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Introducing "Vintage Missions"


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#1 SYN_Vander

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Posted 06 June 2010 - 13:45

Within the Rise of Flight community there are also other players who are not solely interested in dogfighting, but who would like to experience historical missions from start to end. For them, immersion is all important, the feeling of being there and being faced with the same problems as the aviators of almost a hundred years ago. How did these airmen find their prey? What tactics were used? How the heck did they survive!

Because these players are a minority, it is necessary to co-ordinate these online events. The chances of meeting enough like-minded players on a regular evening is just too slim to get such a game going. One way is to join one of the several already existing online squadrons, but not everyone is interested in this kind of commitment. The "Vintage Missions" initiative is an attempt to organize and plan these realistic, historically based online games so enough people can join on an ad-hoc basis and together make it happen.

Not sure if this your cup of tea? Here are our server "rules":
    We fly with full realism settings (except warmed up engine and subtitles) We expect everyone to participate in team tactics. Team up with other players on your side and stay with your flight throughout the mission. We expect everyone to have read the mission briefing carefully before taking off Achieving the mission objective is more important than stacking up kills We expect players to fly all aircraft on either side, because the planeset and number of players will not always allow you to choose your favourite plane Aircraft skins and load-outs will be locked by the server.

More details and a calendar of upcoming events are on this site:

http://sites.google....gemissions/home">http://sites.google....gemissions/home

This is all very much work in progress, we still need to find some hosts who would like to participate. If you are interested in hosting these types of missions at certain dates/times then please let us know in this thread (or by PM /email).
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#2 Feathered_IV

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Posted 06 June 2010 - 14:22

This is what will ultimately make RoF a success. I very much look forward to taking part.
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#3 GBrutus

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Posted 06 June 2010 - 14:31

This is most definitely my cup of tea, count me in. :)
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#4 Criquet

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Posted 06 June 2010 - 15:01

Escadrille Les Gladiateurs, no the problem, we do already that every day:)

:mrgreen:
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#5 J2_squid

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Posted 06 June 2010 - 15:07

Just had a sneak preview of the one of the revamped missions…You are gonna love this guys :)

Thanks and Kudos to Vanderstok
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#6 SYN_Vander

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Posted 06 June 2010 - 15:07

That's great Criquet! Are your games public? If so, we can add them to the calendar :)

btw, the tougher balloons work very well, I have added them to my missions!

@ squid, thanks for the tips! I'm going to edit the mission now…
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#7 sallee

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Posted 06 June 2010 - 16:58

This looks great.Well done all round. Count me in……mad children permitting….
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#8 Criquet

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Posted 06 June 2010 - 18:35

btw, the tougher balloons work very well, I have added them to my missions!

that given pleasure
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#9 catchov

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Posted 07 June 2010 - 00:20

I'm in ! But I don't know how committed I can be when I'm 8-9 hours ahead of Europe and up to 17 hours ahead of the US and I work fulltime. Great idea though and I'd like to join when I can.
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#10 SYN_Vander

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Posted 07 June 2010 - 05:53

Eventually we need people in every timezone that are willing to host. This is just an attempt to bring the like minded people together.
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#11 hairylegs

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Posted 07 June 2010 - 06:30

I'm in ! But I don't know how committed I can be when I'm 8-9 hours ahead of Europe and up to 17 hours ahead of the US and I work fulltime. Great idea though and I'd like to join when I can.

Me too,
except for the fulltime bit… have you tried taking a dump on the back seat of your bosses car? Worked a treat for me. No severance pay but there was very little argument at Centrelink when I applied for "sickness benifits", they reckoned it was one of the sickest ways they'd yet heard. Didn't even need to put my undies on my head, wedge two pencils up my nose, and say "wooble".
Louie
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#12 catchov

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Posted 07 June 2010 - 06:37

…. have you tried taking a dump on the back seat of your bosses car?

:lol: Erm no. I have principles Louie. I'm instead thinking of smashing him in the face and ripping his stoopid earring out, the smug, smarmy, bastard. He is, of course, a Corporate dude with no principles and lives by the Corporate code and all the bullshit that goes with it.

