Posted 04 February 2011 - 20:07
That vehicle limit keeps slipping my mind from time to time. I'm considering the following for activating/deactivating the watchmen:
Say we have 20 groups of aa (a watchmen and 3-4 that are activated by the watchmen)
Set up at a timer that turns on 5 groups at a time, only activating the watchmen, for 10-20seconds or longer, then once they deactivate you trigger 5 groups on, then off, then the last group triggers the first cluster and repeats.
I originally tried it with 50-60 aa guys in one area and the mission crashed. I haven't tried the above method yet though. Not sure if it would really give us more coverage or not since it would take a minute or two go through all of the groups.
Or, just put out 10 or so aaa guys near the front lines, then set up another group of 10 about 2-3km behind them and ect… for however far you want them to run. Using the same concept of giving them a certain amount of time to be activated, we could create a sort of firing by rank effect. First line is on for about 30 seconds, they shutoff and trigger the next and so forth with the last rank triggering the front line and repeating. Now, if I time them for how long it takes them to reload and fire, we could set the timer to that amount for each line. On high skill level, I believe they were able to fire up to 1.5-2km or so, not accurately, but atleast able to get a shot off on you, and I think they were getting 2-3 shots off in 20 seconds or so, I'll have to double check it.
I think something similar to this has been mentioned already, idk. I'm just having problems trying to get the coverage that I need in my mission without breaking the limit. Unless the only ground units that I use are aaa. But I would like some kind of movement down there for those 10 minute flights out to the frontlines, seeing convoys deploying to the front lines, tanks, other ai aircraft taking off, ect… That's where the immersion is, not a stale enviroment with some smoky effect and random explosions on the ground with no vehicles around. The mission I'm working on isn't on the frontlines because I don't like the current effects of it. Frustrating this limit is, lol.