List of possible static objects
Posted 03 February 2013 - 20:13
Store of ammunition for British trench mortars
French artillery projectiles: 420mm, 360mm, and 305mm
French soldiers transporting 240mm shells on the Somme front
Russian and French artillery pieces captured by the Germans
French reserve shells
Damaged aeroplanes at an RAF repair depot
Posted 04 February 2013 - 09:13
German observation post in Mametz Wood, destroyed by shellfire
Ypres reservoir tower following bombardment
Posted 04 February 2013 - 12:37
Posted 14 March 2013 - 19:57
Posted 14 March 2013 - 20:03
Thx u for ur hard work and making rof iven beter.
Posted 15 March 2013 - 07:36
Very exciting display. How will these be used?
I hope to include them in a new campaign, one that will focus more on low-level flying so I need a lot more ground objects. Still WIP though, need to work on the textures as well…
Posted 15 March 2013 - 16:20
Posted 15 March 2013 - 18:51
You should see the horse carriages in motion, very great job of Vander
What??? Those horse carriages are moving??? Amazing can't wait to see this!!!
Posted 07 April 2013 - 09:47
The two biggest things wrong with stock ROF trenches of 1916 is the communications trenches being the same 'teeth' shape as the main lines, instead of slighter zig-zags, and the missing third line of trenches.
Also it may simply be a case of saving polys, but the top of sandbags were always made irregular after 1914/15 because they realised that it made spotting anyone sticking their head over the top much harder to see
1918 British trenches elastic defence the 'fortresses' at the front are company sized.
Also in a properly constructed trench soldiers would almost never fire over the top of the parapet (incredibly dangerous as you can imagine) the ideal was that every trench had loopholes built in to fire out of. Like so
Posted 10 April 2013 - 13:54
I'd love to see human objects.
In addition to some mechanics and pilots stooging around at the airfields, I'd love to see some life at or behind the Front. Generic platoons or companies in marching formation/ spread out in a skirmish line/ sitting and sprawling as if at rest.
The characters wouldn't need to be particularly detailed, and uniforms could just be different colour skins. There'd be no need for detail.
Posted 23 April 2013 - 19:58
What format do the models need to be in? Wavefront .obj models?
Are there any limitations, like number of textures used, can bump maps etc be used?
What number of polys is acceptable/required? Any other specs to these objects?
I'd love to contribute, but would like to know what standards need to be respected.
Posted 23 April 2013 - 21:01
Anyone using blender in combination with 3dsmax8?
Posted 11 July 2013 - 16:30
Map Verdun Forts:
Posted 27 July 2013 - 23:17
Volume 1: https://ia600302.us.archive.org/23/items/railwayartiller00deptgoog/
Volume 2: archive.org/stream/cu31924092701766#page/n7/mode/2up
Very good source of info here: archive.org/
An other great source: http://www.landships.info/landships/index.html
Edit: Some photos here: bac.d.free.fr/guerre_14_18/
Posted 27 November 2020 - 07:43
'Lange Max' was officially called "Batterie Pommern". In 1917 it was the biggest gun battery of the world.
Fired shells of 800kg from Koekelare (Belgium) to Dunkirk (France) which is about 45km away!
Also other locations like Ypres, De Panne, were targetted.
The gun has several nicknames: batterie pommern, pommern battery, lange max, long max, moere gun, leugenboom gun, ...
See www.langemaxmuseum.be and www.facebook.com/langemaxmuseum you can still visit the remains of the artillery platform today.
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