I guess the thread will get locked with this disscusion going into this direction again.
Still cant keep quiet - D.VIIf dosent have as much of an impact as you think. The Tripe just about outdoes anything the Central has in a low level airquake type fight. The only problem is the one gun, but I have won with the entente side many times when this plane set came on.
Its down to which side has the more experianced pilots and how they work together (which is most times no teamwork at all here - as soon as you have a good pair or a squad coming in the dynamic changes).
Josh - lets put this Tripe v D.VIIf thing to an end -> tonight. PM me for details.
YES - this was my other suggestion. Take a tripe and fly base defence for a bit. I love the SE5 and the SPAD but I've been flying the tripe a bit when they get close and low and it works!
I don't think this will lock the thread. The thread was locked before because of an unrelated squabble between two squads that spilled over into here unexpectedly.
The problem that has been taken over from IL2 is that many of the good pilots (just as a few smartypants new pilots) think the ultimate tactic is to hang out at altitude close or over the enemy bases, looking for an easy kill ****ATTENTION, HERE IT COMES AGAIN**** to fed their stats.
That is called "perching" and is generally frowned upon by many of the skilled players in the IL2 community and worth a temporarly ban on most of the decent servers.
Once again, the problem is not in the planeset, as said on previous posts a million times on this thread and on this forum. It is the same with flying/parking bombers close to the DF area and it is the same for people "Spading" (term from the RB3d community - take a Spad, go for one bounce and immediately fly away without even putting up a fight).
ROF is my first online combat flight sim experience, my IL-2 experience is limited to some offline Sturmovik rocket/bombing campaigns and some other messing around with bombers. I thought I had learnt most online ettiquette but please excuse my inexperience i didn't know it was bad to fight back as they do to you. I guess you're right as it's not always going to be the same people you hit back on… and two wrongs don't make a right
But it's interesting that the problem is not new and has a name. Fair enough if central "Perch" at the allied base, no need to drop to their level and fight back like that. But I think it highlights the problem EXISTS. I suggested several solutions, perching back is not really a long term solution and you can see this from your experience.
The problem being - airbases too CLOSE, and air start altitudes too LOW, and airbase defences being NON-EXISTANT.
Move the bases back, put some AAA, raise the air starts, and give an air start to the rear base and it will be alot harder to be overrun.
OR - do one or two of the above will help.
As for feeding of stats, have to agree to disagree. STATS as they are now are nonsense.
If one was concerned with stats, the worst plane to fly is the SPAD. Hit and run takes a very long time to achieve the same points as someone in a furball. The quickest way to raise your score and LAME-board position is to take a Dr1 on an air quake server and shoot everything you see. The type of planes that can fight multiple opponents is how stats are padded and these people have a huge number of points per minute. All a SPAD will do is ensure that you live long, and there is no LB for that as the current kill/death ratio is totally wrong (compare your hangar to the LB stats).
In addition - you are hardly penalised for dying, so to fly and kill until dead will pad your stats much quicker as there is no RTB or life extending flying to do. K/D ratio has no bearing on LB position either.
To put it simply, I think anyone that cares about LB stats are rare and I would like to see LB gone totally to see no more of both stat building activities (well known players have team killed me to steal a kill), and the whole risk of being accused of stat padding. But if you want to discuss stats/leaderboard please raise another post, I will happily post in favour of the problem there.
Just a last note: when having more energy initially, an SE5 at 10% fuel is well able to compete in a manouvering fight with anything central fields in this planeset, but you did know that, right?
Yes of course - when having more energy initially and 10% fuel on the deck.
D7f flounders around like a fish for a little bit at zero deck energy, I know, and the rudder is crap. I kill lots of D7f with my SE5a, but against equal pilots in equal energy equal fuel of course the D7f is better. Everyone knows I'm mostly an allied flyer, but trying the D7f lately I'm getting more kills and quicker kills than flying SE5. Having said that I'm happy to fly against it and I'm not saying remove it, all I was suggesting was a solution to the base raping, one of 5 solutions. They don't all involve the D7f.
I am not biased to think Allied are hard done by - I acknowledge the camel has the advantage on the other map with more speed than the Dr1 (and same turn rate). The missions are ALMOST balanced as they are, just each side takes turns in having the slightly better plane.
I also acknowledge that the Albatros should be faster than they are and need an engine upgrade