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List of possible static objects


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#1 SYN_Vander

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Posted 07 August 2012 - 06:49

Here is a list with various objects we could use for Rise of Flight and added in the mission editor. It has been compiled from several user posts and will be updated frequently. The objects are organized by category.
Please let the rest of the community know what you are working on to avoid double work: List of user made ROF static objects
Remember it is good practice to create several object "packs" that share the same texture(s).

Landmarks
-Abbey church ruin near Mont St Eloi ( http://www.roydenhistory.co.uk/farndon/warmemorial/soldiers/weaver_james/james_weaver.htm , http://guy.joly1.free.fr/histoire_abbaye_du_mont_saint_eloi.html )
-generic Castle / Church ruin
-Fort Douaumont near Verdun ( http://www.forumeerstewereldoorlog.nl/wiki/index.php/Fort_Douaumont )
-generic Fortress buildings
-generic mansions (to be used as HQ) (http://www.jpmoser.com/chateaudecourcelles.html
, http://fr.wikipedia.org/wiki/Fichier:Ch%C3%A2teau_de_Courcelles-sous-Moyencourt.jpg )

Towns & Villages
-Some more house blocks
-Single houses (in the ME you can only select groups of houses)
-Single farm houses & barns
-Water towers! (see background here: http://www.earlyaero...a4.Freiburg.jpg" onclick="window.open(this.href);return false;">http://www.earlyaero...es.com/images/a … eiburg.jpg) and in Valenciennes: http://www.flickr.co...ster/306807446/" onclick="window.open(this.href);return false;">http://www.flickr.co...ster/306807446/
Landedn (http://maninblue1947...us-29042012.jpg" onclick="window.open(this.href);return false;">http://maninblue1947...es.wordpress.co … 042012.jpg)
Flanders water towers: http://adore.ugent.b...h_type=advanced" onclick="window.open(this.href);return false;">http://adore.ugent.b...e/?q=subject:"C … e=advanced
"generic" watertowers: Colmar, Metz
-Railyard
-telegraph poles.

Landscape/fields
-Haystacks
-Farm equipment transportation, carts etc.
-Trees, cluster of trees (with damage model)
-Fences, hedges(?), telegraph poles

Airfields
-clustered set of crates
-clustered set of oil drums
-Single hangar / tent hangar (In the ME you can now only select groups of hangars!)
-Operation room / crew / pilots sitting (static).
-Markers for on the ground to indicate wind direction
-Balloon sheds (http://ypres1917.3.f...-1209117137.jpg" onclick="window.open(this.href);return false;">http://ypres1917.3.f...er.com/uploads/ … 117137.jpg)
-Aerodrome firefighters to assist damaged landing planes
-Aerodrome ambulances to assist wounded pilots or damaged landing planes
-Zeppelin sheds and (static) Zeppelins!

Frontline/trenches
-earth walls/ditches (the front lines are so flat atm http://www.worldwar1.com/tlbtw.htm
-Crater objects.
-Long barb wire objects (current ones are much too small)
-Bunkers (current ones are MG's and always need an entity, eating up resources!)
-more gun emplacements
-stacks of sandbags, different layouts
-trench railway? (http://en.wikipedia.org/wiki/Trench_railways)
-Ammo dumps, piles of spent shell cases etc.
-armoured trains
-Communication panels on the ground

Army
-Dug in infantry/troops (how??)
-Encamped infantry
-Heavy artillery
-Field hospital, casualty clearing station
-Cavelry (static??)
-Horses
-Carts

Industry
-Factories (see page 6 of this thread)
-Quays to use on the many canals on the map
-Cranes
-Warehouses

Some good sources for photos:

http://greatwarphotos.com/" onclick="window.open(this.href);return false;">http://greatwarphotos.com/
http://godwithusww1.wordpress.com/" onclick="window.open(this.href);return false;">http://godwithusww1.wordpress.com/


