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Offline AI-Neoqb
RoF Team
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Update 1.008 (30.10.2009) Patch Notes.


New Features:

- Fokker Dr. I added to the game and available for purchase.
- Sopwith Camel added to the game and available for purchase.
- New summer textures added.
- AI: New maneuver “hook turn” for close air combat added.
- AI: New maneuver “rolling” for close air combat added.
- PLANES: Blip switch added. Key assignment by default is: Shift + E.
- GUI: “Fly now” option added to the main menu.
- GRAPHICS: Cartridge belt disappears when out of ammo on Albatros D.Va, Pfalz D.IIIa.
- GRAPHICS: Radiator pressure cap added to Pfalz D.XII.
- STATS: Destroyed wagons are now counted in statistics.
- DOCUMENTATION: Rise of Flight Mission Editor Manual now available.

Changes/Fixes:

- AI: AI pilot shooting accuracy decreased.
- AI: AI gunner shooting accuracy decreased.
- AI: AI fighters no longer flee from a close fight.
- PLANES: Landing gear does not jam when lower wing is damaged.
- PLANES: Fokker D.VII now touches ground surface when standing.
- PLANES: Planes are now controlled by the lower ailerons when upper ones are damaged.
- PLANES: Force Feedback joysticks don’t get stuck in extreme positions when elevator is damaged.
- PLANES: Nosed-over planes no longer jump.
- GRAPHICS: Sopwith Dolphin’s sideslip indicator animation fixed.
- NETWORK: Pilots with empty machineguns can no longer shoot.
- GUI: Corrections made to German version.
- GUI: Corrections made to French version.
- GUI: Corrections made to Spanish version.
- GUI: Corrections made to English version.
- GUI: Corrections made to Russian version.
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#1 Post Fri 30 Oct 2009, 11:19

Online hq_Jorri
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Awesome, I can't wait to get home.

I don't see anything about stutters, so I hope to hear from people who had them wether it has been fixed or not soon, but for me, this is great to see!

Now the waiting game for 1.009 begins, but hey we have the most awesome planes to fly to fill that gap :P
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#2 Post Fri 30 Oct 2009, 11:21

Online NickM
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Very good!

Nice to see the Mission Editor manual in there as well.

Summer textures and a lot of AI fixes - all good.

Looking forward to it.

Cheers,

Nick
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#3 Post Fri 30 Oct 2009, 11:30

Online SC/JG_Oesau
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AI sniper is gone and I am sure a lot of people will be very happy with it.

The new textures are very nice and are a pleasure to look at.

AI not fleeing from a close fight is also great for those that want to get in there and fight without having to chase after it for some time (it allows to get a knife fight happening).
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#4 Post Fri 30 Oct 2009, 11:35

Online hq_Reflected
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It's out, it's out yaaaay *frolicking* :D :lol:

I can't wait to get home and try it. The money for my Camel is ready on my PayPal. ;)

Whatever you have or haven't fixed, I'm sure the game is a lot better than the previous patch, and you worked your @sses off, and I truly appreciate it!
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#5 Post Fri 30 Oct 2009, 11:41

Online Hellbender
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Woohoo!

:D

At work at the moment, so I can't test the update yet.

Also don't see the Camel and Dr. I in the store yet.

Patience, this young Padawan needs to have!


Question about the blip switch:

How is the new blip switch different from simply using engine on/off to "blip" the engine?
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#6 Post Fri 30 Oct 2009, 11:44

Online =IRFC=Tvrdi
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nice...after work im going to the hockey game hehe...and after that we will see....I wonder if the sim would be playable for me again...

btw, it seams we still dont have Fokker DrI and Sopwith Camel in the store...
Last edited by =IRFC=Tvrdi on Fri 30 Oct 2009, 11:47, edited 1 time in total.
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#7 Post Fri 30 Oct 2009, 11:45

Online Hellbender
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Direct links to planes already seem to work:

http://riseofflight.com/en/store/planes/Sopwith_Camel

http://riseofflight.com/en/store/planes/Fokker_DrI



EDIT: Images apparently not uploaded yet. Buy button doesn't work for me either.
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#8 Post Fri 30 Oct 2009, 11:47

Offline AI-Neoqb
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Hellbender wrote:
Woohoo!

:D

At work at the moment, so I can't test the update yet.

Also don't see the Camel and Dr. I in the store yet.

Patience, this young Padawan needs to have!


Question about the blip switch:

How is the new blip switch different from simply using engine on/off to "blip" the engine?



A new planes will be available when servises maitenance work wiil be done http://riseofflight.com/Forum/viewtopic.php?f=2&t=4104

A Blip switch will always turn your engine back in case you forget to do so playing around with E button function, plus it's historical correct... ;)
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#9 Post Fri 30 Oct 2009, 11:55

Online Hellbender
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Lefty-neoqb wrote:
A Blip switch will always turn your engine back in case you forget to do so playing around with E button function, plus it's historical correct... ;)


Wow, excellent!

Yeah, that was the major problem with using the engine on/off switch. The engine would just quit when the RPMs dropped significantly.

Man, you guys are awesome.


Also, sorry for being impatient, I just can't wait to get home from work today!

:lol:
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Last edited by Hellbender on Fri 30 Oct 2009, 11:59, edited 1 time in total.
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#10 Post Fri 30 Oct 2009, 11:57

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