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List of possible static objects


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#81 Gunsmith86

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Posted 19 August 2012 - 21:22

These artillery baskets were used in the WWI Siege of Antwerp.
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France built a pre-1914 370mm/L8 mortar by Filloux/Bourges (1913)
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Aisne Area, France. 1916-09-16. A French Army 370mm mortar being fired from a gully known as La Baraquette
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Officers of the 68th regiment artillery in a hide- out, invisible for planes and airships, viewing the surroundings with binoculars. Belgium, 1914.
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Railways to and from the Great War battlefield:
http://members.kos.net/sdgagnon/milb.html

Ammunition dump:
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#82 rolikiraly

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Posted 20 August 2012 - 10:16

invisible for planes and airships,

Then maybe it isn't the most important, right? :lol:
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#83 Gunsmith86

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Posted 20 August 2012 - 10:23

invisible for planes and airships,

Then maybe it isn't the most important, right? :lol:


It is hart to find for planes but if the gun fires you know what there is.
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#84 SYN_Bandy

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Posted 20 August 2012 - 13:02

I made a simple Heystack.

How can you import it into the game?

I know the sky is upsidedown but who cares :P

lol for a simple haystack it looks like it has more polygons than the both mine and vander's watertower combined.

read the sdk notes from the plugin download. it'll tell you the polygon limit and how to import the object it into the game.

I noticed large haystacks are already at farms, so moved onto cows… :D
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#85 Waxworks

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Posted 20 August 2012 - 13:19

There is an aerial photograph of the ammunition dumps left in readiness for guns to be brought up just before the battle commenced, but it isn't very detailed. The British suspected at first that they could be tanks. '11 March. The objects already referred to appear to have been largely increased during the past twenty-four hours. As many as 500 are now plainly seen. Each object is about 10' x 5'. It is considered possible that they are mobile but they are rather too small for tanks. They may be dummy dumps intended to deceive.' This is a German description: 'On my way to the front the numerous well-camouflaged ammunition dumps caught my eye. Under every bush and in the open lay ammunition of all calibres in large numbers. Not a single gun was present- small yellow stakes stuck in the ground instead, hundreds of them, under every bush and in the open. Two stood in line for the wheels of the gun, a bigger post behind for the trail. Every gun position was fixed geometrically. It was a most peculiar scene.'

From the description I would expect something like the shell piles top right in the four panel pictures at Verdun above, except covered with a tarpaulin and camouflage netting?

The British had possessed the advantage in artillery in previous battles and the sheer number of German guns used may have been something of a surprise. The French had asked that St Quentin just behind the German lines be spared destruction, so it was packed with German artillery waiting to move up. It was quite heavily gassed though.
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#86 SYN_Vander

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Posted 20 August 2012 - 13:40

…I noticed large haystacks are already at farms, so moved onto cows… :D

That is actually one of my frustrations as a mission designer…Right now EVERY farm in RoF has a haystack which isn't very realistic as we use them for all seasons?

…From the description I would expect something like the shell piles top right in the four panel pictures at Verdun above, except covered with a tarpaulin and camouflage netting?

Thanks! I'm sure we can make several tarpaulin covered dumps. Small stacks, larger ones, with camouflage netting and without etc. It will be very low-poly so we can have lots of these in a mission. Neat rows of shells should also be do-able with some clever modeling. Huge dumps of scattered empty shells…. not so easy!
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#87 Gunsmith86

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Posted 20 August 2012 - 15:22

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Somme:
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#88 WW1EAF_Paf

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Posted 20 August 2012 - 16:28

Not a real static object I fear, but looking onthese maps, we definately need proper alleys (treelined roads)

Just one example:
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#89 SYN_Vander

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Posted 20 August 2012 - 17:19

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That first picture is very good! Add it to my 3d objects to do list: piles of shells and sandbags ( For protection? ) both in with and without tarpaulin versions! :)
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#90 WW1EAF_Paf

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Posted 20 August 2012 - 20:39

Airfield protection trenches seen between/ around hangars.
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Quick generic model + textures(512x512):
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#91 SYN_Vander

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Posted 20 August 2012 - 21:01

Very nice Paf! We could use a dozen of those, sharing the same texture!

Now the challenge is how to make these for the front lines, where the ground is not flat. Maybe build them as group from several parts? But I think static objects don't follow the terrain inclination, they always stay upright.
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#92 Gunsmith86

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Posted 20 August 2012 - 22:17

Waxworks wrote:
…From the description I would expect something like the shell piles top right in the four panel pictures at Verdun above, except covered with a tarpaulin and camouflage netting?

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54th Siege Battery Royal Australian Garrison Artillery, near Ypres, 12 September 1917:
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Noreuil Valley during the fight for Bullecourt, May 1917:
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Battery E, 52nd Artillery in position on 1 May 1918 at Reherry, France.
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#93 Rivfader

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Posted 20 August 2012 - 23:46

Would it be possible (theoretically) to model missing locations/castles like the village of chateau-thierry which was bombarded in 1918? I just wish we would have more variety of buildings, historical castles and such… I hope we get some of these in the new channel map!