A tip: RoF 3d engine is optimized so that only x number of the same objects are drawn (and also a total number I guess). I once created a mockup-Paris by copying the current city of Reims to the Paris location a couple of times. When I flew over it, you would see whole blocks of houses pop in /out all the time. This is why it is important to group objects together as much as possible so they will count as one block.
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#2 SYN_Vander

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Posted 07 August 2012 - 06:51

Okay, who can provide us with photographs of water towers that existed in 1914-1918, preferably in North Western France? It would be a nice little project to make a generic one (or two).
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#3 =Fifi=

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Posted 07 August 2012 - 08:37

France north east:

Image

Image

France north (near Amiens):

Image
Image

Those were existing in 1914.
But a town like Lille for instance, had many water towers, and not easy to get only one typical ;)
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#4 SYN_Vander

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Posted 07 August 2012 - 09:20

Thanks!

From Fifi's other post:

Image
Image
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#5 Rama

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Posted 07 August 2012 - 09:25

-Single farm houses & barns
That one is probably the more missing in RoF landscape. The problem would be the density of them (to avoid performance drop), but the early XXth century farmland was made of a lot of small farms (10 to 20 per square kilometer, except in forest areas)
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#6 JimmyBlonde

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Posted 07 August 2012 - 09:42

Firing up the pold brain MkI for some ideas…

Hay stacks for harvest time.
Parapets for trenches.
Horse drawn artillery columns.
Shell depots. (Babababoooooom!!!)
Duckboards. (Trench walkways)
Smudge pots. (Wind indicators)
Vineyards?
Cemeteries. (Headstones etc)
Casualty clearing stations.
Flags.
The squadron dog/mascot!
Gramophone on a table with a sound attached.
Flaming onion batteries.
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#7 actionjoe

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Posted 07 August 2012 - 09:45

Here what I found for big cities, but it's closer to a "watercastle"(Château d'Eau is the french for watertower), and as Fifi said, they're are very different!

Amiens:
Image

Lille:
Image

Arras:
Image

Edit:
Valenciennes:
Image

Cambrai:
Image
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#8 Gunsmith86

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Posted 07 August 2012 - 20:43

Front objects:

Notes on the use of machine guns in trench warfare
http://archive.org/download/notesonuseofmach00armyiala/notesonuseofmach00armyiala.pdf
Page 59-71

Elements of trench warfare (1917)
http://archive.org/download/elementsoftrench00wald/elementsoftrench00wald.pdf

Pictures of trenches:
http://www.google.de/imgres?start=110&hl=de&client=firefox-a&hs=38W&rls=org.mozilla:de:official&biw=1920&bih=893&tbm=isch&tbnid=igN2BIXpzC20wM:&imgrefurl=http://www.spiegel.de/fotostrecke/photo-gallery-the-world-of-trench-warfare-in-color-fotostrecke-37025.html&docid=cuPORAChbFrRXM&imgurl=http://www.spiegel.de/img/0,1020,1352470,00.jpg&w=750&h=500&ei=R30hUKGtH42Wswa-xoGQBw&zoom=1&iact=hc&vpx=782&vpy=222&dur=8625&hovh=183&hovw=275&tx=104&ty=97&sig=113586122250604387715&page=3&tbnh=134&tbnw=183&ndsp=62&ved=1t:429,r:4,s:110,i:109


Fort Vaux
Image

Image

Image

Image

Image


Fort Douaumont
Image

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Image

Image

Image

Image

photograph of Verdun Barracks:
http://www.flightglobal.com/pdfarchive/view/1917/1917%20-%200361.html
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#9 Laser

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Posted 07 August 2012 - 21:43

Another type of object: fences - longer line, with separate collision box / damage state for each destructible fence 'unit'. Or even various size, big fence areas (rectangles made by fence lines), which could be placed with some variable density on the interesting zone of the map. The only size limit i see is that they would have to fit inside the similar-colored portions of the terrain textures.

