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#121 Stick-95

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Posted 07 July 2012 - 18:54

I was thinking, which is always dangerous, and I had an idea which may not be possible to implement or, if possible, may not be very popular.

What if a virtual life lasted until the pilot was killed or captured regardless of month? If you had a pilot with a virtual life that lasted three months, good for you. I know there are probably a 1,000 technical reasons why this can't happen but I think it would make the virtual life stat much more realistic if it didn't end at the end of the month.

End of thought.
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#122 =FB=Vaal

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Posted 07 July 2012 - 19:43

I thought about it, but one of the reasons because of which I have made the system tours - so that new players will have the opportunity to compete.

Maybe later I'll make a profile for the pilot of all time, but this profile will not be shown in the tables of statistics.
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#123 SYN_Blackrat

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Posted 09 July 2012 - 09:15

Hi Vaal,

I ran into a problem this morning trying to sort out one of the squads get their pilots registered.

If I go into the admin screen and try to look at a pilot I get an error 500 page.

Debug

AttributeError at /admin/stats/pilot/2/ 'NoneType' object has no attribute 'name' Request Method: GET Request URL: http://www.stats.syndicatesquadron.org/admin/stats/pilot/2/ Django Version: 1.4 Exception Type: AttributeError Exception Value: 'NoneType' object has no attribute 'name' Exception Location: C:\Games\777\rof_server_stats\rof_stats\stats\models.py in __unicode__, line 377 Python Executable: C:\apache\bin\httpd.exe Python Version: 2.7.2 Python Path: ['C:\\Games\\777\\rof_server_stats', 'C:\\Windows\\system32\\python27.zip', 'C:\\Python27\\Lib', 'C:\\Python27\\DLLs', 'C:\\Python27\\Lib\\lib-tk', 'C:\\apache', 'C:\\apache\\bin', 'C:\\Python27', 'C:\\Python27\\lib\\site-packages', 'C:\\Python27\\lib\\site-packages\\PIL'] Server time: Mon, 9 Jul 2012 11:11:01 +0200 Error during template rendering In template C:\Games\777\rof_server_stats\django\contrib\admin\templates\admin\includes\fieldset.html, error at line 19 'NoneType' object has no attribute 'name' 9 {% for field in line %} 10 <div{% if not line.fields|length_is:'1' %} class="field-box{% if field.field.name %} field-{{ field.field.name }}{% endif %}{% if not field.is_readonly and field.errors %} errors{% endif %}"{% endif %}> 11 {% if not line.fields|length_is:'1' and not field.is_readonly %}{{ field.errors }}{% endif %} 12 {% if field.is_checkbox %} 13 {{ field.field }}{{ field.label_tag }} 14 {% else %} 15 {{ field.label_tag }} 16 {% if field.is_readonly %} 17 <p>{{ field.contents }}</p> 18 {% else %} 19 {{ field.field }} 20 {% endif %} 21 {% endif %} 22 {% if field.field.help_text %} 23 <p class="help">{{ field.field.help_text|safe }}</p> 24 {% endif %} 25 </div> 26 {% endfor %} 27 </div> 28 {% endfor %} 29 </fieldset>
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#124 =FB=Vaal

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Posted 09 July 2012 - 13:55

2 SYN_Blackrat
answered a personal message

2 All servers Admins
Do not use admin panel to delete the profiles(users etc) and squads. To do this, use the user interface.

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#125 =FB=Vaal

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Posted 11 July 2012 - 16:05


update archive
http://ftp.flying-ba...erver_stats.zip" onclick="window.open(this.href);return false;">http://ftp.flying-ba....ru/vaal/rof/ro … _stats.zip
http://ftp.flying-ba...tats_parser.zip" onclick="window.open(this.href);return false;">http://ftp.flying-ba....ru/vaal/rof/ro … parser.zip

v2.0.7 - 11.07.2012
======================
NEW : It is now possible to avoid capture, if you're not far from their own or neutral territory
NEW : Images for new skins
CHANGE : Removed support for versions lower than 1.026
CHANGE : A modified system of calculation accuracy
CHANGE : A modified admin-panel
CHANGE : Changed the updater
FIX : ratio column default order
NEW AND CHANGED FILES AND DIRS:
rof_parser.exe

rof_stats/__init__.py
rof_stats/profiles/admin.py
rof_stats/squads/admin.py
rof_stats/static/skins/*
rof_stats/stats/admin.py
rof_stats/stats/fixtures/data.json
rof_stats/stats/management/commands/checkdb.py
rof_stats/stats/management/commands/install.py
rof_stats/stats/management/commands/update_version.py
rof_stats/stats/migrations/0011_add_field_respawn.py
rof_stats/stats/migrations/0012_update_fields_respawn_wounded.py
rof_stats/stats/models.py
rof_stats/stats/views.py
rof_stats/templates/stats/mission.html
update.bat

