Finally got a chance to load the new drivers and have a play.
By the way, the new driver accepts triple screen definitions like my 5900x1080 with bezel compensation (No need to go back and forth into the startup section with a text editor to get my triple screen resolution).
As Eckhart says, great news for us triple screen users, the ROF Game launcher finally recognises the bezel corrected resolutions and can be set from there.
I use these setting in ROF.
Note: I don't use "Shadows" or "Reflection" and fly in a bezel corrected resolution of 3945x1920 (3/4 of my triple screens natural 5260x2560), I only play ROF online in multiplayer and keeping a refresh rate of 60 is important to me for this. These setting give me a 60 fps 90% of the time with just the brief occasional drop in to the low 50s now and again.
Subjective, but using the same settings as I was with the 296.10 driver, I appear to be getting better fps with the new 301.24 driver (or should I say the fps drops bellow 60 less often and not by as much).
I tried the "Adaptive Vsync" (it worked as advertised just by selecting it in the NVIDIA Control Panel). Can't say I like the effect though, basically when my system does drop below 60, Vsync disables and I get a lot of screen tearing around the spinning prop graphic. Using just the normal in-game Vsync, I'm pushed to be able to tell the fps has dropped below 60 without FRAPS running, certainly no stutters. So I won’t be using this feature.
The FXAA feature works well for me (including with ROF "Post Effects" on). After a few tests, using it on top of normal 4 x AA seems to be the sweet spot for me.
A few picture for you (taken in the Nvidia approved way)
NVIDIA Control Panel setting without FXAA
NVIDIA Control Panel setting with FXAA
i.e. Nvidia’s Rise of Flight default profile without and with the FXAA selected
FXAA OFF on the LEFT, FXAA ON on the RIGHT.
Text ever so slightly less crisp on the splash screen.
Taken in the Hanger.
Text very similar.
Aircraft edges appear much smoother though.
Close ups from the cockpit looking left
Close ups from the cockpit looking right
FPS wise the FXAA feature appeared not to cause a noticeable hit for me, so I'll be keeping this turned on.
I'm still seeing a small amount of shimmering with distant objects, but setting "Texture filtering - Negative LOD bias" to Clamp gives me the best overall picture.