Glad it's been fixed, though.
Not for Nvidia users like J300_Paulus and myself it hasn't.
Nvidia performance is just back to 1.020 levels. I don't recall a bunch of complaints then. Looks like some new users who never had 1.020 or before are complaining.
What those who like to crap on us don't understand is that we cannot separate all of the graphics code for each card maker. The problem lies in the common engine code and Nvidia showed us how to manage a boost in rendering. ATI just sends us to a help desk run by some pimply faced kid in Canada who thinks we bought a card at Best Buy or something. When I ask to speak to an engineer he asks me to send a DXDIAG file.
I'm sorry if you think we crapped on Nvidia users, but at least your SLI functions properly. THE ONLY SIM THAT DOES BTW! YOU'RE WELCOME.
I LOVE Rise of Flight and would never "crap" on it.
I started playing on 1.019 version, played a lot of 1.020. I have never seen FPS near the ground to be as low as now (mid 20s), they used to be low-mid 30s before 1.021 and mid-high 30s on 1.021 - all on WinXP(my PC is in my sig). I remember this very distinctly because I was testing with Win7 and Rofboost utility and compared fps on XP vs 7. Even Win7 with the tweek had low 30s back then.
I do not have SLI and neither does J300_Paulus (educated guess). I feel bad because I know that my hardware IS capable of better, but it is pegged down. I would prefer to see the engine making use of nvidia boost in rendering, while ATI to be pegged back to whatever level it is comfortable with.
Making fast runners wear lead shoes is a not a good way to make it fair to all runners
We cannot do what you want us to do. Even before 1.20 we had stuttering problems on all cards to some degree or another, especially with SLI and Crossfire. Our tests in Beta show performance to be within the norm for 1.020 and before for all cards. Again, it's imposssible to get everyone's system running exactly the same. The combinations of hardware and settings is infinite.
Maybe if ATI can help us solve the issue that causes stutter when we boost FPS we can make everyone happy, but right now we cannot. All cards share a fundamental bit of graphics code that involves DirectX. Each card maker reads that code and API in their own way. We know how to make it smooth with nvidia after the boost, but ATI falls apart. All we can do is access their ATI drivers, but not the hardware. With nvidia we can access both to solve problems. Unless they change something in how their drivers reads our code as they have done with their latest set. Unfortunately that caused the wavy ground problem with Parrallax. Even nvidia engineers don't know what this is happening, but they promised to try and solve.
I'm jusy not going to be able to tell you anything else other than this. The game graphics are stable accross all platforms now for the first time in a long time and even if some feel FPS is lower overall comared to 1.021 or some other version it's going to have to stay that way for a while. We have other fish to fry at the moment.