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Introducing "Vintage Missions"


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#121 SYN_Vander

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Posted 13 June 2010 - 09:09

Okay, I found another google calendar plugin. This time it should show simply GMT, London time. Hopefully this will create less confusion! :)

https://sites.google...ssions/calendar">https://sites.google...ssions/calendar
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#122 catchov

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Posted 13 June 2010 - 09:32

I got kicked out again and then the map had changed completely and I couldn't join allies ? Oh well teething problems. I'm sure it'll get sorted.

My only action so far was being flamed by a f***** DR1 which I thought was Miggins (flying CP but I didn't know what plane) who was gonna check lag with me IN A FRIENDLY MANNER. F***** DR1's ! I wasn't even evading.

I was hoping this would be a learning exercise for newbies without this bullshit.
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#123 Miggins

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Posted 13 June 2010 - 11:27

I stayed in for a full mission rotation, and it clicked over without any apparent problems rather than freezing after a single run through.

CPU use a little higher in the "British Recon" mission (45%) than the other two (38%'ish), but we have run up to 58% without reported problems during testing with Chill's mission.

I can leave the server up for another few hours, off to have a nap on the settee.
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#124 SYN_Vander

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Posted 13 June 2010 - 12:20

So how was gameplay from "down under"? No lag issues?
It ran fine for me. Only once did I see lag -while I was in a close dogfight with 4 aircraft around me- but it was only a second or so.

The Douai, British Recon mission uses the same amount of AI aircraft, but some more vehicles. I guess these relatively take up rather a lot of CPU time then, since all they do is go from a->b.
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#125 WW1EAF_Ming

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Posted 13 June 2010 - 13:11

Clock here in London says 14:10

Forum time here is-

Synchronise your watches gentlemen, make a post :)

Ming
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#126 WW1EAF_Ming

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Posted 13 June 2010 - 13:12

Forum says British Summer Time, one hour in advance of GMT

Ming
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#127 BroadSide

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Posted 13 June 2010 - 18:51

Things were smooth for me.
I did get a couple of Rof.exe errors, which is rare for me these days, except on the home made missions for some reason.

I like the "a recon plane from airfield X will be taking off in 2 minutes" message! Allowed me to get there and accompany the plane all the way and protect it.
Great stuff!
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#128 HotTom

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Posted 14 June 2010 - 01:22

Isn't London time GMT +1 in summer?

Which is on the calendar? GMT or London?

HT
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#129 SYN_Vander

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Posted 14 June 2010 - 05:55

Now it's London time.
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#130 J2_squid

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Posted 14 June 2010 - 08:37

When is it Hammer Time and what time is love?

Played on sunday morning. Had a fantastic time, silky smooth, not lag. Great missions (Love the ballon busting one awesome setting).

Fantastic. I recorded some footage that im currently uploading to Youtube. Ill post the video once its ready.

Thanks to Miggins for hosting and Vanderstok for his awesome missions.

S1
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#131 SYN_Vander

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Posted 14 June 2010 - 08:55

When is it Hammer Time and what time is love?

Played on sunday morning. Had a fantastic time, silky smooth, not lag. Great missions (Love the ballon busting one awesome setting).

Fantastic. I recorded some footage that im currently uploading to Youtube. Ill post the video once its ready.

Thanks to Miggins for hosting and Vanderstok for his awesome missions.

S1

Cool! LEt me know when the movie is ready :)

We could just need some players I guess?
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#132 J2_squid

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Posted 14 June 2010 - 09:01

Will do Vander,

Yes it was a bit empty on sunday morning (I guess we all like our lie ins).

Evening events seem to be the way to go, hopefully word will get out soon that this is absolutely the best MP experiance ROF has to offer. :)
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#133 catchov

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Posted 14 June 2010 - 09:03

So how was gameplay from "down under"? No lag issues?

It ran fine Vanderstok in the short time I was online. I missed all the good stuff :x Unfortunately, other influences, not related to the intent of Vintage Missions, forced me to cut it short.

