation even more. ;)
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#3 redcoat22

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Posted 10 August 2012 - 21:51

Very nice Vander
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#4 =Fifi=

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Posted 10 August 2012 - 22:12

Very nice! But are you sure it's a pre-war tower model?
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#5 SYN_Vander

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Posted 10 August 2012 - 22:40

Very nice! But are you sure it's a pre-war tower model?

Yes, except for the plaster which was added later, but it will be replaced with darker bricks.
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#6 SYN_Vander

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Posted 10 August 2012 - 22:41

Nice work.

I'm not sure how textures work in RoF. Is it possible to have multiple ones for the same 3-D model? As prominent landmarks they will be useful for navigation, and if we can't have multiple model versions, varying the colours might distinguish them.

Incidentally, I've seen photos of water towers with the town name on them. Has anyone seen a WWI-era French one that features this? That would help navigation even more. ;)

I'm trying to make a couple, sharing a common texture bitmap.
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#7 zachanscom

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Posted 10 August 2012 - 22:50

looks great. here's the water tower i did, in the middle of collision model testing:

Image
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#8 SYN_Vander

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Posted 11 August 2012 - 20:47

Update. Got rid of the plaster and spent most of my time making the texture…

Attached File  watertoren2.jpg   62.9KB   1285 downloads

Now it looks more like the water tower in Dunkerque where it was based on:

Image
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#9 =Fifi=

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Posted 11 August 2012 - 20:59

Looking better! :D
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#10 Gadfly21

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Posted 11 August 2012 - 21:14

Awesome! You guys are doing great stuff for the sim!
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#11 NewGuy_

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Posted 11 August 2012 - 22:27

Zachanscom & Vander are making some great stuff. I like the house and the tower that Vander made, plus I like the people, flowers, and Tower that Zachanscom came up with, too. Really great stuff, guys! :S!: MJ

P.S. I just noticed that Bandy is working on bulls!!!! Sweet!!!!!
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Something something SPAD. Something something then dive away. 


#12 SYN_Vander

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Posted 12 August 2012 - 12:08

Next update. Changed colours to match other RoF scenery. This is quite important!

Attached File  watertower02.jpg   307.05KB   407 downloads

Testing collision model…it works! :)

Attached File  watertower03.jpg   202.23KB   407 downloads

Still have to work on lighting, transparency (fences) and LOD/ Damage model… Let the tower "fall down" or partly…?

Attached File  watertower04.jpg   233.4KB   407 downloads
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#13 Gunsmith86

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Posted 12 August 2012 - 12:13

Very good work!

:S!:
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#14 =Fifi=

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Posted 12 August 2012 - 12:15

Fantastic! :shock:
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#15 catchov

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Posted 12 August 2012 - 12:54

Looking good! :) I see the structure is firm enough to repel flying machines. That is important to know.
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#16 zachanscom

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Posted 12 August 2012 - 18:16

vander, did you have to toggle something to get the lods and damage models to work? i named them according to the convention but they don't show up. the object just disappears about 300 meters away and it can't be destroyed either. i tested the lods individually and they work.
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#17 ChiefRedCloud

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Posted 12 August 2012 - 18:28

Very nice Vander … as to your question, "falldown" or "partily" I would say partly myself …
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G5fCmYF.png

NEW WINGS VIRTUAL FLIGHT TRAINING

"Hardcore Through Passion"


#18 Dr.Zebra

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Posted 12 August 2012 - 18:33

watertowers are pretty massive, because of the weight of the water, so having it standing with just some holes and charred texture would probably be most realistic




ps
I think it looks good enough for beeing adopted as "offical"
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#19 NewGuy_

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Posted 12 August 2012 - 19:59

A beautiful work of art, Vander! :D think you should go with Dr Zeebra on the DM issue, too. ;) :S!: MJ
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Something something SPAD. Something something then dive away. 


#20 WW1EAF_Paf

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Posted 12 August 2012 - 20:06

Very very nice Vander :)
Next update. Changed colours to match other RoF scenery. This is quite important!
Thats very true. On your picture it looks to me it could need a tiny bit more saturation compared with the other buidlings.
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#21 SYN_Vander

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Posted 12 August 2012 - 20:43

watertowers are pretty massive, because of the weight of the water, so having it standing with just some holes and charred texture would probably be most realistic


ps
I think it looks good enough for beeing adopted as "offical"

True, but they weren't invulnerable:

Image

(water tower of Zeebrugge destroyed during the Great War)

I'll make something and let's see if it's believable :)
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#22 SYN_Vander

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Posted 12 August 2012 - 22:50

Update: Damage model.

I decided to go with the main structure remaining, but the tank falling off…

Attached File  watertower05.jpg   225.41KB   1161 downloads
Attached File  watertower06.jpg   293.78KB   1161 downloads
Attached File  watertower07.jpg   234.47KB   1161 downloads

Have to work on the smoke effects and fire. Not sure if I can get rid of the fire? It seems odd on a water tower!
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#23 NewGuy_

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Posted 12 August 2012 - 23:10

Update: Damage model.

I decided to go with the main structure remaining, but the tank falling off…





Have to work on the smoke effects and fire. Not sure if I can get rid of the fire? It seems odd on a water tower!

