Bloody April 1917
RNAS vs JASTA
Campaign starting April 5th 1917
20 Missions flying 21:00 CET monday
Flying for King and Country : Lva Squadron & Hellequin
RE8 bomber/recon this plane can be used by all Naval Squadrons
Nieuport 17 6 Naval Squadron RNAS Ferme
Sopwith Pup 3 Naval Squadron RNAS Marieux
Sopwith Triplane 8 Naval Squadron RNAS St.Eloi max 3 planes every mission
Flying Got mit Uns : 69 giap & 242 squadron
DFW bomber/recon all Jasta's can use this plane
Albatros DII/DII lt Jasta 22 Riencourt Arras
Albatros DII/ DII lt Jasta 12 Roucourt Bohain
Albatros DIII Jasta 11 Epinoy max 3 planes every mission
We will have Recon, bombing, baloon busting, interception, capping, night missions, Trains, spies, Factory attacks.
Bloody April
The mission planner from each side must E-Mail Stenka with position of baloons (must be near front line) and how many of what type of planes he wants on which airbase by 23:59 Saturday or send mission extract files.
Note planes will be planned with 100% Fuel but it is not reliable you may get 0% fuel and an early bath. Loadouts are not locked.
It is the responsability of each and every pilot to check their loadouts before hitting fly. Yes that means fuel bombs and ammo.
Skins will be enabled on serverunless we run in to performance problems. We have reached up to 38 players. With extended lineup times and disconnects, anything we can do to reduce client memory problems and launch network traffic reduces problems.
Central players log into the Hun TS Channel, Entente the Gits channel. Maintain silence once game is launched. Squad Admin officers setup whisper to enemy channel so we can discuss launch & tech problems.
Once mission is launched there are no voice communications, no chat/text
communications and no image communications.
Punctuality
Dog server available 20:30 CET to test your plane/connection/settings Lineup 21:00 CET where each side give verbal briefing on TS Launch 21:30 CET
We apply a no restart policy.
We don't restart cos Jonny bent his prop - don't bother to ask.
Teamspeak off - Hand signals and flares during mission
Sector Arras, Douai
5/4/17 Start 05:00 clear, wind 10 Kmh west to east clouds at 1500 M
Move clock 2 hour per mission
20 missions to give 3 day's battle including two full night mission
Planes
For King and Country
RE8 bomber/recon this plane can be used by all Naval Squadrons
Nieuport 17 6 Naval Squadron RNAS Ferme
Sopwith Pup 3 Naval Squadron RNAS Marieux
Sopwith Triplane 8 Naval Squadron RNAS St.Eloi max 3 planes every mission
HP04 for special missions
ONLY 2 Seaters and heavy bombers carry bombs
AI planes 2 flights 2 x 3 planes Veteran
3 x AI Sopwith Pup
3 x AI Nieuport 17
Flak
2 per live base Thornycroftaaa
2 per live base hotchkissaaa
Ground stuff
7 Hangars per airfield have a quad parked in them
1 sationary train
1 moving train
1 Factory 2xHeavy flak 2 x Mc gun flak
special mission : bridges with 2 x Mc gun Flak
4 Balloons with 4xHeavy flak 4 x Mc gun flak MUST be near Front - in open field 20 per side for campaign
60 trucks stationary
50% Can be moved between each mission, must be on road, must be reasonably distributed in area of front. Sticking everything at edge of map is not "reasonable".
2 command post (Tents + 1x heavy flak 2 x mc/gun flak)no more than 20 km from front. Can be moved if destroyed.
1 Hospital no flak can be moved if photographed
Got mit uns
DFW bomber/recon all Jasta's can use this plane
Albatros DII/DII lt Jasta 22 Riencourt Arras
Albatros DII/ DII lt Jasta 12 Roucourt
Albatros DIII Jasta 11 Epinoy max 3 planes every mission
AI planes 2 flights 2 x 3 planes
3 x AI Albatros DII
3 x AI Albatros DIIlt
Flak
Daimleraaa 2 per live base
img08aaa 2 per live base
Ground stuff
1 sationary train
1 moving train
1 Factory 2xHeavy flak 2 x Mc gun flak
special mission : bridges with 2 x Mc gun Flak
4 Balloons with 4xHeavy flak 4 x Mc gun flak MUST be near Front - in open field 20 per side for campaign MUST be near Front - in open field
60 trucks stationary
50% Can be moved between mission (max dist-ance =???), must be on road, must be reasonably distributed in area of front.
