Observations of the DR1: from a Camel junkie
Posted 28 February 2011 - 20:15
Something something SPAD. Something something then dive away.
Posted 28 February 2011 - 20:22
Either way both planes are very fun and when you play with them both sometimes gives you some perspective. Let us pray this thread does not turn into another Winger Vs Jaydolan yelling match
Posted 01 March 2011 - 07:27
I watched dogfights on the history channel again today.
they had the WW 1 engagements on it today.
specifically the one where Werner Voss took on 8 SE5's single handed in a DR1.
for those that dont know the story .. he lost.
by the way, good video Newguy.
Camel hunters are a breed apart, we fly the DR1 Triplane.
Who else can call them self a camel hunter ?
Posted 01 March 2011 - 14:16
Posted 01 March 2011 - 14:46
The trick is catching the camel. You are right it is for sure a great ambusher as thats the only option you have in most cases. I find once I join a fight I have to win to get away, which I am certain was the case IRL.
Tom Cundall says that the Dr1 could climb away from a fight. This claim is based on all of the RFC combat reports he reads for his graduate studies. It also climbs pretty well in the game, but it's not going to climb away from a Spad or SE5.
Posted 01 March 2011 - 15:26
Posted 18 March 2011 - 19:30
Posted 18 March 2011 - 19:39
I have not tried the DR1 in quite awhile. Dr1 pilots are urging me and other
3)I prefer the DR1 with full fuel, at the moment. She is not as unstable, as when she has low fuel.
4)The Spandau mg is a devastating mg, for my purposes, as an ambusher. The Camel is obliterated, by a close in wing shot. To down a DR1, I am now using equally point blank attacks, but the DR1 requires that I flame her, whereas I can rip the wing of a Camel apart, in one burst and call the fight over.
3.) For the record: Basically anything at or above 30% will keep her stable.
4.) I tend to disagree on this. Its the same for all planes: each has it's unique weak spot (unless maybe the D.VIII, I don't know where to shoot that thing). If you feel you're going to miss your bounce try to at least put rounds into the upper wing section right outside of the topwing strut. Any rapid evasive manouver will most likely cause structural failure and from there on it's a piece of cake. It may sound weird and contradicting to the meat-or-metal dogma but is a very nice way to finish a bounce that is not going in your favor.
Posted 18 March 2011 - 19:44
I know I find it tremendously aggravating though I certainly don't begrudge them their tactics
And of course once my gunnery improves there won't be anyone left alive in the cockpit to turn the Dr.1 around
Thats the way to think! if you perforate them on your first pass like you said, you dont have to worry.
Posted 21 March 2011 - 21:04
Posted 21 March 2011 - 21:17
I struggle with the DR1, I have to maintain large forward pressure on the stick to stop it entering a steep climb, level flight is only achieved by large forward stick pressure. What am I doing wrong? cheers
You can go to your "responses" tab in "settings" in-game. Click on "pitch", and change the diagonal line so instead of crossing at the origin (0,0) it crosses the y-axis at -30 (0, -30) or so. Then it will be less prone to nose up at full power.
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