Still the same paradox, RL vs online dogfight. IRL Speed, climb and dive were key, online people primarily looks for sustained turn…
Does turn rate matter? No. This sunday 1.PL and hq had a match, 6on6. The planes were Dolphin/S.E.5a/Spad vs D.XII/D.VII/D.Va/D.IIIa. Consequently it was a big BnZ fight with the Germans trapped over their airfield most of the time, apart from the very first start.
The entente won both rounds (one round was won by 1, one by 6 kills, or 12-11 and 13-7 respectively).
YOu miss some points. What you wrote about match between late war planes is nothing strange for me. It would be very stupid to try turnfights with planes which turn better. They only resonable tactic is Boom and Zoom. Planes like Spad XIII or SE5a were much better in Boom and Zomm tactic then turning.
But here is a topic about Albatros DII and its relative performacne against planes like DH-2 and Nieports. Albatros DII which was surly not known as a turn fighter here could easly wins turnfights with planes which suppose to be better in turn fights then it. What i know Albatros were and should be in Boom and Zoom tactic against Nieports. It had also better high alt perofmance. These things + better armamanet casue that generally it was a better plane but it doeasnt mean that it was better turn fighter.
Moreover what when you have a plane which historicaly had the only adventage in turn rate but in game it have not so you dont have any adventage which you should have. Nieuports were suppose to be more nimble and manouverable then Albatros fighters and were not worse in turn rate.