Try Dilbert. It's very close to the truth ;)
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#13 Flashy

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Posted 07 June 2010 - 07:05

I would be keen to give it a try. I am GMT +2 timezone (similar to western Europe I think) so that should be fine for me time wise.
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Just because I can give multiple orgasms to the furniture just by sitting on it, doesn't mean that I'm not sick of this damn war: the blood, the noise, the endless poetry...


#14 ThomasH

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Posted 07 June 2010 - 09:03

I'll also try to pop in tonight
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#15 J2_squid

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Posted 07 June 2010 - 18:23

Any update on tonights event? Do we have a host? What about a teamspeak server?
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#16 Miggins

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Posted 07 June 2010 - 18:50

I have been testing for a while Chill's Somme mission on our server and he has made a number of changes to get it cut down, his latest iteration runs at 28% CPU now on our slightly aged dedi-box, so newer systems should have little problem with it too.

If the server manages to cope with it we can use the Hussar/Hellequin server for some of the HS/VM mission nights.

We could just try a TS3 public server….


…perhaps not, can't connect.
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#17 J2_squid

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Posted 07 June 2010 - 18:51

Sounds groovy Miggins. How about Vanders mission too? :)
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#18 Miggins

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Posted 07 June 2010 - 18:55

I do have a number of them, but when I tried them last I was getting lag spikes in there on my own.

I'll see if the guys are actively using stuff on the dedi-box now, and maybe boot it up for a bit tonight if I can….

….stay tuned to this channel.
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#19 J2_squid

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Posted 07 June 2010 - 18:56

Vanders test server is up atm although I cant raise him in chat. I know he has tweaked it a fair bit.
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#20 Miggins

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Posted 07 June 2010 - 18:58

Right, I'll try to connect.

If we max out his connection it looks like I could run Hussars for a little while tonight.
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#21 J2_squid

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Posted 07 June 2010 - 19:01

Cool Miggins thanks mate!
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#22 J2_squid

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Posted 07 June 2010 - 20:55

Wow what a event.

Absolutely amazing, just how ROF should be. Unfortunatley I was plagued by eternal ballerinas and 10009 errors, but when I could get it it was awesome.

Never forget flying into a squadron of SE5as, lol didnt last long.

Thanks for the mission and hosting Vanderstok, and to all the others that particpated. Cant wait for the next one

S!
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#23 Miggins

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Posted 07 June 2010 - 21:53

Yeah, Cheers Vander, great fun.

If only my family were telepathic though. Just about to start the first mission and my sister phones me so I miss the first take-off and muster, then my Mother calls me almost to the second that I lift off in the next mission and I pretty much lose sight of everyone again.

Really enjoyed the evening despite the interupted flying.

This whole Vintage Missions thing could take-off big time……do you all see what I did there? :D
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#24 SYN_Vander

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Posted 07 June 2010 - 21:56

Thnx squid! Hope some of you can comment on tonight's game?

@Miggins….pun intended?! :)

I was quite surprised it ran that smooth on my PC, with 12 people (max) connected, including HotTom from the states, yet no lag to speak of?

Some of my observations:

1. We need some rules on how to team up and who will lead etc. I already had "skins locked" and I put one Ace skin for each side, so whoever took that skin should have been leading :). Perhaps I'll just use one airfield per side, so everyone will start close together. With only 12 players max, that will make a difference.

2. Flying in formation, signalling etc. needs some practise. Luckily we had some very experienced players, but a few tips on the site would be cool. Perhaps taking off in pairs would be best?

3. The two-seaters flew too low, because I had them take-off from the airfields. I either have to let them start at a base further away, but perhaps better to spawn them at altitude?

4. When will people actually read the mission briefing? LOL

5. …<to be continued>


I hope that everyone understands it's not about my little server; I hope some more people will put up some games and put them in the calender. It looks that even with 12 players you can have a good time!
And we need a set of "Vintage Missions" certified missions of course!
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#25 HotTom

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Posted 07 June 2010 - 21:58

That probably was the most fun I've ever had on RoF.