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#126 =FB=Vaal

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Posted 12 July 2012 - 19:07


update archive
http://ftp.flying-ba...erver_stats.zip" onclick="window.open(this.href);return false;">http://ftp.flying-ba....ru/vaal/rof/ro … _stats.zip
http://ftp.flying-ba...tats_parser.zip" onclick="window.open(this.href);return false;">http://ftp.flying-ba....ru/vaal/rof/ro … parser.zip

v2.0.8 - 12.07.2012
======================
FIX : A few minor fix

NEW AND CHANGED FILES AND DIRS:
rof_parser.exe

changelog.txt
rof_stats/__init__.py
rof_stats/stats/ajax.py
rof_stats/stats/urls.py
rof_stats/stats/views.py
rof_stats/templates/stats/pilot_sorties.html
rof_stats/templates/stats/sortie.html

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#127 =FB=Vaal

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Posted 13 July 2012 - 18:20

http://ftp.flying-barans.ru/vaal/rof/rof_server_stats.zip

I've updated the archive. Previously, there was an older version. Sorry.

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#128 =FB=Vaal

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Posted 15 July 2012 - 14:16


update archive
http://ftp.flying-ba...tats_parser.zip" onclick="window.open(this.href);return false;">http://ftp.flying-ba....ru/vaal/rof/ro … parser.zip

change only one files - rof_parser.exe


If you do not have a similar error - not necessarily updated.
INFO: Start parsing mission log
Format string error!
ERROR: [ missionReport(2012-07-13_19-08-01) ]
T:10 AType:9 AID:22528 COUNTRY:101 POS(97874.656, 90.384, 141539.406) IDS(0,0,0)

ERROR: Traceback (most recent call last):
File "D:\Development\!Projects\rof_server_stats_parser\build\pyi.win32\rof_par
ser\outPYZ1.pyz/rof_parser";, line 971, in parsing_mission
KeyError: 'x'

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#129 NewGuy_

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Posted 04 August 2012 - 04:30

Vaal,
First of all, I really love your Syndicate server stats, but there is jsut one thing. Today, while I was on the Syndicate, my computer crashed to a blue screen. When the mission was over and logged, I was logged a disco, which I agree with, because I was disconnected, but my fairplay dropped, from 100% to 95%. I could understand if I initiated a disconnect, but I cannot help it if my computer crashes. :lol: It is not like I was damaged and then left the server. The log of my flight will indicate that I did not attack anyone, and I was not attacked by anyone. Is there anyway to get my fairplay back? In the alternative, can the fairplay stat tell if I initiate a disco or not? It would be nice if it knew the difference between a player cheating someone out of a kill and a computer crashing to a blue sreen, etc, otherwise the stat can be very misleading. My fairplay is one of the stats I actually take pride in. :P I don't want players thinking that I am cheating or something. :? :S!: MJ

This is the flight, where my computer crashed: http://www.stats.syn.../sortie/163702/" onclick="window.open(this.href);return false;">http://www.stats.syn.../sortie/163702/
  • 0

Something something SPAD. Something something then dive away. 


#130 Gadfly21

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Posted 04 August 2012 - 04:46

I think it's understandable, and probably shouldn't be changed.

Personally, I'm using a wireless router to play, and the signal drops all the time it seems. I've had several disconnects and my fairplay would sometimes drop to 90%.

However, in each case, it just so happened that I didn't have an enemy on my six, blazing away. If it happened then it would look like a rage-quit… :oops:

But if the mission log just shows you flying around, and then disco, it's fair to say that your reputation as a flier is not going to be tarnished. And even if it does happen at the worst time (about to be shot down) I'm sure others will see your track record and give you some slack.
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#131 =FB=Vaal

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Posted 04 August 2012 - 08:31

I have no way of knowing which is why there was a disconnect.
Each sortie without disconnect and without attack friendly units - recovers 5 points fairplay.