(imagination out of cage)

Now imagine that inside such a big fence-made box, you have 1-2 cows or horses, one sitting down, one moving very slowly etc. - a very slow repeatable animation in a big-duration loop. This wouldn't tax resources, and the fence-cow-horse etc. combo could be placed in various places on the map.
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#10 SYN_Bandy

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Posted 08 August 2012 - 11:08

Firing up the pold brain MkI for some ideas…

Hay stacks for harvest time.
Parapets for trenches.
Horse drawn artillery columns.
Shell depots. (Babababoooooom!!!)
Duckboards. (Trench walkways)
Smudge pots. (Wind indicators)
Vineyards?
Cemeteries. (Headstones etc)
Casualty clearing stations.
Flags.
The squadron dog/mascot!
Gramophone on a table with a sound attached.
Flaming onion batteries.
All good additions to the list; I am especially partial to Flaming Onions :). More mundane agricultural objects have been mentioned before in THIS THREAD, and Zoring even posted this terrific period image from Belgium below, albeit a posed picture. I also think groups of static cows sprinkled in a few fields would make the terrain come alive at a nearly zero performance cost–they can all be the same, no damage model needed. But maybe I'm thinking too much of low level sight-seeing… :?

Our modern perceptions of agriculture, and the timing of certain harvests, are not the same as pre-mechanized farms. The large stacks below are from wheat/barley, not hay. Don't confuse hay and yellow straw (a by-product of cereal harvest). Hay (grass/alfalfa/clover) is cut green and piled into smaller mounds to dry as early as late spring (middle picture), then brought together near the farm buildings later on in the season. So small green haystacks are spring/summer, the big yellow straw and dried hay stacks are summer/fall.

Just a few thought on bringing all those otherwise empty fields to life, and what they could look like (bottom picture).

Image

Image

Image
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#11 Feathered_IV

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Posted 08 August 2012 - 11:50

Crater objects. Even simple two dimensional ones would be good.
Static ground crew figures. Poses that fo not appear frozen in mid motion.
Field hospital objects… Must be more
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#12 J.j.

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Posted 08 August 2012 - 12:54

Static objects like a big platoon or company of infantry men, to populate our trenches?
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#13 redcoat22

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Posted 08 August 2012 - 13:10

Piles of spent shell casings near artillery batteries and ammo dumps would be a great start.

Image

Image

Image

Image

Image

Image

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Image

The other thing about our artillery is the ground is too green. Moving guns around, people walking, and digging positions would kill off most of the grass (look at pictures). Our positions need some substrate or something to better represent a field position. Rather than make a "battery" separate game objects, can we not make one giant "battery" object that has substrate, gun entrenchments, guns, boxes, casings, troops. (even if static)

We also need bigger guns.
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#14 redcoat22

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Posted 08 August 2012 - 13:13

Double post
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#15 SYN_Vander

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Posted 08 August 2012 - 14:42

Good stuff Redcoat. I've read more than once of ammo dumps being shelled / bombed and destroyed…
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#16 Avaxus

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Posted 08 August 2012 - 15:40

Interesting page about Verdun and its fortifications

http://www.douaumont.net/" onclick="window.open(this.href);return false;">http://www.douaumont.net/

Fort
http://www.douaumont.net/tavannes.htm" onclick="window.open(this.href);return false;">http://www.douaumont.net/tavannes.htm
http://www.douaumont.net/bellevil.htm" onclick="window.open(this.href);return false;">http://www.douaumont.net/bellevil.htm
http://www.douaumont.net/landreco.htm" onclick="window.open(this.href);return false;">http://www.douaumont.net/landreco.htm

Attached Files


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#17 WW1EAF_Paf

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Posted 08 August 2012 - 16:07

Villas/ small castles for squadron staff.
Chateau Roucourt, Jasta 11 & Jasta 12
Image

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#18 Avimimus

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Posted 08 August 2012 - 17:14

Does anyone have information on earthen strong-points (especially raised ones)? These were features of the fronts:

- The idea would be to have the 3d object merge into the existing trench line textures (appearing to rise slightly above the surrounding ground).

- They would provide points of interest and targets to attack on the trench system (ie. the player could attack strong-point objects, rather than having to model targets all along the front).