2 command post (Tents+ 1x heavy flak 2 x mc/gun flak) no more than 20 km from front can be moved after destruction
1 Hospital, no flak can be moved if photographed
Each invested airodrome is equipped with windsock, 2 x Machine gun flak and 2 x heavy
Policy is planes must land on right side of lines by 90 minutes or be lost.
If you are shot down or killed you must stay connected until plane hits ground. Disconnects without landing after 60 minutes mean the plane is lost. Other disconnects may be investigated by admin.
Only admin are allowed to record during mission. It can cause lag.
Only admin are allowed to open mission files in editor or refly missions for test purposes. Remember real recon is of major importance and the campaign becomes meaningless if you peek at the map in an editor. Both sides have copies of a pracice dogfight on the real map without recon objects so if you want a copy to practice on just ask.
Scoring
On the active airfields I will place one quad in each of 7 hangers. If this is destroyed we can count the bombing damage.
On the factories I will place one special ground object in each of 2 buildings
Server settings:
Externals off, all difficult stuff switched on
Downed, landed or killed pilots can join bombers as gunners.
Points lost for losing/unserviceable
Disconnect...............-50
Fighter..................-50 <<< unserviceable or crashed
2 seater................-100 <<< unserviceable or crashed
Red cross carriage .......0
Red cross truck...........0
Pilot...................-100
gunner...................-50
Points for
Fighter ..................100(for shooting down AI and real pilots)
Bomber....................200(for shooting down AI and real pilots)
Truck......................50
Balloon....................50
Hangar.....................50
Staff HQ Tent............1000 (=tent01)
AAA........................80
Train engine..............150
Train carriage.............80
Boat .....................150
Factory...................250 + surrounded with 2 x Heavy 2 x McGun FLAK! Position 40 km behind the frontline.
Note very carefully that ROF declares planes unservicable for relatively superficial damage and if you screw your engine by overheating or overcooling it is out of the battle for at least 2 days while it's stripped and rebuilt.
Special mission Bridge...................250 + 2 mc Gun
Use throttle, radiator and mixture with care. Long descents need closed radiator.
Points awarded for photo (screenshot) sent to admin e-mail night of mission
Hospital ...............500
HQ......................800
Photos are only allowed from 2 Seaters
Points awarded for photo and destroy in same mission HQ......................1000
Yes you get no extra points for destroying HQ on finding it and it will move away.
The optimum way of treating a HQ is to photo recon then return to attack it next mission. That way you can get 1800 points - but it may be defended.
Trucks respawn
Hangars respawn
Airfield flak respawns
Baloons respawn 4xsidexmission till all used HQ and trains respawn
Factory respawn Bridges respawn
The objective of the rules and points system is to provide competitive varied gameplay for as many competitors as possible. They may be adjusted during the campaign by the admin comittee who treat all complaints.
Rules must be simple and the same for both sides.
The admin comittee is made up of the administrator for 69.GIAP+ the administrator LvA
Administrators have confidential access to the mission file, can not participate in definition of plans/tactics or strategy, can not submit recon photos, but can fly under the leadership of others.
Special missions:
SPY ....................500 <<>> Pilot rescue ..............500 +100
2 bridges .......total.... 500 <<>> general/kaiser train .....1000 night
Factory double points .....500
Mission 1 06:00
Mission 2 08:00
Mission 3 10:00
Mission 4 12:00 Pilot Rescue
Mission 5 14:00
Mission 6 16:00
Mission 7 18:00 Spy
Mission 8 20:00 Night Factories
Mission 9 06:00
Mission 10 06:00
Mission 11 08:00
Mission 12 10:00 Bridges
Mission 13 12:00
Mission 14 14:00
Mission 15 16:00
Mission 16 18:00 Spy
Mission 17 20:00 Night Kiaser
Mission 18 06:00
Mission 19 08:00 Double Factories
Mission 20 10:00

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