However, I look forward to more Sunday morning sessions, Miggins willing, and hope things go a bit smoother for me next time. ;)
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#134 SYN_Vander

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Posted 14 June 2010 - 11:34

Will do Vander,

Yes it was a bit empty on sunday morning (I guess we all like our lie ins).

Evening events seem to be the way to go, hopefully word will get out soon that this is absolutely the best MP experiance ROF has to offer. :)

yesterday I did a sortie on the Jasta99 server and they ran a very good, realistic mission. Lots of players; unfortenately most players are not keen on going for the objectives. I intercepted three two-seaters at altitude, shot one down and only then did one enemy fighter show up. The rest of the players were windmilling just above the trenches -as usual-.

This again leads me to believe we not only need good servers and good missions, but we need to organise events and agree on how we go about flying these missions. In short, a bit of discipline.

One day, one day -I hope ! - I will fly online in a flight of at least 4 aircraft, patrol my sector and then in the distance will see an enemy flight of at least 4 aircraft flying in formation and the game of gaining the most advantageous position will begin…. we can always dream!
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#135 J2_squid

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Posted 14 June 2010 - 11:38

This again leads me to believe we not only need good servers and good missions, but we need to organise events and agree on how we go about flying these missions. In short, a bit of discipline.

Wise words! Teamspeak helps a lot, but i also think we could post briefings prior to the even.

Something like

"SE5 pilots are required to assemble on Teamspeak at or before 20:00hrs GMT.

There your flight leader will discuss the finer points of todays missions."

That sort of thing.
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#136 WWIEAF-Puff

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Posted 14 June 2010 - 12:01

Will do Vander,

Yes it was a bit empty on sunday morning (I guess we all like our lie ins).

Evening events seem to be the way to go, hopefully word will get out soon that this is absolutely the best MP experiance ROF has to offer. :)

yesterday I did a sortie on the Jasta99 server and they ran a very good, realistic mission. Lots of players; unfortenately most players are not keen on going for the objectives. I intercepted three two-seaters at altitude, shot one down and only then did one enemy fighter show up. The rest of the players were windmilling just above the trenches -as usual-.

This again leads me to believe we not only need good servers and good missions, but we need to organise events and agree on how we go about flying these missions. In short, a bit of discipline.

One day, one day -I hope ! - I will fly online in a flight of at least 4 aircraft, patrol my sector and then in the distance will see an enemy flight of at least 4 aircraft flying in formation and the game of gaining the most advantageous position will begin…. we can always dream!

I had that in last Thursday's mission Vander..I attacked a two seater as it approached our lines, and faced you three escorting it..two Alb's and a Dr1…it was fantastic to see you lot break into my attack and then the DF started…sorry I missed Sunday morning, but I had to work :(..May make the Monday evening show but can't promise anything
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#137 J2_squid

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Posted 14 June 2010 - 13:36

GRRRRRR :evil:

After taking an age to process on Youtube the facists have disabled the audio track.

Ill upload the original for download. For those that cant wait here is the footage sans soundtrack :(

The video quality will improve overtime to HD


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#138 SYN_Vander

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Posted 14 June 2010 - 17:28

Nice! even without sound. It seems the balloons were well defended by Flak? :)
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#139 J2_squid

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Posted 14 June 2010 - 18:53

Thanks Vander, Hopefully Ill have another link to post with sound (its edited to the track :()

Anyhoo, yes archie was on top form. I switched to allied at the end (thats me in the N28 at the end of the vid too). Just managed to make it. Miggins had me dead cold but as you can see the DVa shed its wings as he pulled too many G's.

Everyone seemed to love the missions and I had a great time :D
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#140 HotTom

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Posted 14 June 2010 - 19:01

This again leads me to believe we not only need good servers and good missions, but we need to organise events and agree on how we go about flying these missions. In short, a bit of discipline.

Wise words! Teamspeak helps a lot, but i also think we could post briefings prior to the even.

Something like

"SE5 pilots are required to assemble on Teamspeak at or before 20:00hrs GMT.

There your flight leader will discuss the finer points of todays missions."

That sort of thing.

During my three-year vacation from flight sims I took up "Steel Beasts Pro PE," which is the world's best tank simulator and is used (and was designed for) training real life tank crews by many armies (Canada, Australia, Sweden, etc., etc.). Most of the players of the game are real or former tankers.