And I think in any game - it is impossible to determine because of what happened disconnect. For the server, it looks the same - the player to stop responding.
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#132 242Sqn_Wolf

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Posted 04 August 2012 - 14:42

I have no way of knowing which is why there was a disconnect.
Each sortie without disconnect and without attack friendly units - recovers 5 points fairplay.

And I think in any game - it is impossible to determine because of what happened disconnect. For the server, it looks the same - the player to stop responding.

Example 1:
FT Sorties Score AK GK RL CE KD WL KS KH Acc Streak Ratio Disco
47:35 68 468 35 0 0 0.1 35 35 0.4 0.6 14.5% 38 0.98 1
Example 2:
22:45 67 31 10 0 2 0.0 5 2.5 0.2 0.4 16.9% 5 0.97 34

Two good examples Pilot one flies 68 sorties no RL(Relive) great connection. Then one mysterious disconnect?
Pilot two flies 67 mission disconnected 34 times this is most likely a computer issue or internet connection. But Then We Will Never Know. :ugeek:
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#133 ImPeRaToR

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Posted 04 August 2012 - 14:48

Or maybe pilot two disconnects on purpose all the time when he gets into a tight spot?
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#134 Mertons

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Posted 06 August 2012 - 11:28

Hi there!

All download links are broken, could I have a working link to download this interesting application?

Thanks in advance
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#135 =FB=Vaal

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Posted 06 August 2012 - 12:09

Fixed!
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#136 J30HansRicht

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Posted 06 August 2012 - 12:26

Salute<>

Had two kills yesterday on the Sunday Syndicate Server and landed at our drome after each kill. The chat logs stated the kills on the server but no record in the mission logs? Strange! :? Plus I had a two kill streak when I landed and then left the server. I don't understand how Syndicate logs kills. My points totals in server were as high as #3 and finished in top 10 yet on the VM - Lens - June 1918 v1.3 / Mission #1167 I finished 161 out of 162. How can this be?

J30<>Hans Richt
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#137 =FB=Vaal

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Posted 06 August 2012 - 13:18

Honestly, I'm already tired of repeating that my statistics - using alternative algorithms - that is, statistics in the game - will not coincide with my statistics.

http://stats.syndica.../sortie/165797/" onclick="window.open(this.href);return false;">http://stats.syndica.../sortie/165797/
You damaged the aircraft Talos 10 of 1000 - that is, 1%. The game records the killing of any damage, my system is not.

http://stats.syndica.../sortie/165853/" onclick="window.open(this.href);return false;">http://stats.syndica.../sortie/165853/
You damaged the aircraft FERNAN 16 of 1000 - that is, 1.6%.
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#138 Miggins

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Posted 06 August 2012 - 13:32

Vaal's stats give a much better picture of how you perform when flying, and there are plenty more things to look into with them.

The actual game stats are not nearly so informative.

Thanks for you work on this Vaal, ideally, Vaal's stats should be the algorithms used within RoF stats.
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#139 J30HansRicht

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Posted 06 August 2012 - 15:31

Salute<> Vaal

Math always was my worst subject. Thanks for the explanation and sorry to be a bother….

J30<>Hans Richt
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#140 NewGuy_

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Posted 06 August 2012 - 15:54

I have no way of knowing which is why there was a disconnect.
Each sortie without disconnect and without attack friendly units - recovers 5 points fairplay.

And I think in any game - it is impossible to determine because of what happened disconnect. For the server, it looks the same - the player to stop responding.

Vaal,
Ok, no problem Vaal. Just as you pointed out, the points returned. Over all, I think that you system is outstanding. Thank you for creating it! :S!: MJ
  • 0

Something something SPAD. Something something then dive away. 


#141 Mertons

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Posted 07 August 2012 - 09:36

Fixed!
Thanks a lot, I assume that links in first topic are the lastest versions, don't I?
And, of course, my deepest gratitude, I know how hard is to create and support a non-official tool for a sim. :S!:
  • 0

#142 =FB=Vaal

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Posted 07 August 2012 - 09:39

Yes, the links in the first post is always the latest version available.
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#143 1PL-Sahaj-1Esk

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Posted 10 August 2012 - 17:05

Vaal,

did you think about tweaking the point system a little bit ? especially regardning the full realism servers and events. Now it is +10% points for landing on an active friendly field ? isn't it ?