Image

https://www.google.c...yHaaj6wGE6YGIBA" onclick="window.open(this.href);return false;">https://www.google.c...arch?client=ope … 6wGE6YGIBA
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#19 Waxworks

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Posted 08 August 2012 - 17:22

I'd like a new level of destroyed buildings, a pile of rubble. When you see photographs the ruined blocks we have are the most intact of the buildings, most are just heaps. Some of the existing ruins we have still have a roof on at the maximum level of damage!

Camouflage netting might be valuable to have, especially if we also have piles of ammunition crates or shells. Also, an unarmed version of the bunker would be useful, especially if it exploded when penetrated, there were concrete dugouts for ammunition near the front lines.

Infantry panels might be a method of indicating troops on the ground and also useful for artillery and contact patrols. You might accompany them with the 'twinkling' of gun flashes from cover if an enemy plane was near? It was reputed to be tricky to prevent troops from shooting at aircraft?
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#20 Dutch2

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Posted 08 August 2012 - 19:56

cemetery near a hospital or the front
objects within the plane hangars, like engineers doing adjustments/reparements on plane parts.
a squadron dog that is waiting near a Nissen Hut for the arrival of his pilot.
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Yep I’m an 2009 Rof pre-order buyer and one of the few that did buy the Sikorsky game.

#21 Riemann73

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Posted 08 August 2012 - 20:12

- armoured trains
- aerodrome firefighters to assist damaged landing planes
- aerodrome ambulances to assist wounded pilots or damaged landing planes
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#22 zachanscom

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Posted 09 August 2012 - 03:17

hi, i have trouble getting a model to display. i can get it to load in the mission editor but i cannot see it. could someone take a look at the model and tell me what's wrong?

http://www.mediafire...hzbueb98hkxpb84" onclick="window.open(this.href);return false;">http://www.mediafire...hzbueb98hkxpb84
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#23 AnKor85

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Posted 09 August 2012 - 04:26

zachanscom,
It seems to work for me, although untextured (texture file is missing).
I've exported the model as "mmm.mgm", put the file into "ROF\data\graphics\buildings" and added an empty "mmm.txt" in the same folder.
Now it is listed in the mission editor when I click "Buildings" and I can add it to a mission and see it there (not tried in game, only in the editor).

BTW, that dude is BIG :)
Attached File  mechanic.jpg   109.88KB   473 downloads
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#24 zachanscom

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Posted 09 August 2012 - 08:22

thanks. i followed the same procedure, but it's invisible in the editor. might be something wrong with the texture.
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#25 Laser

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Posted 09 August 2012 - 08:53

( BTW, i just add, don't forget that we should aim to have in the end 'big' blocks containing stuff, as one unit, not a mirriad of separate objects. )
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#26 zachanscom

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Posted 10 August 2012 - 04:09

Image
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#27 Jason_Williams

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Posted 10 August 2012 - 04:49

How did you do the flowers?

Jason
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#28 elephant

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Posted 10 August 2012 - 05:07

I think the flowers are old (simple texture replacement of the default grass)…
Nice work, zachanscom.
If you want any help with uniform details or any skinning work, let me know…
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#29 zachanscom

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Posted 10 August 2012 - 05:55

yeah the flowers just showed up in the editor. will do, elephant.
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#30 SYN_Vander

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Posted 10 August 2012 - 06:26

Image

Nice!
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#31 AnKor85

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Posted 10 August 2012 - 06:29

People around the plane produce an interesting effect: the plane no longer looks like a toy but instead you can feel how big she is. Somehow a pilot is not enough to provide a good reference of size.
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#32 JimmyBlonde

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Posted 10 August 2012 - 07:49

Good point, it's amazing how small these planes are and those models really get this across to the player. +1 for the poppies too, they look beaut!
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#33 Laser

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Posted 10 August 2012 - 09:13

Sorry if already linked to: http://greatwarphotos.com/" onclick="window.open(this.href);return false;">http://greatwarphotos.com/

There is an illustration (not a photo), made by an officer in the summer of 1917:

Image

Here you can see:

1. fences (on the left) *
2. telegraph poles *
3. dead trees
4. ruins

Anyway, IMHO, fences should be on the list of interesting static objects. When flying low, any such objects 'break' for the eye the (similar) continuity of the field and give some sense of space.