The tank models, particularly the gunnery, were spot on. Not the prettiest models but very accurate.

Every Friday night there is (I think it's still going) a huge online tank mission with two sides. And, yes, it is dead-is-dead but that's another thread.

There is a roster kept of people who want to command.

The commanders for each side are chosen by the guy running the server several days in advance and given the OPORD (for their side only). They have to come up with a plan (including a chain of command and when the mission starts, give their plan, choose subordinate leaders, assign missions and then supervise the execution (just like the real military).

The result is a lot of great teamwork and very realistic gameplay.

I think for Vintage Missions at least the idea of picking squadron commanders and flight leaders for each types of aircraft in the game before the mission starts and allowing them to issue a very rudimentary operations order has a lot of merit.

Opinions?

HT
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#141 J2_squid

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Posted 14 June 2010 - 19:09

Steel Beasts Pro PE
:shock:

WOW HT thought i knew you from somewhere! I loved SB Pro, it was only because the MP scene was a bit stale I left it (the battles started at something like 1am over here). But when I did play it it was amazing.

Its a great format. People turned up, were assigned to teams, there was an overall CO, with XO's ect. Usually you were give command of a platoon, the commanders went of in TS for a breifing, you were given the Mission intention and told what to do. Great Comms throughout.

That would be a fantasic format to use! Also I think that there are quite a few that dont want to stay online as they are not sure what to do, a little direction could help immensely.

I remember how daunting SB Pro could be (Compelete military comms usage etc). There we always a few good types to help me out. Depending on places, perhaps sides could be divided into flights with seperate goals (Flight A escorts the Recons, Flight B Perfoms a Sweep, C goes after the Ballons).

Wow now im getting excited :D
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#142 HotTom

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Posted 14 June 2010 - 23:56

Steel Beasts Pro PE
:shock:

WOW HT thought i knew you from somewhere! I loved SB Pro, it was only because the MP scene was a bit stale I left it (the battles started at something like 1am over here). But when I did play it it was amazing.

Its a great format. People turned up, were assigned to teams, there was an overall CO, with XO's ect. Usually you were give command of a platoon, the commanders went of in TS for a breifing, you were given the Mission intention and told what to do. Great Comms throughout.

That would be a fantasic format to use! Also I think that there are quite a few that dont want to stay online as they are not sure what to do, a little direction could help immensely.

I remember how daunting SB Pro could be (Compelete military comms usage etc). There we always a few good types to help me out. Depending on places, perhaps sides could be divided into flights with seperate goals (Flight A escorts the Recons, Flight B Perfoms a Sweep, C goes after the Ballons).

Wow now im getting excited :D

Yeah, I quit for much the same reason: Not enough on line play on weekdays/nights (usually none in fact :lol: )

I was in the 1st Vol US Cav (Rough Riders) for awhile and our training NCO was a former Bradley master gunner. Learned a lot from him (the M113 was the last track I got to play with on active duty, which really dates me). But there were some personality conflicts and it folded.

On Sundays I usually played with ARRC (named after the NATO rapid response unit). Those guys were mostly Swedes and Finns (although the CO was a retired Royal Armoured Corps sergeant-major) and they played the game for real. In addition to a great ongoing campaign, they did battle drills for practice. And if you screwed up, you definitely heard about it :shock: .

Sadly, they folded (again, internal politics) and that was another reason I gave up.

I left behind a whole bunch of missions I wrote. I hope someone still uses them.

Did you use the name Squid?

HT
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#143 HotTom

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Posted 15 June 2010 - 00:21

I'm going to to host some missions (Vanders') Tuesday 6/15 at 2000 London time.

It's going to be a test so if you join please be patient :lol:

I've opened a Teamspeak3 account for up to 10 people (can be expanded if there is a demand).

The IP is: 64.38.198.136

Port: 9128

Password: None (for now)

Feel free to use it for other Vintage Missions sessions as well. It runs 24/7.