Voice coms for each side might help coordination a bit but we did pretty well.

Yes, taking off together helps.

Having a rally point (the balloons a good as long as they are up) is helpful, too, for regrouping.

Just name a leader and follow him.

Didn't hurt that we had a really great bunch of pilots in there, either!

Now, if we could just nerf those tail gunners a bit. They killed me three times :lol:

Many thanks, Vander!

S!

HT
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#26 sallee

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Posted 07 June 2010 - 21:59

Thanks. It was great fun!
Last mission I escorted two two seaters which did their work and turned for home. Saw no enemy aircraft, but it was hugely involving!
I also thought I got a kill but didn't..perhaps it just wasn't confirmed!

Thanks.

(I was flying as Sam6 by the way.)
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#27 NewGuy_

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Posted 07 June 2010 - 22:02

I would love to participate in this event. I can tackle my abuse of 10% fuel settings, while my colleagues can deal with their TS addiction! lol
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Something something SPAD. Something something then dive away. 


#28 SYN_Vander

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Posted 07 June 2010 - 22:07


Never forget flying into a squadron of SE5as, lol didnt last long.

That was quite a scene! The Se5a's were just window dressing though. We had a Camel (Pierrot) flying in our formation that shot you down!
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#29 Vati

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Posted 07 June 2010 - 22:18

If I ignore ROF crashes, it was very enjoyable flying in a bit more coherent environment. Thx all for sharing fun. :geek:
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#30 ThomasH

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Posted 07 June 2010 - 22:52

I had great fun despite a couple of annoying rof.exe problems. One thing though, wouldn't it be better to use only one airfield per team, at least when there's only twelve spots available? With two airfields per team we soon got scattered all over the front :-)

Any way, at least I got a kill by downing a SE5 at one of the allies home airfields. I sent flares to get some assistence, but the only one's I got attention by was two mean SE5's eventually ending my misery :-)

Loved every bit of it…
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#31 Miggins

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Posted 07 June 2010 - 22:54

Played out nice a smooth for me though I did have the phone call problems meaning I spent too long as a lone wolf.

Tried to catch up to sallee in one mission then the message that a 2 seater was taking off in 2 minutes arrived, but on circling the correct airfield (I had just taken off from it) I never saw it appear, but then around 5 mins later there was a message that we had lost, so I suppose I could just have missed it during a turn, but I'm getting quite good at spotting planes now.

I have a little more trouble keeping my wings on in a dive though, should have gone for the PfDIIIa all the time, swapping between the Alb and Pf confused me it seems.

Maybe best have the recons airspawn at a few hundred feet up and a kilometre east or so of the field, then they should be high enough to serve as the tease for high level combat. Alternatively you could set a couple of climbing loops before they head off on their route. That would give a little more time for the players to muster around them too.
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#32 J2_squid

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Posted 07 June 2010 - 23:15

That probably was the most fun I've ever had on RoF.

Yes it was incredible.

Dont have time atm but ive got a few ideas. Ill post them tommorow. Lol still grinning over how much fun it was.

Thanks again guys.

S!
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#33 catchov

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Posted 08 June 2010 - 00:52

Fun was it :x Like really good fun :x That's the way guys just keep rubbing it in :cry: …. BLAST YOU ALL :evil: I stayed up til 2.30 am (Aussie EST) but couldn't stay awake any longer, missed the start and froze my knackers (winter down 'ere). Now I'm at work and stuffed and the boss is on my back !

* shakes fist violently :x before crumbling in a fit of tears resigning himself to his unfortunate fate :cry: *

Oh well ….
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#34 Miggins

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Posted 08 June 2010 - 01:10

No it really wasn't any fun at all mate (he lied).

You wouldn't have had any fun at all (he fabricated), what with all the icons on and the engine management tools active (he misrepresented prevaricatingly), we only stayed around for about 5 minutes and then we all went off to do something else more fun (he equivocated).