Vander,
Yep, it would be cool if the ROF team could get rid of the fire for you, or explain to you how you can do so. Other than that, I hope they let it in as official, for the next patch, because it looks ready. How do you feel about it? :S!: MJ
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Something something SPAD. Something something then dive away. 


#24 SYN_Bandy

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Posted 12 August 2012 - 23:21


Besides the watertower in the images above, is that a new building in the background with the pitched roof and ivy growing on the eaves? I don't remember seeing it before…

If so, lovely work all around Vander :S!:
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#25 zachanscom

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Posted 13 August 2012 - 01:14

nice, though the windows at the broken section might need alpha treatment.
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#26 catchov

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Posted 13 August 2012 - 01:53

:shock: What kind of sorcery is this! Does the warlock deceive me with tricks! :shock:

It's looking great Vander. :)
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#27 SYN_Vander

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Posted 13 August 2012 - 07:08

nice, though the windows at the broken section might need alpha treatment.

Good tip. Btw, my LODs seem to work. I tested this by putting in a 2nd damage LOD where the tower is still intact and I could see it pop up in the distance (~600m?) As soon as I zoomed in it popped back so it seems the LOD distance is quite high!
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#28 AnKor85

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Posted 13 August 2012 - 07:22

Have to work on the smoke effects and fire. Not sure if I can get rid of the fire? It seems odd on a water tower!
I don't know how you did it and never tried myself, but I have one idea :)
According to the manual smoke effects are scripted in .txt file from LuaScripts\WorldObjects folder like this:
StaticEmitter=5,"luascripts\worldobjects\emitters\BuildingDust5.txt"

And there are two versions of this smoke script: for buildings and for bridges. What if you try to use the latter one?
StaticEmitter=5,"luascripts\worldobjects\emitters\BridgeDust5.txt"

As I said - no idea if it works, but why not? :lol:
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#29 SYN_Vander

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Posted 13 August 2012 - 07:55

Ah, great minds think alike! I already tested the bridge ones, but they produce the same (end) result:

Another thing I learned: The explosion and resulting fire occur at the point where the bomb hits/explodes. This is great, expect this is the result if you delete a big part in the damage model:

Attached File  watertower08.jpg   274.85KB   1058 downloads

fire in mid-air!

I think the fire is part of the bomb explosion model, not the object's?

My next approach might be to make two parts, a compound object with different damage models.
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#30 MarcoRossolini

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Posted 13 August 2012 - 09:47

This will go a long way to adding to RoF's vibrancy, thanks guys who are doing this.
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#31 jeanba4

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Posted 13 August 2012 - 10:02

Thank you vander, it looks good.

A water tower full of water is indeed quite vulnerable because of the shear weight of the water
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#32 Spag

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Posted 13 August 2012 - 10:12

Hello Everybody,

I am humbled to be able to fly with you all.
Simply brilliant work by all of you.

A thought about the fire inside the tower.

There would have been a timber staircase at least I would have thought.
Perhaps even a timber frame that the brickwork was built around.
So some fire may not be so totally unrealistic.

Cheers,
Spag. :)
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Bite off more than you can chew.

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#33 Armincles

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Posted 13 August 2012 - 11:03

It looks good Vander its only a bit too large for a small town im my opinion. I live near France and a larger town like Selestat has one that size.


Image

:S!:
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#34 SYN_Vander

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Posted 13 August 2012 - 11:54

It looks good Vander its only a bit too large for a small town im my opinion. I live near France and a larger town like Selestat has one that size.


Image

:S!:

Correct. The one I showed was designed to be used for larger cities. I will make a smaller one for villages.
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#35 Laser

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Posted 13 August 2012 - 12:43

( BTW please take this as it is - i.e. a joke )

I thought i had a fetish with my aerobatic/racing pylons, but now i see there are bigger ones :lol: (this and home made joystick related threads)
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#36 jeanba4

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Posted 13 August 2012 - 13:27

Just after the war, french airlines had very good pictures of water towers to be used as waypoints or landscape marks
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#37 SupaGringo

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Posted 13 August 2012 - 14:23

( BTW please take this as it is - i.e. a joke )

I thought i had a fetish with my aerobatic/racing pylons, but now i see there are bigger ones :lol: (this and home made joystick related threads)

I have no problem racing around phallic watertowers, I feel very sure in my male gender-identity…
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#38 1PL-Lucas-1Esk

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Posted 13 August 2012 - 16:23

Vander, one suggestion if I may…

If you are planning to construct few models of the water tower, please place them all on the same texture, so you will save the game resources and draw calls. RoF is very optimised and many similar objects with the same purpose are kept on one texture sheet.

Great job so far!
Lucas
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#39 SYN_Vander

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Posted 13 August 2012 - 17:24

Vander, one suggestion if I may…

If you are planning to construct few models of the water tower, please place them all on the same texture, so you will save the game resources and draw calls. RoF is very optimised and many similar objects with the same purpose are kept on one texture sheet.

Great job so far!
Lucas

Sure, that was my plan all along! S!
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#40 Waxworks

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Posted 13 August 2012 - 18:06

So will you be able to make a damaged version, or will it be like the chateaux and chapels? It would be good if you could have a burnt out version like the maximum damage state of existing buildings, and then a rubble stage as the new maximum damage state, as a test.

One of the target types for the IAF raids I'm reading about were cavalry and artillery barracks, I was struck by there not being a barracks building or buildings in the game.
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