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New Career Mode Pics Here!


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#121 Viper69

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Posted 16 September 2010 - 20:17

No need to be sorry mate :)
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#122 hq_Chimpy

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Posted 17 September 2010 - 08:53

:oops: everytime i think about this new career mode i do a little sex wee…. :oops:

looks fappin awesome!
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#123 ziher

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Posted 17 September 2010 - 13:08

Looks excellent, really looking forward to this:)
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#124 Tactician93612

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Posted 17 September 2010 - 18:18

I love the continued work in progress update! I'm so impressed with this game, I bought all the planes.. and I am doing the best I can to be a better pilot in this game! Job well done to you all! =)
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#125 Brutal_Baron

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Posted 18 September 2010 - 14:06

I am happy to see the career campaign done as well as it appears based on the posted preview data. If that takes a bit longer than expected, I can wait. After all look how long we all have been waiting for the release of Battle of Britain/SoW and no light at the end of the tunnel for that game. I will probably be too old to even play BOB if they continually drag it out. When compared to BOB, the ROF team is progressing so much faster. Salute to them. :)
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#126 Tom-Cundall

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Posted 18 September 2010 - 15:22

Could do with some help… (Please - anyone??)

New career developing assisting.
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#127 jack1986

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Posted 19 September 2010 - 05:51

Absolutely stunning! This game is really a work of art and improving all the time! Can't wait for this to come out in final release! It's going to be spectacular! :D
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#128 WWBrian

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Posted 20 September 2010 - 18:14

I agree Jack!

And Viper, it was more of an apology to the audience (and maybe to 777).

I know how easy it is to get excited about upcoming releases and updates - so much, that dates can get exaggerated and misinformation starts. And I just hate it when that happens… so I don't want to be the starter of fudging a release-date, is all. ;)
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#129 Viper69

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Posted 20 September 2010 - 18:17

I know Brian, trust me I get just as excited as everyone else. My response was more along the lines of "never be sorry for something that caused no harm" You are excited and thats nothing to be sorry for.
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#130 Russkly

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Posted 01 October 2010 - 13:17

Very excited - I too seem to have developed incontinence issues. Time to change the underpants…

It's been a while since the fantastic career modes of RB3D and EAW - IL2 was a game-changer in many respects, but the career mode was pants. No immersion, squadron management, etc.

I love the idea of a blackboard-type arrangement as was actually used, where the day's missions, pilots, aircraft assignments, flight make-up, kills, losses, etc. were listed.

And then an individual log-book listing days, missions, aircraft, hours on type, results, comments, etc. would be super.

One question (apologies if I've missed this somewhere else): in WWI was there the system of possibles, probables and confirmeds that the RAF used in WWII, or was it just confirmed kills?

Still excited - have removed underpants and trousers to avoid soiling…

R
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#131 SYN_Vander

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Posted 01 October 2010 - 13:34



One question (apologies if I've missed this somewhere else): in WWI was there the system of possibles, probables and confirmeds that the RAF used in WWII, or was it just confirmed kills?



R

AFAIK, The RFC used these terms:

Destroyed - Confirmed destruction of an aircraft
Driven Out Of Control - Last seen spinning to earth etc. This usually meant not destructed and more often than not it was just someone spinning down and recovering at lower altitude.
Driven Away - Enemy was driven away. This seems not very important, but one two-seater driven away could avoid destruction of hundreds of troops if it meant no artillery strike.
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#132 Tom-Cundall

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Posted 02 October 2010 - 10:26

Forced down as well is an oft recorded one.

Where the pilot was forced to make a landing but the plane may have been repairable/salvageable (usually landed on friendly side of the lines otherwise it's as good as destroyed as it would be captured)
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#133 Mogster

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Posted 05 October 2010 - 18:46

I thought forced down often got recorded wether the pilot actually saw the aircraft crash or not, the enemy could have just been diving for his own lines of course.

A lot of time seems to have been spent "seeing off" enemy artillery spotters or recon aircraft.
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#134 Castro

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Posted 05 October 2010 - 20:15

Yeah October's update – I meant at the end of the month…. :oops:

I read Loft’s interview posted in one Russian forum. On October 7 we will have Pup and S Trip. New career mode – on December. It was not clearly stated when we will receive 2-seaters. IMHO, may be between October and December updates.
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#135 Wolf_Schultz

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Posted 05 October 2010 - 20:18

Depends what time period you are talking though, as it evolved.