What about +25% points for landing on the home field ?
+15% points on landing on any friendly active field ?
and +5% points on landing on the proper side of the front ?

It would encourage people to fly even more realistically.

Another thing that I spotted but hadn't the time to write it down on the forum : e.g. on Syndicate there is a strong tendncy to camp over own lines partly because of the heavy GF and the bonus you get when you land on your field. What if you would get some benefits for "away kills" ? - kills scored over enemy territory that is : +10% points for a kill scored in enemy territory ? IMO they are worth much more than home kills but you cannot read up the difference out of the the statistic. Maybe for some guys it sounds too sports related and less historical and I am aware of that but we all know that the stats/server combination shapes our flying behaviour more or less maybe it is worth taking another step in that direction ? It would punish the campers too some extent on the one hand and reward offensive patrols on the other.

S!
  • 0

kpt. pil. / Capt. Sahaj / Operations Officer / 1. Eskadra Mysliwska / 1. Pulk Lotniczy / http://www.1pl.boo.pl

bannerf11esks.png?raw=1

http://warthog-extensions-by-sahaj.com


#144 BraveSirRobin

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Posted 10 August 2012 - 17:27

A bonus for kills over enemy territory is a great idea.
  • 0

The toughest part of my job is dealing with incompetent clowns who think they're good at their job.

Free Plank!

 


#145 =FB=Vaal

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Posted 10 August 2012 - 18:37

What about +25% points for landing on the home field ?
this functionality is not implemented because information about the start field only recently become displayed correct in the logs

did you think about tweaking the point system a little bit ? especially regardning the full realism servers and events. Now it is +10% points for landing on an active friendly field ? isn't it ?

+15% points on landing on any friendly active field ?
and +5% points on landing on the proper side of the front ?

It would encourage people to fly even more realistically.
The server administrator can configure this.
Another thing that I spotted but hadn't the time to write it down on the forum : e.g. on Syndicate there is a strong tendncy to camp over own lines partly because of the heavy GF and the bonus you get when you land on your field. What if you would get some benefits for "away kills" ? - kills scored over enemy territory that is : +10% points for a kill scored in enemy territory ? IMO they are worth much more than home kills but you cannot read up the difference out of the the statistic. Maybe for some guys it sounds too sports related and less historical and I am aware of that but we all know that the stats/server combination shapes our flying behaviour more or less maybe it is worth taking another step in that direction ? It would punish the campers too some extent on the one hand and reward offensive patrols on the other.

1. You could damage the enemy while he was in your territory, and the kill message came when he was already over its territory
2. When one team more players than the other team - the players of this team should get less points. But they can kill you in your area (because there are more) - and earn extra points.

About six months ago I started to do a feature. But then I had at least five reasons (such as those I have described) why not to do it. Now I just do not remember all the reasons.
Maybe later I'll do it as an option.
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#146 BraveSirRobin

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Posted 10 August 2012 - 18:57

How about if you decrease the score for kills which you know for certain were over friendly territory?
  • 0

The toughest part of my job is dealing with incompetent clowns who think they're good at their job.

Free Plank!

 


#147 =FB=Vaal

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Posted 10 August 2012 - 19:44

It can not be sure. You can handle the each damage to plane and the coordinates of the event, and use some logic to these situations.

Also imagine a situation where the enemy is attacking you on the takeoff. You take off and kill it - and you get less points. Fair?
Or need to add conditions related to the fight over the airfield? How many similar conditions will need to add?
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#148 BraveSirRobin

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Posted 10 August 2012 - 19:52

Good point, the situation where you defeat someone who is trying to vulch you should not result in fewer point. What about a small bonus for all kills if at any time in the mission you were over enemy territory?
  • 0

The toughest part of my job is dealing with incompetent clowns who think they're good at their job.

Free Plank!

 


#149 NewGuy_

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Posted 10 August 2012 - 20:23

Vaal, why do I not get credit for a machine that I disable, that then crashs when landing? I should think that if I disable a machine and it crashes, I get a kill, no? :lol: If we shoot enemy planes over the Central side, are we going to just lose kills, simply because their disabled machines crash on Central side? If that is the case then we have to always kill their pilots, to get kills? Intentionally setting enemy machines on fire or intentionally killing guys in disabled planes is not my style. :S!: MJ

I am referring to this flight: I disable a DVIII and it crashes, when landing.
  • 0

Something something SPAD. Something something then dive away. 


