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Stuttering after patch


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#161 Marco_._

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Posted 05 October 2009 - 20:57

I just did. I changed the 40000 in the ini file to 20000. The results -> no stutters.

So devs, you know what you have to do. Change the

FogRange=40000

of the

data\graphics\sky\clear\sky.ini

to

FogRange=20000


And you can close this thread and concentrate on other problems.

Thanks guys.


I've attached the file for clear-sky. Extract it and put the "Sky" folder into your Data\graphics\ directory.

(Note: This file is packed into the graphics1.gtp, so i highly advice against changing this file AND playing multiplayer)

you mean fix wont work in multiplayer?
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#162 MattM

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Posted 05 October 2009 - 21:04

you really should receive free planes for a year, honestly.
I was only kidding, i mean i wouldn't mind if get a free plane (excluding the N17! :lol: ), but i actually very happy, that i can enjoy ROF again and don't have to wait for the devs to possibly fix this in a month.

you mean fix wont work in multiplayer?
I don't think so. I guess you can't connect with this file, unless the server is using this file aswell (but then the people without this "Fix" couldn't join). But if you can, give it a try.

Actually, the best fix for multiplayer would be, to not put the stock missions with "Clear" sky (that's only "Combat Air Support" and "Artillery Spotters Escort", afaik)in the server rotation and for the mission creators to change their missions to "Average" or some other sky that's not "Clear" (which is very easy to do in the mission editor).

If you have custom missions in your ROF folder (because you downloaded them automatically), you could open them with the text editor and search for "clear", if you don't find "clear" in there, that mission won't be a problem.
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#163 Marco_._

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Posted 05 October 2009 - 21:06

you really should receive free planes for a year, honestly.
I was only kidding, i mean i wouldn't mind if get a free plane (excluding the N17! :lol: ), but i actually very happy, that i can enjoy ROF again and don't have to wait for the devs to possibly fix this in a month.

you mean fix wont work in multiplayer?
I don't think so. I guess you can't connect with this file, unless the server is using this file aswell (but then the people without this "Fix" couldn't join). But if you can, give it a try.

Actually, the best fix for multiplayer would be, to not put the stock missions with "Clear" sky (that's only "Combat Air Support" and "Artillery Spotters Escort", afaik)in the server rotation and for the mission creators to change their missions to "Average" or some other sky that's not "Clear" (which is very easy to do in the mission editor).

If you have custom missions in your ROF folder (because you downloaded them automatically), you could open them with the text editor and search for "clear", if you don't find "clear" in there, that mission won't be a problem.



I cant find the sky.ini file anywhere in my rise of flight folder and subfolders?
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#164 MattM

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Posted 05 October 2009 - 21:07

That's because it's inside the graphics1.gtp file. I just extracted it via the GTP extractor.
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#165 Marco_._

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Posted 05 October 2009 - 21:10

That's because it's inside the graphics1.gtp file. I just extracted it via the GTP extractor.

I figured it just before i saw your answer lol….well I will try now…


btw, how do you explain that some ppl are affected by stutters in missions with clear weather and some not….some ppl have even weaker rigs than mine (i7920, gtx275, x-fi gamer) and they never experienced heavy stutters in clear weather missions…really strange
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#166 MattM

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Posted 05 October 2009 - 21:21

I can't explain that.

Either they are not really noticing them, or not playing mission with clear sky. Or for some wierd reason, their system is not effected by this (i find this highly unlikely). Also this stuttering only (or mostly) appears on my rig, when i look around (TrackIR or mouse etc.), almost never when i'm just flying around without moving my head. So if they are not using TrackIR (or have a big deadzone set in TrackIr, so the view is centered most of the time), i guess there is a good chance they are not noticing it. I've read those comments at SimHQ in the thread you made, most of them have nothing to do with this problem, they are comparing apples and oranges. I registered there, but my account hasn't been activated yet. I will post there tommorow.
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#167 Marco_._

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Posted 05 October 2009 - 21:22

OK just tested your sky.ini and i still have stutters and trackir is sluggish in 1vs1 roulette mission with clear weather…created a mission with generator with average weather and no stutters….
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#168 Marco_._

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Posted 05 October 2009 - 21:23

I can't explain that.