In 1916 and before there were the "DD's (Driven Down) and FTL's (Forced to Land's) in addition to the DES or OoC's. In many cases they were considered victories at the time, since aerial combat wasn't a nearly daily occurrence like later.

In 1917 and 1918 the only two claims that counted as victories in the RFC, RNAS, and RAF were OoC's and DES (along with its variant of DES(F) or destroyed in flames). However, in some fronts like Palestine in 1917 and 1918, FTL's were still considered victories (though often the planes were strafed after landing).
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#136 Mogster

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Posted 05 October 2010 - 20:32

Yeah October's update – I meant at the end of the month…. :oops:

I read Loft’s interview posted in one Russian forum. On October 7 we will have Pup and S Trip. New career mode – on December. It was not clearly stated when we will receive 2-seaters. IMHO, may be between October and December updates.

December? Sounds a bit more realistic. The new career mode sounds like a huge ammount of work.
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#137 Viper69

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Posted 06 October 2010 - 01:02

Anything great is worth waiting for.
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#138 WWBrian

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Posted 06 October 2010 - 04:11

Yeah October's update – I meant at the end of the month…. :oops:

I read Loft’s interview posted in one Russian forum. On October 7 we will have Pup and S Trip. New career mode – on December. It was not clearly stated when we will receive 2-seaters. IMHO, may be between October and December updates.

Yeah, looks like I got a little too excited! :oops:

…even going back to the original post…

These are most definitely WORK IN PROGRESS! Don't get crazy if you see something wrong with aircraft, dates or poor English etc. These are just to show off the interface a bit. No one has played the new Career yet and it's not in Beta yet, but this is the kind of quality work you can expect.

It's not even in beta yet, so I don't even know why I expected it to be in v1.015, other than, yeah, I got a bit too excited. :lol: :oops: :lol:

My Bad!
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#139 Finkeren

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Posted 06 October 2010 - 09:41

This post is the main reason that I bought myself a new flight stick and returned to ROF (another reason being the ever-expanding planeset begining to look really nice) This career mode looks to be everything an old RB-player could dream of. It looks dynamic, immersive, detailed and varied. Great work guys can't wait for it to come out. I know that it will propably not come out in a fully completed state, it's going to have some starting issues, be a bit unpolished and propably have a few bugs, but I don't care. This game and it's developers have proven capable of delivering in the long run, and I have little doubt that this career-mode will set new standards for flight-sim immersiveness.

Thanks for getting me into flight-sims again neoqb.
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#140 Russkly

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Posted 06 October 2010 - 10:34

Excited too!

Been playing an SE5a career, and, whilst it's great fun, as I posted in a separate thread under "General Discussions", for me there is an element of surprise lacking.

Most of the time you get the briefing, take off, fly to the target area, find the enemy conveniently waiting for you at the same altitude, and engage.

BTW I don't think the mission results screen even lists the type of any aircraft destroyed, let alone OoC, FTL, etc.

Then, if you're sensible, you follow the leader home, sometimes engaging the recon planes that are also marked on the briefing map (if they do indeed appear, and if the flight leader notices them and deigns to engage! You can fire all the flares you want and fire your guns, but if he's not interested, you have to go alone vs 2x2-seaters, which is tricky).

If you're not sensible, you can use the 4x25lb bombs that are issued as default (without affecting, it seems, the flight characteristics) to attempt suicidal attacks on AAA positions on your own (because, again, the flight leader never seems interested in secondary targets)!

Either way, I have never been bounced on the way to or back from the mission objective, so it's just sit back and enjoy the scenery.

I would just like to see a bit more spontaneity/randomness in the new career mode, as indeed there was with RB3D, where you had to keep looking around whilst in the air, because enemy aircraft would frequently come down out of the sun while you were on your way to or from the objective.

Just a thought, and I'd definitely like to see the correct results such as DES(F), DES, FTL, OOC, etc., if possible (and thanks to all, who added their knowledge to this topic).

