What i really like with your new mod version, is when i circle/loop around the 2 seater (quite fast with Spad/SE5), i see the gunner aiming/following me, even firing but not sniping me right in the head at first burst…
Must be related to your dispersion thing.
Nevertheless, if i sit in his aiming too long, he will kill me and i like that!
Dispersion mainly has effects at medium to long ranges.
That you are probably seeing is more like a result of two changes:
- The gunner AI now initially makes minor errors in judgment, but corrects its aim more often (so the gunner gets more accurate over time).
- The rate of rotation for all of the guns has been hand tweaked. This effects the player as well. Try attacking a BR.14 and then try attacking a DFW - you'll see that the DFW's single parabellum finds it easier to follow a maneuvering fighter at closer ranges.
We are looking for a more "human" gunner behavior, not for an easier 2 seater to bring down
Exactly - and not the most challenging AI either.
My goals are: 1) Unpredictable and reasonably challenging for the player 2) A more plausible exchange ratio against scout AI (despite their stupidity) and 3) a dramatic and 'realistic looking' experience.