I had very good performance running missions for ToW guys when ToW was down a few months ago. I have since upgraded my connection so it should be pretty smooth ("should be" is right up there with "hold my beer and watch this" :lol: )

Hope to see you then.

HT
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#144 SYN_Vander

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Posted 15 June 2010 - 05:51

Yeah I agree. The easiest way of doing that is going back to coop mode, but then if someone has a rof.exe error or is killed quickly it turns into a waiting game….
Maybe let ppl sign up before an event, let them fill in a form and generate a roster?
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#145 J2_squid

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Posted 15 June 2010 - 08:22

ARRC (named after the NATO rapid response unit). Those guys were mostly Swedes and Finns (although the CO was a retired Royal Armoured Corps sergeant-major) and they played the game for real. In addition to a great ongoing campaign, they did battle drills for practice. And if you screwed up, you definitely heard about it .

Yep I remember those guys, they played for real. I was a noob and they gave me the bridging tank. Every thing went off with military precision until my turn came to bridge a river. Id never used one before and set the bridge up skewiff. Over comms I heard someone say "This is going to be a disaster" and hey presto half the company fell off my poor excuse for a crossing into the water :oops: IIRC I was either called "Squid" or "Torgar". I was in SB generals for a bit, but didnt like the leadership. We had some crazy games against a German Unit. Maybe we should have a another go in mp together?

Anyway. I still think the TDM format is the best way to go, as you mentioned, there is a high chance of people dropping out and to wait 30 mins with no spectator mode is going to be painful. Having a roster could be a good idea. Perhaps later we could keep a sort of pilots scoreboard or something?
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#146 SYN_Vander

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Posted 15 June 2010 - 11:30

I'm going to to host some missions (Vanders') Tuesday 6/15 at 2000 London time.

It's going to be a test so if you join please be patient :lol:

I've opened a Teamspeak3 account for up to 10 people (can be expanded if there is a demand).

The IP is: 64.38.198.136

Port: 9128

Password: None (for now)

Feel free to use it for other Vintage Missions sessions as well. It runs 24/7.

I had very good performance running missions for ToW guys when ToW was down a few months ago. I have since upgraded my connection so it should be pretty smooth ("should be" is right up there with "hold my beer and watch this" :lol: )

Hope to see you then.

HT

Thanks for the teamspeak offer! I'll add it to the event descriptions in the calendar…
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#147 SYN_Vander

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Posted 15 June 2010 - 12:37

About determining leader, how about this for "ad hoc" missions:

    He/she who would like to lead at the start of the mission, turn on your engine and simply roll the aircraft 10 m forward, so everyone can see you clearly. The others will then wait and watch the flight leader.

Friendly Icons may be turned on to assist forming up and identifying the flight leader.
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#148 J2_squid

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Posted 15 June 2010 - 12:51

Yep i can see that working. Maybe a mention in the breifing about it though so people know what to expect?
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#149 sallee

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Posted 15 June 2010 - 19:55

Is there any mileage in using Teamspeak and/or chat to have an initial briefing about the general approach, how and where to form up and so-on and then leave the rest of it to flares and signals (as set out by the flight leader in the briefing) once in the air? It just seems more appropriate to the sim.
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#150 Miggins

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Posted 16 June 2010 - 00:31

Friendly Icons may be turned on to assist forming up and identifying the flight leader.

You want me to turn on friend icons for the next dserver VM event?

This is possibly going to be next Friday 18/06/2010 at around 19:00 (UK), but don't put it in the calendar yet, I have to check if I can run it that night.
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#151 SYN_Vander

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Posted 16 June 2010 - 06:02

Last night we flew on HotTom's server and he has a Teamspeak 3 server we can use. It ran very well and with the TS server there should be no need for icons, but not everyone will use teamspeak…

I don't mind the friendly icons as I usually turn them off as soon as I'm in the game (press "I").
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#152 J2_squid

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Posted 16 June 2010 - 08:39

Sounds great, sorry I had to miss this one, had relatives visiting.

Looking forward to the next ;)
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#153 SYN_Vander

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Posted 16 June 2010 - 17:27

Friendly Icons may be turned on to assist forming up and identifying the flight leader.

