Some time ago we’ve tried to introduce coops again on the Syndicate server. This wasn’t a big success, because these missions ran unattended. To fill up a coop mission on a server you need several players to join the server at the precise same time and without a set time or a Rise of Flight lobby this is not going to happen.
Still, I’m convinced that a well-designed coop mission will be the ultimate MP experience because:
-Flights are organized by default. You need to pick a slot and you will start at the same time.
-Flights will meet other flights and not a sequence of gung-ho solo pilots crossing the lines (unless the wrong people join )
-A mission represents one sortie per flight. Clear objectives can be given with clear win conditions
-Death is death makes the mission much more intense
-Using coop mode you can do smarter stuff in the editor using triggers and such. For instance, we can use proper artillery spotting, photo recon etc, just as in career mode. This truly makes the two-seaters the center of all the action and they have to real tasks and not just “stay in a zone for 5 minutes”.
-With everyone starting at the same time and limited mission duration, you don’t need 60 players to see some action over the lines. I expect (hope) 32 will be enough as long as they go for the objectives. This means we can use more AI (planes, vehicles, AAA) to make the mission more interesting.
I have now finished a sample coop mission that I would like to test for real. Not just to look for bugs, but also to see how people like it. Is there enough action? Is the mission too short/too long? Are the two-seater tasks manageable?
The coop mission will be hosted this Wednesday, April 18 at 21.00 CET, or 19.00 UTC/GMT.
It will probably last for an hour. Maybe longer, because we’ll have to discuss tactics etc.Server details:
Server Name: Syndicate2 Coop
Teamspeak IP: 22.214.171.124:9105
About coop, or co-operative gameplay: When joining the server and the mission has not started yet you will enter the lobby. Here you can pick a plane (and side) that was assigned to you, see the roster below. DON'T "ACCIDENTALLY" PICK A SLOT FROM THE OTHER SIDE!
When you are ready for take-off, click on "Ready". If all players are ready, the mission will start by itself.
However, before you click "ready", make sure you are indeed ready. Remember, this is not a quick dogfight mission!
Read the briefing to understand the mission and how to accomplish objectives.
Determine, if you have not already done so, who is flight leader, who will be wingmen etc. Now is also the time to quickly discuss a plan of action. If you don't want to/can't use Teamspeak then simply pick your slot and follow your flight leader.
Take a look at the map (button "Mission") to see the objectives. The name of the aircraft you picked will show the flight number. Find the airfield on the map that has an icon with the same flight number. When you move the mouse over the icon you can read your flight's orders. These orders will contain vital information, please read carefully
In each of our coop missions, one side will be on the offensive and the other on the defensive. This does not mean that the defending side will always fly on their own side or vice versa. What it does mean is that for the offensive side, the primary objective can only be achieved using the two-seaters. The offensive side MUST go for the primary objective, while the defending side has to stop them from doing so. The defending side will usually also have a two-seater task, but that one will be a secundary objective and is more simple; it can also be achieved by AI if no-one is flying the two-seaters.
Primary objectives for the offensive side may be: Photo recon, Artillery spotting and Bombing (for now) and can only be achieved having human pilots in the two-seaters. They work the same as in the Career mission, see the new RoF Manual (p30) for full instructions.Player assignments:
Flight 1 (RE.8)
Flight 2 (RE.8)
Flight 3 (Sopwith Tripe)
Flight 4 (Sopwith Tripe)
1. =IRFC=Requiem (*** NOT showing, need replacement)
Flight 5 (N17)
Flight 1 (DFW C.V)
Flight 2 (DFW C.V)
Flight 3 (Albatros DIII)
Flight 4 (Albatros DIII)
Flight 5 (Albatros DIII)
Allied airfield 1: Flight 1, 2 & 5
Allied airfield 2: Flight 3 & 4
Central airfield 1: Flight 1 & 2
Central airfield 2: Flight 3 & 4
Central airfield 3: Flight 5
St. Mihiel campaign: http://riseofflight.com/Forum/viewtopic.php?f=278&t=26226