I have the two VM from the website on the server, I will check late Saturday to see if there is an updated version of either, otherwise I will run the ones I have there already.
There will be 30 player slots available, though I'm not sure if there will be enough planes if the server gets full, not sure how that bit works.
I had Matt's TDM missions running Friday night with a fresh (really unbalanced) mission using the DH2, and when full it was on 50% CPU. The settings for Friday night had custom skins available, so the change in CPU usage was rather significant, though there were no reported instances of lag or rubber banding. We might be able to get away with allowing custom skins in future, but since these missions are aimed at providing a more "real" look, I have left the locked skins option turned OFF so we fly in the "correct" skins for the mission.
I note in the changelog that the ping limiter has been fixed, but I have left it turned off for the moment as hopefully we will get some players connecting from distant locations to see how things go on the server.
Relevant Dserver settings.–edit–
Points per round 20000
Rounds per mission 2
Finish mission only LANDED
Turned ON the spectate option
Turned ON subtitles
Turned ON warmed engine
Turned ON locked skins
Everything else is OFF
Alarm set for Sunday
I think that's pretty much it.