Either they are not really noticing them, or not playing mission with clear sky. Or for some wierd reason, their system is not effected by this (i find this highly unlikely). Also this stuttering only (or mostly) appears on my rig, when i look around (TrackIR or mouse etc.), almost never when i'm just flying around without moving my head. So if they are not using TrackIR (or have a big deadzone set in TrackIr, so the view is centered most of the time), i guess there is a good chance they are not noticing it. I've read those comments at SimHQ in the thread you made, most of them have nothing to do with this problem, they are comparing apples and oranges. I registered there, but my account hasn't been activated yet. I will post there tommorow.

yep but i have a real slideshow at times in clear weather missions….not that it isnt noticable lol
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#169 MattM

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Posted 05 October 2009 - 21:30

OK just tested your sky.ini and i still have stutters and trackir is sluggish
Strange. I guess i have to test this a little bit further. I haven't testet RR though, only my "test" mission and there the stuttering disappeared with using that file.
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#170 Marco_._

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Posted 05 October 2009 - 21:42

OK just tested your sky.ini and i still have stutters and trackir is sluggish
Strange. I guess i have to test this a little bit further. I haven't testet RR though, only my "test" mission and there the stuttering disappeared with using that file.


just tested a mission with average weather 10vs10 planes…and got 2-3 stutters….and the sim ins as smooth as before patch 1006 but at least its playable unlike in mission with clear weather…maybe its more than just clouds or fog settings….distance settings
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#171 TX-EcoDragon

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Posted 05 October 2009 - 22:29

OK just tested your sky.ini and i still have stutters and trackir is sluggish
Strange. I guess i have to test this a little bit further. I haven't testet RR though, only my "test" mission and there the stuttering disappeared with using that file.


just tested a mission with average weather 10vs10 planes…and got 2-3 stutters….and the sim ins as smooth as before patch 1006 but at least its playable unlike in mission with clear weather…maybe its more than just clouds or fog settings….distance settings

"2-3 stutters" might simply be the aircraft spawning in locally if they happen on or just after takeoff. Try cycling through external enemy aircraft views before engine start, and from then on see if you have those 2-3 stutters.
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#172 TX-EcoDragon

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Posted 05 October 2009 - 22:36

I can't explain that.

Either they are not really noticing them, or not playing mission with clear sky. Or for some wierd reason, their system is not effected by this (i find this highly unlikely).

For us, it's the third choice. The TX guys plus some other guys I test with find the clear sky settings lead to the best performance with respect to both fps and smoothness which is why we started hosting all our missions with clear sky settings. We all reported decreases in fps when near Heavy (or greater) clouds, however the players worst hit were those running the highest anti-aliasing settings and we then began testing the different ways clouds impacted our gameplay and how settings changed it.


Good info in any case. . .but not applicable to all.
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#173 taleks2

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Posted 06 October 2009 - 00:19

Thanks for digging.
I'm not sure that it is the cause of problem, more likely effect of deeper problem.
Anyway, sky.ini modding seems good workaround at least for some of players.

I don't think so. I guess you can't connect with this file, unless the server is using this file aswell (but then the people without this "Fix" couldn't join).
it'must be changed on server also, otherwise you'll get anticheat problem.
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#174 Panthercules

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Posted 06 October 2009 - 01:58

@MattM - Well, bummer - I was really hoping you were onto something with this, but I just ran a test mission with 4 Alb.D.IIIs against 4 N.17s and 1 Breguet (created with the Laser quick generator) that used "average" sky conditions instead of "clear" - the stuttering on this was tons worse than any I've seen in any other mission, including any of the free flight or career missions I've been running to test my stutter settings.

I guess I'll try using your sky file in a career mission and see what happens, but so far using "average" certainly didn't help on my rig :cry:

BTW - the mission was flown right over St. Quentin (an area I've not flown in before, and probably the largest city terrain I've flown over), in case location matters.

[EDIT] Just tried a career mission using the sky.ini file - no joy :cry: Had about the same amount of stuttering as on these same career missions before, and for some reason my TIR has gone nuts and is jumping all over the place (not sure where that's come from - it was working fine there for a while - may have something to do with having updated video drivers? Got a few other tests to run and then I guess I'll roll back to the old driver/old nHancer version combo that worked the best for me so far.)