#150 =FB=Vaal

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Posted 10 August 2012 - 21:37

Good point, the situation where you defeat someone who is trying to vulch you should not result in fewer point. What about a small bonus for all kills if at any time in the mission you were over enemy territory?
What does it mean - anytime in the mission you were over enemy territory?
You start on friendly territory and in cases of successful sortie - finished on friendly territory.
And I can not keep a track of where you fly - no such information in the logs.
Vaal, why do I not get credit for a machine that I disable, that then crashs when landing?
I am referring to this flight: I disable a DVIII and it crashes, when landing.
Re: ROF Server Stats
3.6% - You almost do not damage the aircraft, why did you wait points?
  • 0

#151 NewGuy_

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Posted 10 August 2012 - 23:05

removed
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Something something SPAD. Something something then dive away. 


#152 NewGuy_

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Posted 10 August 2012 - 23:10

Good point, the situation where you defeat someone who is trying to vulch you should not result in fewer point. What about a small bonus for all kills if at any time in the mission you were over enemy territory?
What does it mean - anytime in the mission you were over enemy territory?
You start on friendly territory and in cases of successful sortie - finished on friendly territory.
And I can not keep a track of where you fly - no such information in the logs.
Vaal, why do I not get credit for a machine that I disable, that then crashs when landing?
I am referring to this flight: I disable a DVIII and it crashes, when landing.
Re: ROF Server Stats
3.6% - You almost do not damage the aircraft, why did you wait points?


Vaal,
I don't know where it says 3.6% damage, but I had a 25.5% hit rate, I clearly damaged his machine, and he clearly crashed when landing. The only reason he did not have more damage is because I was not a jerk and I did not shoot his machine up, after I nailed his machine. 3.6% or 100%, his machine was finished. I was the cause of that. You don't think his DVIII just out dived away my SPAD XIII, do you? ;) I spared his life. I should still get credit for a machine I damaged, that subsequently crashed. Why should savages, going out of their way to flame machines or kill pilots, diving away in crippled machines, no less, get credit for downing a machine, and I should get nothing? I should get more credit, for not being a sim-Sociopath! :lol: Anyone disputing I shot his plane down can take a look at a picture of his machine, after I shot it up…kaput. He was a fish in a barrel, 3.6% or 30.6%, makes no difference. I should get credit. :S!: MJ
  • 0

Something something SPAD. Something something then dive away. 


#153 BraveSirRobin

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Posted 10 August 2012 - 23:19

Good point, the situation where you defeat someone who is trying to vulch you should not result in fewer point. What about a small bonus for all kills if at any time in the mission you were over enemy territory?
What does it mean - anytime in the mission you were over enemy territory?
You start on friendly territory and in cases of successful sortie - finished on friendly territory.
And I can not keep a track of where you fly - no such information in the logs.
Vaal, why do I not get credit for a machine that I disable, that then crashs when landing?
I am referring to this flight: I disable a DVIII and it crashes, when landing.
Re: ROF Server Stats
3.6% - You almost do not damage the aircraft, why did you wait points?


Vaal,
I don't know where it says 3.6% damage

It's in the log. The percentage of damage is recorded. The only reason he was disabled is because the DVIII can be tricky to land.
  • 0

The toughest part of my job is dealing with incompetent clowns who think they're good at their job.

Free Plank!

 


#154 NewGuy_

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  • Posts: 4114

Posted 10 August 2012 - 23:22

Good point, the situation where you defeat someone who is trying to vulch you should not result in fewer point. What about a small bonus for all kills if at any time in the mission you were over enemy territory?
What does it mean - anytime in the mission you were over enemy territory?
You start on friendly territory and in cases of successful sortie - finished on friendly territory.
And I can not keep a track of where you fly - no such information in the logs.
Vaal, why do I not get credit for a machine that I disable, that then crashs when landing?
I am referring to this flight: I disable a DVIII and it crashes, when landing.
Re: ROF Server Stats
3.6% - You almost do not damage the aircraft, why did you wait points?


Vaal,
I don't know where it says 3.6% damage

It's in the log. The percentage of damage is recorded. The only reason he was disabled is because the DVIII can be tricky to land.

