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CDT with mods on


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9 replies to this topic

#1 Puttly

Puttly
  • Posts: 41

Posted 26 March 2012 - 18:13

Does anyone know how to fix this?? The game loads up to start mission then quits to desktop. Where are all the mods located in the game directory? I could delete them all then reinstall. Thanks for any help!
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#2 J.j.

J.j.
  • Posts: 1959

Posted 26 March 2012 - 18:58

check in data/luascripts/ai and worldobjects.
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#3 J5_Corsaire

J5_Corsaire
  • Posts: 227

Posted 28 March 2012 - 12:13

It could be you have an AI mod installed in which there is a "caeroplane.txt" file (in data/Luascripts/ai) and this is the file to be deleted while modders are working on a new version.
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#4 gavagai

gavagai
  • Posts: 15542

Posted 28 March 2012 - 14:30

Yes, that is a file leftover from criquet's work. There's nothing modded in that file, so there's no reason to include it.
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#5 J.j.

J.j.
  • Posts: 1959

Posted 28 March 2012 - 14:31

Yes, that is a file leftover from criquet's work. There's nothing modded in that file, so there's no reason to include it.

I'm not so sure about that, there were defintively changes in this file between Criquet's and vanilla's versions of it.
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#6 gavagai

gavagai
  • Posts: 15542

Posted 28 March 2012 - 14:54

Can you show me?
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#7 J.j.

J.j.
  • Posts: 1959

Posted 28 March 2012 - 15:55

Vanilla caeropalne file:

//
// Global AI options (independent from plane type)
//

[novice]
ForestallingAngle = 15.0
ForestallingAltitude = 0.0
TargetCoordinationDistance = 4000.0
WingmanCoordinationDistance = 600.0
SituationTimeout = 5.0
ThreatTreshold = 0.0025 // 1/400 ~ 400 meters
DVisNight = 60
CriticalTargetCaptureTime = 300.0
CriticalTargetReleaseTime = 360.0
[end]

[normal]
ForestallingAngle = 25.0
ForestallingAltitude = 50.0
TargetCoordinationDistance = 3500.0
WingmanCoordinationDistance = 650.0
SituationTimeout = 3.0
ThreatTreshold = 0.0016 // 1/600 ~ 600 meters
DVisNight = 80
CriticalTargetCaptureTime = 300.0
CriticalTargetReleaseTime = 360.0
[end]

[high]
ForestallingAngle = 30
ForestallingAltitude = 125
TargetCoordinationDistance = 2500
WingmanCoordinationDistance = 700
SituationTimeout = 2
ThreatTreshold = 0.00125 // 1/800 ~ 800 meters
DVisNight = 100
CriticalTargetCaptureTime = 300.0
CriticalTargetReleaseTime = 360.0
[end]

[ace]
ForestallingAngle = 45
ForestallingAltitude = 250
TargetCoordinationDistance = 2000
WingmanCoordinationDistance = 750
SituationTimeout = 1
ThreatTreshold = 0.001 // 1/1000 ~ 1 km
DVisNight = 120
CriticalTargetCaptureTime = 300.0
CriticalTargetReleaseTime = 360.0
[end]

Modded caeroplane for 1.024:
//
// Global AI options (independent from plane type)
//

[novice]
ForestallingAngle = 15.0
ForestallingAltitude = 150.0
TargetCoordinationDistance = 4000.0
WingmanCoordinationDistance = 600.0
SituationTimeout = 12.0
ThreatTreshold = 0.0025 // 1/400 ~ 400 meters
DVisNight = 60
CriticalTargetCaptureTime = 300.0
CriticalTargetReleaseTime = 360.0
[end]

[normal]
ForestallingAngle = 25.0
ForestallingAltitude = 250.0
TargetCoordinationDistance = 3500.0
WingmanCoordinationDistance = 650.0
SituationTimeout = 10.0
ThreatTreshold = 0.0016 // 1/600 ~ 600 meters
DVisNight = 80
CriticalTargetCaptureTime = 300.0
CriticalTargetReleaseTime = 360.0
[end]

[high]
ForestallingAngle = 30
ForestallingAltitude = 300
TargetCoordinationDistance = 2500
WingmanCoordinationDistance = 700
SituationTimeout = 8
ThreatTreshold = 0.00125 // 1/800 ~ 800 meters
DVisNight = 100
CriticalTargetCaptureTime = 300.0
CriticalTargetReleaseTime = 360.0
[end]

[ace]
ForestallingAngle = 45
ForestallingAltitude = 350
TargetCoordinationDistance = 2000
WingmanCoordinationDistance = 750
SituationTimeout = 5
ThreatTreshold = 0.001 // 1/1000 ~ 1 km
DVisNight = 120
CriticalTargetCaptureTime = 300.0
CriticalTargetReleaseTime = 360.0
[end]

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#8 gavagai

gavagai
  • Posts: 15542

Posted 28 March 2012 - 16:19

Now I am confused. How could criquet's mod have included a parameter for nighttime visibility, e.g. DVisNight? Or, whose mod is that? Perhaps I wasn't comparing the correct files. I'll update the modpack for RoF if we can sort this out. Thanks!
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#9 J.j.

J.j.
  • Posts: 1959

Posted 28 March 2012 - 16:34

Don't be confused, it's me who simply put criquet's file up to date with the new Night Vis and Critical target parameters, but I left every other aspect of the criquet's file untouched.
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#10 gavagai

gavagai
  • Posts: 15542

Posted 28 March 2012 - 16:38

Ok, thanks for catching my mistake.
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