There are just so many variables and moving parts here that I don't know how this is gonna get sorted out :cry:

[EDIT] For grins, I generated another quick mission choosing "clear" this time, to try to make sure that I was actually flying a mission in "clear" conditions (the career mission seemed pretty clear, like all my others have, but I don't really know for sure what settings they're using in the career missions). I forgot I had also edited your sky.ini file just to test something (I set FogRange to "200", thinking that might prompt the program to quit trying to draw the non-existent fog after only 200 feet) - when I loaded in I was shrouded in this impenetrable fog bank that went all the way down from the 2,000m altitude I started at to just shy of the tree level that I crashed into :lol:

Guess I'll go try it again with the 20,000 setting you were using and see what happens :D

[EDIT] well, no fog, but no joy - still stutters. Back to the drawing board, for me at least.
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#175 Marco_._

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Posted 06 October 2009 - 06:52

OK just tested your sky.ini and i still have stutters and trackir is sluggish
Strange. I guess i have to test this a little bit further. I haven't testet RR though, only my "test" mission and there the stuttering disappeared with using that file.


just tested a mission with average weather 10vs10 planes…and got 2-3 stutters….and the sim ins as smooth as before patch 1006 but at least its playable unlike in mission with clear weather…maybe its more than just clouds or fog settings….distance settings

"2-3 stutters" might simply be the aircraft spawning in locally if they happen on or just after takeoff. Try cycling through external enemy aircraft views before engine start, and from then on see if you have those 2-3 stutters.

nope we wer in the air from the start…anyway the game is still noticable slower (not as smooth) as before v1006 patch….Im affraid that MattM finding is just a drop in a sea of a bigger problem
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#176 MattM

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Posted 06 October 2009 - 08:15

The TX guys plus some other guys I test with find the clear sky settings lead to the best performance with respect to both fps and smoothness which is why we started hosting all our missions with clear sky settings.
Of course it does. Clear-Sky gives higher FPS than any other sky-setting, but that's not the case here.

This is not about FPS alone. Like i said before, the stutter only happens when i move my head and look in one specific direction. Just look at my video i put on youtube. And it only happens on clear sky. Now wether or not clear sky should run faster or not is not the issue here.

I also think that most people have other problems than this stuttering, most likely just low FPS, probably caused by too high settings, not properly set up system or just problems with ROF engine. To test the reason, everybody should just create a simple mission with the dogfight generator (1 plane, empty template) and see if that runs smooth. If it does, than test what happens if you add additional planes.

"2-3 stutters" might simply be the aircraft spawning in locally if they happen on or just after takeoff. Try cycling through external enemy aircraft views before engine start, and from then on see if you have those 2-3 stutters.
Those stutters are pretty normal for me. If i look around after i start and see all other planes around, the system has to load those textures, this is also indicated by HDD-LED blinking. But after that initial loading, i get zero stutters and smooth gameplay.

@MattM - Well, bummer - I was really hoping you were onto something with this, but I just ran a test mission with 4 Alb.D.IIIs against 4 N.17s and 1 Breguet (created with the Laser quick generator) that used "average" sky conditions instead of "clear" - the stuttering on this was tons worse than any I've seen in any other mission, including any of the free flight or career missions I've been running to test my stutter settings.
Did you use empty template for this? You should try that. Also create the mission again without the Breguet. Just 4vs4 on average sky, no template.
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#177 Marco_._

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Posted 06 October 2009 - 08:26

Thanks for digging.
I'm not sure that it is the cause of problem, more likely effect of deeper problem.

I agree….its not just weather setting/fog setting….overall my game is much slower than before 1006. To be honest I had 0 stutters before v1006.
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#178 MattM

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Posted 06 October 2009 - 11:12

I rechecked the attached sky.ini i released yesterday. Again, no stutters while using that file, stutters when not using that file and starting a "clear" sky mission. So that file works for me, so you should give it a try.