Is that better ;)

Alternatively, since this ran on Vanders home system and was smooth for everyone, I'm sure he will be putting the mission up on the Hornet Squadron downloads page and then you antipodean flyers can get it running one somebodies PC "down your way" and have a fun nigh…..erm…. a boring night of your own sometime soon.

This timezone thing is a bit of a bugger when there are still relatively few of us trolling around MP though, sorry you missed it catchov.
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#35 Parazaine

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Posted 08 June 2010 - 05:02

I had fun guys…very immersive and good to practice some formation flying etc.

I had a couple of RoF.exe's but apart from that it was very smooth with just a little lag for me but nothing serious.

I dont know if you've spoken to Capt Darling or Comet about hosting these missions on Tow? It might help revive the server?

I know they would love these sort of missions.
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#36 SYN_Vander

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Posted 08 June 2010 - 05:47

I had great fun despite a couple of annoying rof.exe problems. One thing though, wouldn't it be better to use only one airfield per team, at least when there's only twelve spots available? With two airfields per team we soon got scattered all over the front :-)

It seems everyone had their share of rof.exe problems. I guess it's because the mission ran on the big map? I did lock the skins, but then I assigned quite a few skins to the aircraft, perhaps I should lower that (too bad though!)

Yes, I think 1 airfield per side will be best for these small gatherings.

Maybe best have the recons airspawn at a few hundred feet up and a kilometre east or so of the field, then they should be high enough to serve as the tease for high level combat. Alternatively you could set a couple of climbing loops before they head off on their route. That would give a little more time for the players to muster around them too.

The idea was to let them start from the ground so the players can just follow them from the field. I had them spawned inside a hangar and then take off directly, so perhaps you never saw them coming?
I'll try spawning two-seaters at altitude, but perhaps letting them climb a bit more above the field would also do the trick. If there are two around (as was the case) you wouldn't have to wait that long anyway..

I dont know if you've spoken to Capt Darling or Comet about hosting these missions on Tow? It might help revive the server?

I hope they will participate and run them at certain times of the week. They said in a post that whenever they are hosting such missions (The Somme is the same type) the amount of players on that server drops dramatically. Not sure if that is because of the rof.exe error or because most people just don't like it because they can't find anyone?
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#37 HotTom

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Posted 08 June 2010 - 05:51

Vander,

Per your request:

I don't see those two aerodromes on these lists but maybe this will be of some help putting the right squads on the right fields on the right dates:

All:

http://patriot.net/~...end/WW1AirMap2/">http://patriot.net/~...end/WW1AirMap2/

Jasta locations only:

http://patriot.net/~...send/WW1AirMap/">http://patriot.net/~...send/WW1AirMap/

S!

HT
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#38 SYN_Vander

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Posted 08 June 2010 - 06:35

thx Tom, I remember the url, but for me the link doesn't work?
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#39 HotTom

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Posted 08 June 2010 - 06:53

Odd. It works for me both on IE and Google. He says in the Help file he runs it on Firefox, so if you have that give it a shot.

Also….let's try it this way:

http://patriot.net/~townsend/WW1AirMap2/

Any better?

I have some others, very detailed maps, but they are .jpgs. Show fields but not units. I can attach those to an email if you PM me your addy.

HT
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#40 BroadSide

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Posted 08 June 2010 - 06:57

Sounds great! Wish I could have made it. I'm 11 hours behind you (We are 3 hours behind PST in Hawaii), so your missions run at 8am to 10am for me :shock:
I am willing to get up early before work and fly…5pm your time would be 6am my time.
Weekends might work quite well….especially for later in the am (12 noon, would be 11pm your time…just when all the kids go to sleep and the REAL pilots come out! :D )

Actually, for some great Saturday morning flying, (say at 8am GMT), it's still 9pm Hawaii time (just when I get home from volleyball!) :D Too many time zones!!

I'll try to keep an eye on the calendar.

BTW, thanks for putting this together Vanderstok! I'm looking forward to flying with the vintage crew!
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