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#94 realCallahan

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Posted 21 August 2012 - 06:45

Perhaps planes wich got to be build, wings on the ground and so on ;)
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#95 SYN_Vander

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Posted 21 August 2012 - 06:49

Would it be possible (theoretically) to model missing locations/castles like the village of chateau-thierry which was bombarded in 1918? I just wish we would have more variety of buildings, historical castles and such… I hope we get some of these in the new channel map!

Yes, absolutely. If someone is willing to he can create the castle. Providing blueprints and photos will help a lot. The problem with Chateau Thierry is that the current no mans land line in RoF is now not anywhere near that town and we can't move it.
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#96 Gunsmith86

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Posted 21 August 2012 - 16:21

Winter 1917, Flugplatz Boistrancourt:
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http://www.buddecke.de/fotos.htm



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http://www.europeana1914-1918.eu/attachments/1777/629.1777.large.jpg?1304340229
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#97 WW1EAF_Paf

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Posted 21 August 2012 - 18:03

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Someone has information about these red-circled objects?
Are they some kind of splinter-protection?
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#98 realCallahan

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Posted 21 August 2012 - 18:10

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Someone has information about these red-circled objects?
Are they some kind of splinter-protection?

Thats where the planes are parked while checking the engine and so on I think
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#99 SYN_Vander

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Posted 21 August 2012 - 18:49

I hope you guys realize that Boistrancourt has been in the game since day 1? :)

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#100 realCallahan

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Posted 21 August 2012 - 18:54

Looks good Vander, and now the smaller bushes and some decoration on the hangar;)
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#101 WW1EAF_Paf

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Posted 21 August 2012 - 19:23

Im just wondering about those objects,didnt see them on other airfield photos yet.
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#102 Waxworks

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Posted 21 August 2012 - 20:16

So are those just Jasta 5 machines at Boistrancourt then? Perhaps I have been too spartan with my allocations, as I have assumed that a Jasta would have about ten operable scouts, whereas there is the equivalent of an entire squadron lined up there?

The most significant difference between our Boistrancourt and the one pictured in terms of static objects might be the absence of the perimeter fence in our version? It would be good to have the unique aerodromes in multiplayer, too..
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#103 WW1EAF_Paf

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Posted 22 August 2012 - 20:52

I am trying myself on UVmapping, so I made a very simple object :)

A stonewall, that has tiding ends, so can be put together to make long wall.
Here you can see 3 parts put together. (256x256 repeating texture…)
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Maybe a clean and more effective version can be used in aerodrome surrounding.
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#104 HARRYq

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Posted 22 August 2012 - 20:56

Ever tryed cut out static objects from PANZERS ? Or PANZERS II ? There are a lot free for grab…^^
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#105 zachanscom

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Posted 22 August 2012 - 22:24

instructions and information might be a good idea otherwise we don't know what you're talking about, and don't assume we have the games you mentioned. cutting? don't you need mod tools for that?
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#106 GUIGNOL

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Posted 22 August 2012 - 23:00

Attached File  2.jpg   4.21MB   525 downloadsAttached File  1.jpg   2.33MB   525 downloadsAttached File  Sans titre.jpg   1.9MB   525 downloads
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#107 HARRYq

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Posted 23 August 2012 - 18:34

instructions and information might be a good idea otherwise we don't know what you're talking about, and don't assume we have the games you mentioned. cutting? don't you need mod tools for that?


PANZERS have a really big pool of items , buildings and units if you start to map szenarios. Have made some for STROMREGION…lomg ago. I think that maybee help, couse there are really a lot objects free to use buildt szenarios. Trees, buildings, walls, bricks…whatever you want.

There were 2 phases…PANZERS PHASE ONE and PANZERS PHASE TWO.

The editor is easy and the objects are really good made…and detailed. Have a look ^^

http://www.google.de...pKtR4aZDD8-_RPg" onclick="window.open(this.href);return false;">http://www.google.de...?sa=t&rct=j&q=p … aZDD8-_RPg

Trees who fall if a moving object hit them i think would be help let it few more realistic if some planes touch them….also some buildings are worth a look…sandbags availiable…and so on.

Was one of the few object pools i was surprised that open for mappers. If i remeber right, there was a greater pool of map objects in PHASE 2…you can bouildt everything szenario, zachanscom, it was amazing what is possible to set nd place on map. A really super Editor ! Have had a really good time with that Toys ^^

:S!: ^^

EDIT: If i remeber right in PANZERS TWO the editor was set on free…but not sure. Long ago. :D
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#108 J99Hasso

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Posted 30 August 2012 - 07:51

There is still the old 3-D models from the early days Knight of Sky?
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#109 SYN_Vander

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Posted 30 August 2012 - 09:32

The good thing is that the textures are already in the game. It should be relatively easy to make more bunkers, trench systems using the same texture(s) so there will be no impact on (memory) performance.
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#110 Avimimus

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Posted 30 August 2012 - 14:31

I agree. I don't factories are high priority. Besides, we already have several good models in the game.