Like i said before, the stutters you experience at the beginning of a mission (usually while looking around) happen because the system has to load the other planes models and textures, because ROF doesn't seem to preload those files (should be added..). This is not fixable for now and afair, it also happened with 1.005.

Then again, i tried to improve my perfomance a bit and achieved that by deactivating "Bloom" (a post effect, you can change that in settings). The performance increase is about 10-15 FPS average on my system and i didn't notice a big difference in image quality. Bloom makes objects nice and shiny basically, but you will still see sunlight effects without it. So again, try if it helps you. I'm getting 30-55 FPS in a 10vs10 quick mission and that's enough for me.
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#179 =IRFC=AirBiscuit

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Posted 06 October 2009 - 11:21

This has really helped my system with the RR missions, MattM, which are basically all I play because getting into a 10 plane furball with the current AI is an exercise in futility.

Thanks a lot!
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#180 taleks2

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Posted 06 October 2009 - 11:45

MattM, may you check if stutters are when sun spectacles are in view?
That may explain, why stutters are only in some directions and differs from mission to mission.
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#181 MattM

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Posted 06 October 2009 - 12:29

MattM, may you check if stutters are when sun spectacles are in view?
That may explain, why stutters are only in some directions and differs from mission to mission.
I just tested it. No those spectacles don't have any effect on stuttering. Also the time of the missions was the same, so the sun was always at the same position. I'm now pretty certain, that this only happens while looking north. And like i said, it seems to be connected to the Fogrange=40000 in the sky.ini file, so only missions with the "clear" sky setting using that sky.ini with the 40000 in it, are effected, while other missions not using "clear" but "average", "heavy", etc. settings are not.

because getting into a 10 plane furball with the current AI is an exercise in futility.
Try the quick mission generator with "empty template", average sky setting, 5vs5 or so. I think you will be surprised at how well it runs.
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#182 =IRFC=AirBiscuit

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Posted 06 October 2009 - 14:03

I will check that out; but the career missions actually run okay on my box with your fix. My comment was re: sniper AI ;) It's utterly pointless to engage in a large AI-heavy dogfight right now. They shoot you down in about 30s.

Of course, in real life, if I were sent into a WWI battle, this is likely what would have happened.. hm.

;)
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#183 Masaq

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Posted 06 October 2009 - 19:39

Matt - any chance of before/after comparison screenshots with the adjusted fog distances, just to see what baring (if any) the change has on visibility?

Preferably at the same alt/heading from roughly the same location on the same mission, if poss?

Cheers,


Mas
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#184 Chaos

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Posted 06 October 2009 - 21:32

I'm using low landscape, but graphic settings didn't change the stuttering at all.

I think it's the "Fogrange" parameter in the "Clear"-sky ini file. It's set to 40000, but the fog itself is set to 0, which basically means, that the engine has to display fog to a very high distance, but then there is no fog at all. I mean i would get confused by this, so does the engine. In the "Average" ini, it's set to 20000 distance with 40 density, the other inis go down well below that 20000.

(BTW, if this gets verified as the issue, i wouldn't mind a free Dr.1, as soon as it gets released, i mean i put like 30 hours into finding the reason for this, so i wouldn't mind some kind of a reward for that :lol: )


1+ IT worked!!!!!!!! You deserve a spitfire for that mate!
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#185 Chaos

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Posted 07 October 2009 - 07:56

I will check that out; but the career missions actually run okay on my box with your fix. My comment was re: sniper AI ;) It's utterly pointless to engage in a large AI-heavy dogfight right now. They shoot you down in about 30s.

Of course, in real life, if I were sent into a WWI battle, this is likely what would have happened.. hm.

;)

Not if you manage to take a spitfire back with you, that is of course if you can get her off the ground :)
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#186 hq_Reflected

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Posted 12 October 2009 - 12:47

I rarely have any stuttering. When I do it's low above the battlefield, or when an e/a passes me by firing. So this isn't my system's fault? (I'm new to this game)

c2d 2.66,
3,5 G RAM
8800 GTS 512
Win XP 32
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#187 mochuelorojo

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Posted 13 October 2009 - 13:35

I have a similar problem.

60 fps all the time at 1680x1050, maximum settings, all post effects on… but when i'm over the battlefield and tanks start to fire, my fps suddenly decreases to 8-10 fps.