R
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#141 =Fifi=

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Posted 07 October 2010 - 00:23

Just few questions:

- 1 Is the all new career mode will be translated in French as the rest of game?
- 2 The newspaper articles will be translated too, or staying in English?
- 3 When pilot wounded, is there any delay before flying again?
- 4 When pilot captured, is there any random chance to escape with delay and fly again?
- 5 When pilot landing in the landscape or in fields other than own airfield, or crashing but still alive, is there any delay before taking off again?

:?
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#142 Mogster

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Posted 08 October 2010 - 10:11

Over at SimHQ there's a thread where people are talking about the possibility of captures. It'd be nice and very cool if you could give a submit signal and sometimes a damaged enemy would land on your side of the lines. The particular situation suggested was if you've killed the gunner from a 2 seater.

You could then have the aircraft appear at your airfield painted with RAF roundels if its German, or vice-versa. Same if you damage an enemy single seater, you could fly close give the submit signal and capture them when they land at your field. Then you could fly the captured plane as your personal aircraft, it did happen… There's pics of a number of re-painted captured German aircraft in McCuddens diary.

Yes yes yes :D

http://simhq.com/for...tml#Post3102599" onclick="window.open(this.href);return false;">http://simhq.com/for...bbthreads.php/t … ost3102599
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#143 hq_Neca

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Posted 08 October 2010 - 13:48

Fifi, I guess everything will be translated ;).
Wow, capture things would be very good, and then you get the chance to test it ;D
But also if you get far from him there's a chance that he try to run away.

777, what about failures? It would be good to have a small chance for all kinds of failures, and more flights, more failure chances :)
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#144 Mogster

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Posted 08 October 2010 - 14:17

Yes I think you'd have to stay close and escort him to your field, he could change his mind and nail you if he gets the chance :) I think it'd be a great feature, a fun element but with a sound historical basis.

From the screens the player will have a hangar screen with access to a certain number of plane types and numbers. You could have just one of the capture, trash it and its gone because your ground crew wouldn't have access to most spares.

I'm not a fan of random failiures, but it could be an option.
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#145 Han

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Posted 08 October 2010 - 19:28

Just few questions:
- 1 Is the all new career mode will be translated in French as the rest of game?
Yes. But, may be, we will need some additional help from community.

- 2 The newspaper articles will be translated too, or staying in English?
Can't say now. There is a huge ammount of text data.

- 3 When pilot wounded, is there any delay before flying again?
Yes, some days in hospital. Actualy current career allready have this feature :-)

- 4 When pilot captured, is there any random chance to escape with delay and fly again?
Nope. But GUI will warn you in postmission statistics that you better to refly the mission to prevent your career from unsuccessful ending.

- 5 When pilot landing in the landscape or in fields other than own airfield, or crashing but still alive, is there any delay before taking off again?
:?
Nope, but the plane will require some days for fixing.
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#146 =Fifi=

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Posted 08 October 2010 - 19:45

Thank you very much Han for your answer 8-)

For French translation, if i can help…ask me!
I'll try to do my best.
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#147 Zoring

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Posted 09 October 2010 - 01:34

Will pilots in the squadron have traits and personalities? Some may be exceptional shots, great vision, others may be brave, cowardly, reckless, cautious or similar things? Will they get tired, or worn out without rest, nervous, traumatized? Perhaps even have portraits for each pilot, things to make us connect and relate to our pilots so you really feel bad when a good pilot is killed.
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#148 Russkly

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Posted 09 October 2010 - 10:07

777, what about failures? It would be good to have a small chance for all kinds of failures, and more flights, more failure chances :)

Agree.

Random events such as engine/structural failures and getting bounced whilst on patrol or own way to or from missions would be great additions, that would really add immersion to the career mode.

Will pilots in the squadron have traits and personalities? Some may be exceptional shots, great vision, others may be brave, cowardly, reckless, cautious or similar things? Will they get tired, or worn out without rest, nervous, traumatized? Perhaps even have portraits for each pilot, things to make us connect and relate to our pilots so you really feel bad when a good pilot is killed.