Think train stations (covering the tracks?), depots, small ports in canals. Basically everything that has to do with moving around supplies and troops…

http://en.wikipedia....Trench_railways" onclick="window.open(this.href);return false;">http://en.wikipedia....Trench_railways


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Before the March offensive the Germans built up ammunition dumps at the sites the guns would move to just before the attack. They were lorry-sized. 'At first it was not known what these tarpaulin-covered objects, dumped quite openly in an otherwiseempty landscape, could be.' A direct hit by artillery would cause them to explode.

That seems very doable. Any pictures of such a dump?

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http://www.keepmilit....php?&CatID=243" onclick="window.open(this.href);return false;">http://www.keepmilit...useum.org/somme … &CatID=243



Plus tarpaulins on top?

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That first picture is very good! Add it to my 3d objects to do list: piles of shells and sandbags ( For protection? ) both in with and without tarpaulin versions! :)

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#111 Armincles

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Posted 30 August 2012 - 14:46

I would like to be able to place a number of aircraft on the airfields without them having to be entities!
:S!:
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#112 redcoat22

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Posted 30 August 2012 - 16:51

There is still the old 3-D models from the early days Sky of Knight?
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Just be careful to understand that the above picture in no way represents a typical front line trench during the Great War.

Yes, concrete bunkers exist, but nothing like whats depicted here.
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#113 Gunsmith86

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Posted 30 August 2012 - 17:17

Zeppelin as a static object on ground.
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#114 Markow

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Posted 01 September 2012 - 14:47

Ostdeutsche Albatros Werke is Schneidemühl, ( Piła )
where aircraft produced under license Albatros different versions, some Fokker and Zeppelin Staaken R.VI
The company airships stationed Scheidemühl ( Piła ): 5 officers, 34 non-commissioned officers and 150 soldiersor. Electrically rotated built halls that housed two airships ( SL-1, LZ-86 , LZ 111 )
Dimensions of the hall Zeppelin for Piła is 184m in length, 35 m wide, 28 m high.
http://www.luftschif...chuetteLanz.htm" onclick="window.open(this.href);return false;">http://www.luftschif...ten.de/Textseit … teLanz.htm
http://schneidemuhl-pila1.magix.net/" onclick="window.open(this.href);return false;">http://schneidemuhl-pila1.magix.net/
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#115 Waxworks

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Posted 01 September 2012 - 18:35

How about a pit mine and rows of pit cottages? All the villages seem countrified, there aren't really any pit village blocks.

The famous 'Crystal Palace' at the Battle of Loos would be one example.
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#116 Dr.Zebra

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Posted 04 September 2012 - 22:23

Zeppelin as a static object on ground.
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just to nit pick a bit, that is not a Zeppelin, it is a Schütte-Lanz

http://en.wikipedia....e-Lanz_airships" onclick="window.open(this.href);return false;">http://en.wikipedia....wiki/List_of_Sc … z_airships
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#117 =Fifi=

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Posted 04 September 2012 - 22:47

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Look at the factory in background…it's a ROF one! :D
Houses as well…
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#118 BADMUTHA

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Posted 07 September 2012 - 14:20

Were any zeppelins shot down during the war, if so are there anecdotes someone can link me to read. I really want to know how much of a beating these things could take.
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#119 AnKor85

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Posted 07 September 2012 - 17:13

Yes, they were and not once.
http://en.wikipedia....ing_World_War_I" onclick="window.open(this.href);return false;">http://en.wikipedia....wiki/Zeppelin_L … orld_War_I
From one of references for that article
http://www.fengatesroad.com/chap05.htm" onclick="window.open(this.href);return false;">http://www.fengatesroad.com/chap05.htm
The L21 was making her way out into the North Sea, heading for home when the three RNAS pilots closed in. Flight–Lieutenant Cadbury started the attack and at a distance of 700 ft emptied all his Lewis gun ammunition, four drums, into the Zeppelin but his efforts had no immediate effect.

Flight Sub–Lieutenant Pulling now came up to within 50 ft and fired two rounds. He was himself under constant machine–gun fire from the Zeppelin. On firing the second round his gun also jammed. As he turned away to clear the obstruction L21 burst into flames and, in the words of Edward Pulling, within a few seconds became a fiery furnace

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#120 SYN_Vander

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Posted 18 September 2012 - 16:20

Here is a nice project for the new Channel map: a coastal motor boat. One could make it as a static object for a start and who knows maybe later as moving object?

When my PC was briefly "offline" I started reading again in the book " German Seaplane fighters of WW1". It mentiones a battle on 11 August 1918 where a Brandenburg W12, W19 and W29 destroyed three Britsh motorboats and forced the others to beach themselves in neutral Holland, quite a feat!

Now these motor boats were pretty cool, the first in it's class and could reach speeds up to 40 knots! They could carry either one or two torpedoes, launched from the rear of the ship. See here: http://en.wikipedia....stal_Motor_Boat" onclick="window.open(this.href);return false;">http://en.wikipedia....stal_Motor_Boat

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