I don't know what type of textures they used for the tanks projectile, but once they have started to fire it's impossible to play. No matter if there's fog, rain , etc… the stuttering only appears when the artillery begins to shoot each other… I bought another 295GTX just to put it on sli with the one i had, and it's quite frustrating…

I have no problems with any other game (batman arkham asylum, mirror's edge, crysis, farcry2, 1946, etc etc…) so i think it's not my pc fault. Let's see next update ¬_¬'


Intel core i7 950 3.07 Ghz
2 engtx295 1,7gb on SLI
P6T SE deluxe
12 gb RAM ddr3 1333
power supply TRACERS radixIII 1050 watts
windows 7 64 bits
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#188 MattM

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Posted 18 October 2009 - 23:33

Is stuttering perhaps related to the plane that your flying or the planes that are in the mission aswell?

I just played two missions.

8 DVa against 8 SE5A
Perfect performance for me (as usual for now, since i found out about that clear sky thingie)

Immidiatly after that, i started another mission.

8 SPADs against 8 DVII
This time, i was getting stutters, usually when passing other planes. The missions themselves are 100% identical (checked the .mission files against each other), except for the planes.

That's really wierd. I got slight stuttering in external view also, so it has nothing to do with the SPAD cockpit view or anything. Might have to test this a few more times tommorow. But it does seem wierd.
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#189 Panthercules

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Posted 18 October 2009 - 23:56

Is stuttering perhaps related to the plane that your flying or the planes that are in the mission aswell?

I just played two missions.

8 DVa against 8 SE5A
Perfect performance for me (as usual for now, since i found out about that clear sky thingie)

Immidiatly after that, i started another mission.

8 SPADs against 8 DVII
This time, i was getting stutters, usually when passing other planes. The missions themselves are 100% identical (checked the .mission files against each other), except for the planes.

That's really wierd. I got slight stuttering in external view also, so it has nothing to do with the SPAD cockpit view or anything. Might have to test this a few more times tommorow. But it does seem wierd.

Well, I'm getting stuttering in every kind of mission I've tried - free flights/ground attacks, career missions in Albatros D.IIIs, D.Va's and Fokker D.VIIs, quick missions on regular and "empty" templates/maps with Albatros D.IIIs and Nieuport 17s using "average" as well as "clear" skies (both with and without the fogrange "fix"). I've used different video drivers and settings, with in-game video settings maxed out and dumbed way down, with an Audigy 2 ZS and an x-Fi Extreme gamer, with and without AlacrityPC shutting down unnecessary processes, with and without FFB enabled, with and without TIR enabled, using player-made skins and pure stock-game skins, etc. - nothing seems to matter, I always get stutters. It seems to happen most noticeably (but not exclusively) when other planes appear and/or when flying near the front. Some missions are worse than others, but they're always there. :cry:
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#190 Nova...

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Posted 19 October 2009 - 02:19

The stuttering that I am experiencing occurs on both of my gaming computers and a gaming laptop as well. I upgraded one of my systems from an 8800GT w/512mb to a GTS250 w/1gb. and the stuttering is almost gone until the flak guns start firing.
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#191 GISTAND

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Posted 19 October 2009 - 22:28

:D I figured how to stop the stutters after patch 1.007…I am using 2 Sapphire ATI 4870's in CrossFire Mode….I thought was a game issue but is NOT!!!!…I went to the Catalyst Control Center Panel and played with different settings…I am running at highest resolution that my monitor can handle which is 2560 x 1600 @ 60Hz..that is also what Rise Of Flight can be set at also!!! Here is my set-up:

In the Catalyst Control Panel:
-Standard Settings= Use custom settings
-SmoothVision HD: Anti-Aliasing @ 2X with Wide-tent (Samples: 6X)
-Adaptive Anti-Aliasing= Quality
-SmoothViision HD: Anisotropic Filtering= 2X
-Catalyst A.I.= Disabled or Checked (Does not make a difference…)
-Mipmap Detail Level= Quality (High Quality)
-All Section:
-Wait for vertical refresh= Quality/Always On
-OpenGL Settings=Unchecked Triple buffering