What would be nice regarding the telegraph poles and fences, is that, with the information about texture and road maps found by some of the RoF afficionados (e.g. Ankor85), such objects could be placed, in the future, automatically in some places on the map, e.g. near roads. They can be placed as sparingly or dense as needed, and they could be very lightweight objects, as they are nearly bi-dimensional. At the second LOD already, they could be already modeled as 1 bidimensional texture with some transparent gaps.
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#34 Gunsmith86

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Posted 10 August 2012 - 21:57

Ground troops (I'm hoping some sort of static, yet animated objects)
A usefull target for towseaters first reconnaissance than bombing
-heavy artillery
http://www.passioncompassion1418.com/english_plateforme.html
http://www.landships.freeservers.com/new_pages/artillery.htm


France:
Image
Heavy Artillery on the Railway
Image

French 370mm Railway gun:
Image

A French 40 cm railway long-barrelled artillery has taken up position near Harbonnières in the Somme. (photo taken 29th June 1916
Image

British:
Image

German:
The legendary Krupp's Big Bertha, a German 42cm howitzer of the type used to crush the Belgian fortresses in 1914:
Image
Image

305mm Krupp Schwere Kartaune Berta-M-Gerät:
Image
Image
Image
Image

38 cm SK L/45 "Max"
http://en.wikipedia.org/wiki/Langer_Max
Image
Image
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Paris Gun 21cm:
http://www.landships.freeservers.com/parisgun_history.htm
Image
Image
Image
Image
Image
Image
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#35 Jason_Williams

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Posted 11 August 2012 - 05:18

Big artillery batteries would be cool to see. Even if they don't shoot yet. Still could be a bombing target.

Jason
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#36 =Fifi=

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Posted 11 August 2012 - 05:27

Big artillery batteries would be cool to see. Even if they don't shoot yet. Still could be a bombing target.

Jason

+1! With their camouflage feature! Would be great to search them…
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#37 ParachuteProne

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Posted 11 August 2012 - 12:06

Image

Very nice !
Can't wait to see these :)
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#38 Gunsmith86

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Posted 11 August 2012 - 16:03

Big artillery batteries would be cool to see. Even if they don't shoot yet. Still could be a bombing target.

Jason


I agree.

Some more:



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#39 LordNeuro_Srb

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Posted 11 August 2012 - 17:30

Big artillery batteries would be cool to see. Even if they don't shoot yet. Still could be a bombing target.

Jason


I agree.

Defenetly agree. If I only have a skill to make somthing like thise
http://www.turbosqui...x.cfm/ID/301464" onclick="window.open(this.href);return false;">http://www.turbosqui...m/FullPreview/I … /ID/301464
http://www.turbosqui...x.cfm/ID/350103" onclick="window.open(this.href);return false;">http://www.turbosqui...m/FullPreview/I … /ID/350103
http://www.the3dstud..._product=115388" onclick="window.open(this.href);return false;">http://www.the3dstud...om/product_deta … uct=115388
http://www.the3dstud...d_product=81466" onclick="window.open(this.href);return false;">http://www.the3dstud...om/product_deta … duct=81466
http://www.turbosqui...-vehicle/669059" onclick="window.open(this.href);return false;">http://www.turbosqui...m/3d-models/3d- … cle/669059
http://www.turbosqui...g-bertha/669178" onclick="window.open(this.href);return false;">http://www.turbosqui...m/3d-models/3d- … tha/669178

Maybe the 777 cann purches same of the models or make a donate jar for it (so we cann add in how much we cann ) and we cann incorporete same of the models allredy made by same wery nice moders to rof. And i mast say i m no expert and dont know is it posibole or not. :oops:
Just a thote
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#40 Riemann73

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Posted 11 August 2012 - 17:55

Zeppelin base and, of course, Zeppelins.

Image

Image
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