The only reason he was alive is beacuse I am not a jerk and did not shoot him in the back, as he dove away, after I damaged his machine. He crashes, after I damaged his machine, because I forced his machine to land, I think I should get the kill. His machine, if observed, would count as a kill in real life, no?

Here is what the troops on the ground would see: A Spad shot at a DVIII. The DVIII, then trailed smoke, came in for a forced landing, and crashed….[Logical conclusion: The SPAD shot the DVIII down]
  • 0

Something something SPAD. Something something then dive away. 


#155 BraveSirRobin

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Posted 10 August 2012 - 23:28

Good point, the situation where you defeat someone who is trying to vulch you should not result in fewer point. What about a small bonus for all kills if at any time in the mission you were over enemy territory?
What does it mean - anytime in the mission you were over enemy territory?
You start on friendly territory and in cases of successful sortie - finished on friendly territory.
And I can not keep a track of where you fly - no such information in the logs.
Vaal, why do I not get credit for a machine that I disable, that then crashs when landing?
I am referring to this flight: I disable a DVIII and it crashes, when landing.
Re: ROF Server Stats
3.6% - You almost do not damage the aircraft, why did you wait points?


Vaal,
I don't know where it says 3.6% damage

It's in the log. The percentage of damage is recorded. The only reason he was disabled is because the DVIII can be tricky to land.

The only reason he was alive is beacuse I am not a jerk and did not shoot him in the back, as he dove away, after I damaged his machine. He crashes, after I damaged his machine, because I forced his machine to land, I think I should get the kill. His machine, if observed, would count as a kill in real life, no?

There was only 3% damage. You didn't force anything. The only way you get a kill in real life is if you follow him down and witness the crash (you might even need a witness). Did you follow him down and witness the crash?
  • 0

The toughest part of my job is dealing with incompetent clowns who think they're good at their job.

Free Plank!

 


#156 NewGuy_

NewGuy_
  • Posts: 4114

Posted 10 August 2012 - 23:39

Good point, the situation where you defeat someone who is trying to vulch you should not result in fewer point. What about a small bonus for all kills if at any time in the mission you were over enemy territory?
What does it mean - anytime in the mission you were over enemy territory?
You start on friendly territory and in cases of successful sortie - finished on friendly territory.
And I can not keep a track of where you fly - no such information in the logs.
Vaal, why do I not get credit for a machine that I disable, that then crashs when landing?
I am referring to this flight: I disable a DVIII and it crashes, when landing.
Re: ROF Server Stats
3.6% - You almost do not damage the aircraft, why did you wait points?


Vaal,
I don't know where it says 3.6% damage

It's in the log. The percentage of damage is recorded. The only reason he was disabled is because the DVIII can be tricky to land.

The only reason he was alive is beacuse I am not a jerk and did not shoot him in the back, as he dove away, after I damaged his machine. He crashes, after I damaged his machine, because I forced his machine to land, I think I should get the kill. His machine, if observed, would count as a kill in real life, no?

There was only 3% damage. You didn't force anything. The only way you get a kill in real life is if you follow him down and witness the crash (you might even need a witness). Did you follow him down and witness the crash?

I am the cause of his damage. I clearly am the reason he was forced down. Troops would be able to witness the downing. The log clearly indicates that no other person attacked his machine. I shot his machine up, in full view of the imaginary, soldiers on both sides of the line. I hit his machine, no one else did… My Spad scout shoots his DVIII….his DVIII trails smoke….his DVIII comes in for forced landing…his DVIII crashes…Please, so long as the ground troops could observe it, and both sides of the line could observe it, what difference does it make if I followed his machine down? I claim that I shot at a machine that then went down smoking, and was observed to crash upon the ground. So long as no other SPAD shot a DVIII down, at that moment in time, at that location, why would I not get credit? How many EV type monoplanes could have been flying in the area, or shot down on that very spot, anyway? :lol:
  • 0

Something something SPAD. Something something then dive away. 


#157 BraveSirRobin

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Posted 10 August 2012 - 23:44

Good point, the situation where you defeat someone who is trying to vulch you should not result in fewer point. What about a small bonus for all kills if at any time in the mission you were over enemy territory?
What does it mean - anytime in the mission you were over enemy territory?
You start on friendly territory and in cases of successful sortie - finished on friendly territory.
And I can not keep a track of where you fly - no such information in the logs.
Vaal, why do I not get credit for a machine that I disable, that then crashs when landing?
I am referring to this flight: I disable a DVIII and it crashes, when landing.
Re: ROF Server Stats
3.6% - You almost do not damage the aircraft, why did you wait points?