My System:
Mother Board: DFI Lanparty LT X38
Intel Q6600 Prosessor..Note:"Not Over Clocked!!!"
4 Gigs of RAM
2-Sapphire ATI 4870's 512 MB DDR5 Video Cards in CrossFire Mode
Microsoft Vista Ultimate 32bit SP2 and all updates
Monitor: Apple HD Cinema 30 inch @ 2560 x 1600 /60 Hz
JoyStick= Saitek X52 Pro with Seitek Pro Rudder Peddles
TrackIR System= TrackIR 4 Pro

ROF:Graphic Settings Panel:
**All set to "High"
*Filter=Anisotropic @ X8
*Advance Settings= Antialiasing @ 4X or 4
-Vertical synchronization=Checked
Post Effects="All Boxes Checked"….Note: You can use "Post Effect" or not!!!!..Did not affect
my frame rates "On or Off"…And that depends on your taste!!!!

Conclusion: With the above "Graphic Settings",Rise Of Flight is running as smooth as butter with "NO" Stutters!!!!!!…Again nothing is wrong with Rise Of Flight or any of the previous patches….It's just a matter of playing with different Graphic settings!!!!…In my case it was in the Catalyst Control Center Panel settings!!!!!….That Fixed The Stuttering Problems with ROF and all of my "Other Flight Sims"!!!!!
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#192 Marco_._

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Posted 20 October 2009 - 06:37

:D I figured how to stop the stutters after patch 1.007…I am using 2 Sapphire ATI 4870's in CrossFire Mode….I thought was a game issue but is NOT!!!!…I went to the Catalyst Control Center Panel and played with different settings…I am running at highest resolution that my monitor can handle which is 2560 x 1600 @ 60Hz..that is also what Rise Of Flight can be set at also!!! Here is my set-up:

In the Catalyst Control Panel:
-Standard Settings= Use custom settings
-SmoothVision HD: Anti-Aliasing @ 2X with Wide-tent (Samples: 6X)
-Adaptive Anti-Aliasing= Quality
-SmoothViision HD: Anisotropic Filtering= 2X
-Catalyst A.I.= Disabled or Checked (Does not make a difference…)
-Mipmap Detail Level= Quality (High Quality)
-All Section:
-Wait for vertical refresh= Quality/Always On
-OpenGL Settings=Unchecked Triple buffering

My System:
Mother Board: DFI Lanparty LT X38
Intel Q6600 Prosessor..Note:"Not Over Clocked!!!"
4 Gigs of RAM
2-Sapphire ATI 4870's 512 MB DDR5 Video Cards in CrossFire Mode
Microsoft Vista Ultimate 32bit SP2 and all updates
Monitor: Apple HD Cinema 30 inch @ 2560 x 1600 /60 Hz
JoyStick= Saitek X52 Pro with Seitek Pro Rudder Peddles
TrackIR System= TrackIR 4 Pro

ROF:Graphic Settings Panel:
**All set to "High"
*Filter=Anisotropic @ X8
*Advance Settings= Antialiasing @ 4X or 4
-Vertical synchronization=Checked
Post Effects="All Boxes Checked"….Note: You can use "Post Effect" or not!!!!..Did not affect
my frame rates "On or Off"…And that depends on your taste!!!!

Conclusion: With the above "Graphic Settings",Rise Of Flight is running as smooth as butter with "NO" Stutters!!!!!!…Again nothing is wrong with Rise Of Flight or any of the previous patches….It's just a matter of playing with different Graphic settings!!!!…In my case it was in the Catalyst Control Center Panel settings!!!!!….That Fixed The Stuttering Problems with ROF and all of my "Other Flight Sims"!!!!!

worked for you…but for most of us with issues - not..ROF was fast and smooth on my rig before the 1006 patch,….now, its not….its the game not the hardware..and I tried virtually everything to remove stutters (upgrading my audio card, different drivers, settings in game and in Nvidia CP, defrag, etc etc)…

my rig:

i7920@3,3 Ghz
Gig x58 UD3R rev 1.6
GTX 275
X-fi Gamer
Corsair 550VX
Trackir 4 pro v5 software
XP Pro SP3
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#193 Masaq

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Posted 20 October 2009 - 16:34

Masaq"]I've just had a thought though - I'm going to disable the performance/power saving type properties in the BIOS - EIST and the like. I'm just wondering if the problem is caused by the CPU's voltage or multiplyer being changed on the fly as RoF shifts threads between cores.



