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List of possible static objects


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#161 LordNeuro_Srb

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Posted 03 February 2013 - 00:14

Gunsmith86 the last two pictures dont work.

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war pigens

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#162 Gunsmith86

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Posted 03 February 2013 - 20:13

Some verx good images LordNeuro*Srb*

:S!:

Store of ammunition for British trench mortars
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French artillery projectiles: 420mm, 360mm, and 305mm
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French soldiers transporting 240mm shells on the Somme front
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Russian and French artillery pieces captured by the Germans
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French reserve shells
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Damaged aeroplanes at an RAF repair depot
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#163 Gunsmith86

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Posted 04 February 2013 - 09:13

German officers inspecting ruins of Belgian fort near Brussels
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German observation post in Mametz Wood, destroyed by shellfire
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Ypres reservoir tower following bombardment
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checking tanks
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#164 LordNeuro_Srb

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Posted 04 February 2013 - 12:37

Thx Gunsmith86 i tray to help how much i cann. Gr8 topic and gr8 pictures u post. :S!:
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#165 Gunsmith86

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Posted 05 February 2013 - 12:25

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WW1 Narrow gauge train lines in the great war, France ..
http://www.histomil.com/viewtopic.php?f=92&t=5865
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#166 SYN_Vander

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Posted 14 March 2013 - 19:57

Here is a little progress report. These are all new (static) objects, still WIP. Thanks Gunsmith for all the example photographs!

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#167 WW1EAF_Paf

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Posted 14 March 2013 - 20:03

Wonderful!
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#168 LordNeuro_Srb

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Posted 14 March 2013 - 20:03

Woow :o SYN_Vander u r a magic maker. Amezing work. And the trenches r the havy for rof to handle and is it possibole with infantry to. Simlpy amezing.
Thx u for ur hard work and making rof iven beter.
:S!:
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#169 hq_Jorri

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Posted 14 March 2013 - 20:09

Sweet!
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#170 redcoat22

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Posted 14 March 2013 - 22:27

Very exciting display. How will these be used?
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#171 SYN_Vander

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Posted 15 March 2013 - 07:36

Very exciting display. How will these be used?

I hope to include them in a new campaign, one that will focus more on low-level flying so I need a lot more ground objects. Still WIP though, need to work on the textures as well…
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#172 ImPeRaToR

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Posted 15 March 2013 - 16:20

You should see the horse carriages in motion, very great job of Vander :)
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#173 Rivfader

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Posted 15 March 2013 - 18:51

You should see the horse carriages in motion, very great job of Vander :)

What??? Those horse carriages are moving??? Amazing can't wait to see this!!!
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#174 Ztenis

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Posted 15 March 2013 - 20:39

:0o: amazing job you've done with these objects
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#175 SYN_Vander

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Posted 15 March 2013 - 22:27

You should see the horse carriages in motion, very great job of Vander :)

What??? Those horse carriages are moving??? Amazing can't wait to see this!!!

See here:

http://www.youtube.c...h?v=4mxLzmE1NGs" onclick="window.open(this.href);return false;">
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#176 Gunsmith86

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Posted 15 March 2013 - 23:27

Very good!!! :)
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#177 Zoring

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Posted 07 April 2013 - 09:47

Hey Vander, these might be useful, they are diagrams of how the trench's looked from top down, and how they evolved from 1916 to 1918.

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The two biggest things wrong with stock ROF trenches of 1916 is the communications trenches being the same 'teeth' shape as the main lines, instead of slighter zig-zags, and the missing third line of trenches.

Also it may simply be a case of saving polys, but the top of sandbags were always made irregular after 1914/15 because they realised that it made spotting anyone sticking their head over the top much harder to see :)

1918 British trenches elastic defence the 'fortresses' at the front are company sized.
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Also in a properly constructed trench soldiers would almost never fire over the top of the parapet (incredibly dangerous as you can imagine) the ideal was that every trench had loopholes built in to fire out of. Like so
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#178 FlatSpinMan

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Posted 10 April 2013 - 13:54

Excellent to see people are on this kind of thing. It would add so much to the look of the game.
I'd love to see human objects.
For example:
In addition to some mechanics and pilots stooging around at the airfields, I'd love to see some life at or behind the Front. Generic platoons or companies in marching formation/ spread out in a skirmish line/ sitting and sprawling as if at rest.
The characters wouldn't need to be particularly detailed, and uniforms could just be different colour skins. There'd be no need for detail.
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#179 Badger1815

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Posted 23 April 2013 - 19:58

Hello,

What format do the models need to be in? Wavefront .obj models?
Are there any limitations, like number of textures used, can bump maps etc be used?
What number of polys is acceptable/required? Any other specs to these objects?

I'd love to contribute, but would like to know what standards need to be respected.

Best regards
Badger
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#180 WW1EAF_Paf

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Posted 23 April 2013 - 20:00

Objects SDK ROF Buildings and Blocks SDK Available
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#181 Badger1815

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Posted 23 April 2013 - 21:01

ok, thanks a lot

Anyone using blender in combination with 3dsmax8?
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#182 Gunsmith86

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Posted 11 July 2013 - 16:30

all Forts:
http://www.moesslang.net/1.WK_im_Westen.htm

Fort Souville.

http://douaumont.net/souville.htm

http://www.moesslang.net/verdun_fort_souville.htm
http://www.moesslang.net/verdun_pamard-bunker_fort_souville.htm

http://httpdupuyblogspotcom.unblog.fr/2012/05/31/le-fort-de-souville/



Fort Tavannes
http://douaumont.net/tavannes.htm

http://www.moesslang.net/verdun_fort_tavannes.htm



Map Verdun Forts:
http://httpdupuyblogspotcom.unblog.fr/2012/06/20/la-defense-victorieuse-du-fort-de-souville-11-et-12-juillet-1916-suite-6/
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#183 Genius

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Posted 27 July 2013 - 23:17

We have many plans (and quality) or info for heavy artillery (specialy on railay)in the book "Railway artillery - A report on the characteristics, scope of utility, etc. of Railway artillery"

Volume 1: https://ia600302.us.archive.org/23/items/railwayartiller00deptgoog/

or: archive.org/stream/railwayartiller00deptgoog#page/n8/mode/2up


Volume 2: archive.org/stream/cu31924092701766#page/n7/mode/2up


Very good source of info here: archive.org/

An other great source: http://www.landships.info/landships/index.html

Edit: Some photos here: bac.d.free.fr/guerre_14_18/
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#184 guido1418

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Posted 15 November 2014 - 15:48

Lange Max Koekelare Belgie
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#185 guido1418

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Posted 15 November 2014 - 15:54

Attached File  Max Kanon GV 4 3.jpg   306.7KB   278 downloads
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#186 guido1418

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Posted 15 November 2014 - 15:57

Lange Max
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#187 Shinigami999

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Posted 21 November 2014 - 01:06

Cool.
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#188 Shinigami999

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Posted 21 November 2014 - 01:06

Lange Max?
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