You want me to turn on friend icons for the next dserver VM event?

This is possibly going to be next Friday 18/06/2010 at around 19:00 (UK), but don't put it in the calendar yet, I have to check if I can run it that night.

Okay, let me know if you host. I have at least scheduled one on my own PC, but will replace this with the HH server if you will host…
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#154 gavagai

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Posted 16 June 2010 - 17:39

Last night we flew on HotTom's server and he has a Teamspeak 3 server we can use. It ran very well and with the TS server there should be no need for icons, but not everyone will use teamspeak…

I don't mind the friendly icons as I usually turn them off as soon as I'm in the game (press "I").

Doh, I would have used TS if the address had been made known.
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#155 HotTom

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Posted 16 June 2010 - 18:30

Doh, I would have used TS if the address had been made known.

Sorry. I thought it would show up in the listing in the MP list (it was supposed to) but I can't check the list without turning off the server and then, of course, it isn't on the list when I look at it :lol:

IP: 64.38.198.136

Port: 9128

No password

It runs 24/7 (with or without me). So just go ahead and use it. It only has 10 slots but if we need more I can expand it.

I can't make it this Friday.

Vander, let me know if or when you want me to host again. I put it up for awhile Tuesday (yesterday) evening (Western Hemisphere time) but no takers.

HT
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#156 gavagai

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Posted 16 June 2010 - 18:33

Awesome, thanks!
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#157 SYN_Vander

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Posted 16 June 2010 - 19:01

Doh, I would have used TS if the address had been made known.

Sorry. I thought it would show up in the listing in the MP list (it was supposed to) but I can't check the list without turning off the server and then, of course, it isn't on the list when I look at it :lol:

IP: 64.38.198.136

Port: 9128

No password

It runs 24/7 (with or without me). So just go ahead and use it. It only has 10 slots but if we need more I can expand it.

I can't make it this Friday.

Vander, let me know if or when you want me to host again. I put it up for awhile Tuesday (yesterday) evening (Western Hemisphere time) but no takers.

HT

HT, I would suggest you try to cater for the US players, so you could put up a server for them at a convenient time? We need some more promotion though, to get that initial "critical mass" of online players.
I think it's clear that there aren't enough players (yet?) to host these kind of mission every night. Perhaps once/twice per week and in the weekend? It would be best if we choose a fixed day/time in the week so the regulars know what to expect.

I will be hosting regularly on monday evenings, in the GMT timezone. I hope Miggins can host regurarly at least one other day in the week as well…
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#158 Miggins

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Posted 16 June 2010 - 19:10

With the racing calendar the HH dedi-box runs, every second weekend is a race event (Sunday 20th is Curtiba Touring Cars event), so I can't run it on these weekends, but the opposing Sundays should be OK, though not as early as the first test, maybe 11:00 (uk) time on towards 4 or 5 pm. Since it is playable (apparently) from worldwide this might be a good slot for the VM events falling every couple of weeks (providing I am around).

It all depends upon if I am around to start it up. Sometimes I get dragged to "family events" and have to make nice with the in-laws.

Friday evening is still a possibility, but as yet I have still not received a go-ahead from the others involved in the dedi-box.
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#159 HotTom

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Posted 16 June 2010 - 19:19

I'm usually home every day but Friday (this coming Tuesday is iffy, will know Monday) at 2000 London time (noon here).

I can host for Euro players most days but Fridays.

I can put it up (as I did last night) for Western Hem players at 7 p.m. EDT (New York) 4 pm PST (Los Angeles). I can just let it run and people can join if they want to, whether I'm there or not. Last night got kinda boring sight-seeing and shooting down loons :lol:

HT
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#160 catchov

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Posted 17 June 2010 - 00:51

…. but the opposing Sundays should be OK, though not as early as the first test, maybe 11:00 (uk) time on towards 4 or 5 pm. Since it is playable (apparently) from worldwide this might be a good slot for the VM events falling every couple of weeks (providing I am around).

Happy with that.


It all depends upon if I am around to start it up. Sometimes I get dragged to "family events" and have to make nice with the in-laws.

Unhappy with that.
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