Just been and tested this. Disabled C1E (Enhanced Halt Step) and EIST (Enhanced Intel Speedstep Technology). I left TM2 (Thermal Monitoring 2) enabled, for safety*.

None of the stutters whatsover. The occasional slowing of framerate in busy areas or when suddenly snapping my head around the cockpit, but no sudden/random stuttering/pausing of any kind.

Framerates were also increased, by an order of between 15-40%, depending on scenario.

It looks to me like what's happening is that for whatever reason, Rise of Flight is causing my BIOS to throttle back the CPU. Either for some reason it's allowing HLT commands to still go through, or it's working the CPU hard so EIST is trying to throttle it back. Disabling these CPU functions in the BIOS is preventing the system from automatically reducing the VCore, Multiplyer and FSB of the system; forcing it to run at the clock speed and multiplyer that I've specified. The result is no sudden pauses as processing power is suddenly dropped from underneath the game.


Further testing would probably allow me to double-check if it's C1E or EIST causing it, but it was both noticeable and real; flying 1v1 Russian Roulette (over that little town) used to give me all kinds of little stutters. I was using Russian Roulette as a benchmark for a while - I'd tweak my graphics settings then load RR, to see if stuttering was improved or not.

Looks like I was tweaking the wrong place.




*For safety's sake, leaving TM2 is advised simply because it's the part of Speedstep that will throttle the CPU back if operating temperature goes through the roof. I would also strongly advise anyone who doesn't know their way around a BIOS to refrain from testing this themselves. If you know what C1E and EIST are and how to disable them though, please do try it yourself and see if it has any effect for you.
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#194 d0o0m

d0o0m
  • Posts: 61

Posted 04 November 2009 - 03:08

i just tried this - c1d and enhaced etc are all off in bios - double checked with everest software… no help - still stutters like crazy in SP.
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#195 MattM

MattM
  • Posts: 2595

Posted 04 November 2009 - 16:09

Masaq"]Further testing would probably allow me to double-check if it's C1E or EIST causing it, but it was both noticeable and real; flying 1v1 Russian Roulette (over that little town) used to give me all kinds of little stutters. I was using Russian Roulette as a benchmark for a while - I'd tweak my graphics settings then load RR, to see if stuttering was improved or not.
I would guess it's EIST. C1E powers down the CPU in idle, while EIST "throttles" the CPU, depending on workload, so i would guess, that's it's the latter.

Still, that's no solution for me, even if it did work (didn't work for me), because both features can save quite alot of money (eletricity) when you don't need full CPU power, and it also lower the CPU temperature.
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#196 Armored_Sheep

Armored_Sheep
  • Posts: 38

Posted 05 November 2009 - 10:06

I got frame drops:
1) when I fy over front, with lot of smoke and tanks firing lots of tracers.
2) when I fly online and some new airplane appears in my visibility range.
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#197 =IRFC=AirBiscuit

=IRFC=AirBiscuit
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  • LocationNaples, FL USA

Posted 05 November 2009 - 17:30

Your first issue there is entirely expected, no? More complex scenes will of course impact performance. Your second point is something that can and should be fixed with the game – and I think everyone NOT running a solid state hard drive experiences it just the same. So hopefully they'll address it soon.
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=IRFC=Air Biscuit

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#198 Briggstone

Briggstone
  • Posts: 129

Posted 07 November 2009 - 09:10

I flew a tank-support mission above the front. On the way to the front I had a dogfight with about 12 planes in the air. Not much stutter. Shot down 2 planes.

But above the front: Flying high above the tanks caused no problems. Three enemy planes appered so I had to dive on them. Suddenly massive GUNFIRE OF THE TANKS became visual. RoF emediately acted like a breakdancer. From smoth to slideshow. I maneged to fly the plane away from the firing tanks and everything ran smooth again.
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