Vaal,
I don't know where it says 3.6% damage

It's in the log. The percentage of damage is recorded. The only reason he was disabled is because the DVIII can be tricky to land.

The only reason he was alive is beacuse I am not a jerk and did not shoot him in the back, as he dove away, after I damaged his machine. He crashes, after I damaged his machine, because I forced his machine to land, I think I should get the kill. His machine, if observed, would count as a kill in real life, no?

There was only 3% damage. You didn't force anything. The only way you get a kill in real life is if you follow him down and witness the crash (you might even need a witness). Did you follow him down and witness the crash?

I am the cause of his damage. I clearly am the reason he was forced down. Troops would be able to witness the downing. The log clearly indicates that no other person attacked his machine. I shot his machine up, in full view of the imaginary, soldiers on both sides of the line. I hit his machine, no one else did… My Spad scout shoots his DVIII….his DVIII trails smoke….his DVIII comes in for forced landing…his DVIII crashes…Please, so long as the ground troops could observe it, and both sides of the line could observe it, what difference does it make if I followed his machine down? I claim that I shot at a machine that then went down, and was observed to crash upon the ground. So long as no other SPAD shot a DVIII down, at that moment in time, at that location, why would I not get credit? How many EV type monoplanes could have been flying in the area, or shot down on that very spot, anyway? :lol:

I'm sure your kill we be awarded when the troops report it.
  • 0

The toughest part of my job is dealing with incompetent clowns who think they're good at their job.

Free Plank!

 


#158 NewGuy_

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Posted 10 August 2012 - 23:48

Good point, the situation where you defeat someone who is trying to vulch you should not result in fewer point. What about a small bonus for all kills if at any time in the mission you were over enemy territory?
What does it mean - anytime in the mission you were over enemy territory?
You start on friendly territory and in cases of successful sortie - finished on friendly territory.
And I can not keep a track of where you fly - no such information in the logs.
Vaal, why do I not get credit for a machine that I disable, that then crashs when landing?
I am referring to this flight: I disable a DVIII and it crashes, when landing.
Re: ROF Server Stats
3.6% - You almost do not damage the aircraft, why did you wait points?


Vaal,
I don't know where it says 3.6% damage

It's in the log. The percentage of damage is recorded. The only reason he was disabled is because the DVIII can be tricky to land.

The only reason he was alive is beacuse I am not a jerk and did not shoot him in the back, as he dove away, after I damaged his machine. He crashes, after I damaged his machine, because I forced his machine to land, I think I should get the kill. His machine, if observed, would count as a kill in real life, no?

There was only 3% damage. You didn't force anything. The only way you get a kill in real life is if you follow him down and witness the crash (you might even need a witness). Did you follow him down and witness the crash?

I am the cause of his damage. I clearly am the reason he was forced down. Troops would be able to witness the downing. The log clearly indicates that no other person attacked his machine. I shot his machine up, in full view of the imaginary, soldiers on both sides of the line. I hit his machine, no one else did… My Spad scout shoots his DVIII….his DVIII trails smoke….his DVIII comes in for forced landing…his DVIII crashes…Please, so long as the ground troops could observe it, and both sides of the line could observe it, what difference does it make if I followed his machine down? I claim that I shot at a machine that then went down, and was observed to crash upon the ground. So long as no other SPAD shot a DVIII down, at that moment in time, at that location, why would I not get credit? How many EV type monoplanes could have been flying in the area, or shot down on that very spot, anyway? :lol:

I'm sure your kill we be awarded when the troops report it.

I should hope so, David. The kill was awarded under the ROF system. While I don't agree with the ROF system 100% of the time, under the circumstances, I think ROF pilots should get credit, even under the Syndicate system.
  • 0

Something something SPAD. Something something then dive away. 


#159 BraveSirRobin

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Posted 10 August 2012 - 23:53

With 3% damage you didn't deserve a kill.
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The toughest part of my job is dealing with incompetent clowns who think they're good at their job.

Free Plank!

 


#160 NewGuy_

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Posted 10 August 2012 - 23:54

Where does it say 3% damage, anyway?
  • 0

Something something SPAD. Something something then dive away. 



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