Another great idea! I'm reading Derek Robinson's Hornet/Goshawk Squadron trilogy at the moment, and it's clear that fatigue/stress and personal pilot skills/characteristics had an enormous impact on outcomes (at least if one assumes that Mr Robinson has done his research correctly).

@777 - Are these things possible, or are we getting too far ahead of ourselves? I ask, because I love the game and would like to get involved in the career mode more, since lots of online flying just isn't for me.

Cheers,

R
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#149 Buster0083

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Posted 09 October 2010 - 11:22

Russkly - if you haven't already, read Piece of Cake and A Good Clean Fight - same humour, same writing style. And they also feature Hornet Squadron, though obviously there aren't many repeat characters
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#150 Mogster

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Posted 09 October 2010 - 12:40

Do people really want purely random failures? I agree they probably add realism but how about frustration levels, this is supposed to be fun after all.

How frustrating would it be to lose your pilot just because the game decides to make your engine fail. Flanker had random failures, I seem to remember that the feature was universally hated.
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#151 WW1EAF_Ming

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Posted 09 October 2010 - 12:53

The pilot who disabled your plane comes close and draws his flat hand across his throat, you give him the 'understood' thumbs-up sign and descend to land. Or the other understood sign :)

Ming
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#152 Mogster

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Posted 09 October 2010 - 13:24

Yes, captures has to be in, just how much fun would it be? You could try and collect a full set of enemy aircraft :D

All you'd have to do was switch the AI from enemy to friendly and set it to land either at the players home airfield or just on the players side of the lines.
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#153 WKLINK

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Posted 10 October 2010 - 05:27

This is looking very interesting. I suspect that after all of these changes Simhq will have to do a re-review of the game. It is almost completely different from the released game.
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#154 SYN_Vander

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Posted 10 October 2010 - 12:38

This is looking very interesting. I suspect that after all of these changes Simhq will have to do a re-review of the game. It is almost completely different from the released game.

Yes, that will be very important. We wouldn't want newcomers that want to check out the game and type "rise of flight review" in google only get the reviews of last year!
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#155 WKLINK

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Posted 11 October 2010 - 04:08

We do tend to relook at games over time. I think ROF, Aces High, WW2 Online (Battleground Europe) need a redo on the review side. Of course a lot of this is time dependent on both myself and on Dart who did the original review. I was looking forward to doing part of the original review only to find out that my supposed free time was not there. This winter might be better but heck, I don't know. Every time I think I have time to start getting back into this stuff something else comes along. I suspect my 'serious' flying time won't happen until my son is out of High School, or at least until he is 16 and can drive himself to his four day a week baseball practices, his social events and so on.

I'm gonna talk with Doug when the new campaign structure comes up and maybe try to help Dart with some of it. I haven't flown much lately (actually not much at all) but that hopefully will change soon.
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#156 O_Taipan

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Posted 11 October 2010 - 22:44

Yeah I've just put a review on amazon.com and amazon.co.uk mentioning to please only consider reviews post-september 2010.

If simhq does another review in November including the career mode it will probably be the sim of all sims, should draw in more players and fill up the servers more :)
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#157 Viper69

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Posted 11 October 2010 - 22:50

Yeah I will write PC gamer as well.
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#158 sturmkraehe

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Posted 12 October 2010 - 00:03

I am really looking so much forward to this new career mode. It will give so much more fun and add a new dimension to this game. At least that's what I expect from what I've seen so far.

One thing I hope high for is that plane match ups will be a bit more reasonable than what happens for instance in the FokkerE3 career where you have to fight Spads 13 …
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#159 =Fifi=

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Posted 12 October 2010 - 00:07

One thing I hope high for is that plane match ups will be a bit more reasonable than what happens for instance in the FokkerE3 career where you have to fight Spads 13 …

So do i!

Just skip the non historical matches…even if there are only 1 or 2 planes avalaible for that period.
Others will come later on to fit the career mode ;)
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#160 hirai

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Posted 14 October 2010 - 00:12

I think it would be realistic, if a pilot got wounded, he should be ill for some days/weeks (should depend how strong is the wound). The new career mode looks fantastic!!! It would be also nice if the AI-planes are not missing after landing. thanks for the new career mode!!!!
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