Any developer doesn't want to be proven wrong by any amateur enthusiast-> modder!
…I'm sorry, but what I have seen, and many times, is much more "any amateur enthusiast doesn't want to be proven wrong by another amateur enthusiast"…. I've seen that on many forums, including the harsh flame wars between modders of various combat flight sims.
Besides… what does mean "been proven wrong"?… it's just a pure nonsense. devs and third parties all works with using documentation. If they don't get the same result (except when bugs mess the result), it's only because they don't get the same documentation (or the same interpretation of the documentation), and nobody is right or wrong…. because nobody can give a hard proof his documentation/interpretation is better than the other one. Of course I have seen many "amateur" absolutely convinced to "have the truth", which IMO only prove that they never got a "scientific" approach of the problem (which oblige to always doubt of everything, and especially of own beliefs).
If they are not interested in doing certain things, because of no profit expectation,
why not leaving them to the enthusiasts?
Every dev would be perfectly satisfied if third parties are freely building unprofitable obscure parts of the game…. but it never works that way…
Don't get me wrong. I'm absolutely not against mods, and I already said that the problem of RoF modding isn't that the game isn't open (it is), but that the modding support free service doesn't exist because the dev team is too small to provide it.
(and that's the only reason you don't see more mods for RoF).
And something peoples seems not to realize is that modding gets more and more difficult with time and game technology improvement. With CFS1, it was pretty easy to build a plane and include it in the game; with CFS2, it was doable by a single person, but more complicated to have something of acceptable quality (and the gazillion of sub-par models you could download everywhere prove it); with IL2, if you want to build a plane reaching the game quality standard, an expert amateur needed between 6 month and 1 year (if he was not unemployed), and the same for building the cockpit; now, with actual game technology standard, it's no more accessible to lone amateurs. If third party want to mod, they need to build mod groups, with all the difficulties to manage a group with different interest, different expertise, different work-rate, different dedication… and not even talking about egos..