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Rise Of Flight
LOFT → 6. November 2009 10:10

WIP 09

Hello fellow pilots!

Before the release of 1.008, I promised to stay in touch with our community. Hopefully this update is a good first start. The last ‘Rise of Flight’ update was like an ‘iceberg’ in that it had its above-water aspects and its underwater parts. You read about, and experienced, the visible aspects, but the hidden one was equally important.

Any software development can be likened to a growing tree. Base modules establish the trunk, secondary modules form the branches, and finally, the interface begets the leaves and fruit. A more complicated project needs more numerous branches and a steadier trunk. Update 1.008 brought an important change that fortified our ‘trunk’. Now we will deal with the branches.

A new system of missions that allows players to respawn (a dogfight mode), multi-seat planes available in single player or multiplayer modes, new modes for virtual competitions - all of these tasty things, and more, are planned for the future, but as of last week, we have finally have a steady base from which to develop them.

We are working, in parallel, on SDK materials that will make possible our cooperation with small teams and individual developers. The first tasks will be new plane, vehicle and game map creation.
Going forward, this will ensure a steady stream of high quality content. That gives you a quick glimpse into the future, but let’s take a look at the more immediate concern: update 1.009.

Playback - a system with which to record and playback in-game videos. Each user will be able to record an in-game video of any length (from the overall mission time to a couple of seconds) by simply clicking one button. All events occurring in the game can be recorded and then played back, which is as easy as choosing from a list of tracks in the same manner as you choose a mission to fly. The RoF playback system records not only your own input data (i.e. the consequence of your actions), but it also records coordinates and actions of other entities in the mission. This grants you access to a fully accurate reconstruction of a recorded mission. The amount of in-game objects participating in a video influences output file size. This is why we have added an option for you to choose what in-game events you would prefer to record. We specially tested how well such files can be archived (e.g. zip), and we had good results with it. Greater detail will follow in the next blog entry.

Input settings. At the time of Rise of Flight’s release, we had no way of coding the input settings into the in-game interface. That’s why we left them in the launcher. We also assumed that a typical RoF user will play the game with rather simple joystick, so we hid all complex configuration adjustments. In retrospect, that was an error on our part. In studying the problems you’ve encountered, we’ve concluded that vast majority of RoF users employ rather sophisticated (and not cheap) input devices, sometimes tuned manually. As a result of this, it’s very inconvenient to configure your devices via the settings.exe utility and then wait for the game to load each time to check your keys assignments. Once 1.009 hits, those troubles will (hopefully) be a thing of the past. We are also adding the ability to manually tune joystick curves and axis sensitivity. More details will follow.

Mods ON/OFF – after the SDK release, we hope to see different user-made modifications to Rise of Flight. We have read many posts of users being afraid of possible cheating. It is a valid concern; mods always bring the potential for unfair play. To avoid those complications, we are creating a simple protection system. Starting with update 1.009, you will be able to launch RoF in two different ways: Mods ON and Mods OFF. Turning Mods ON allows for the use of unofficial modifications - the game will not check your files and data transfer. Unfortunately, having this mode active disqualifies you from being counted in the global statistics. Simply deactivate the Mods mode in order to resume being counted.

While we are eager to see some great user mods created, adding to everyone’s RoF experience, I hope you understand why only non-modded gameplay will be ranked. This system allows the ‘wolves’ of the sky to feast, while the ‘sheep’ can frolic unharmed.

These are three major elements of the upcoming version, but that’s not all you have to look forward to:

Winter season – winter time will come to RoF. New winter textures will be available in the Mission Editor. Squadrons won’t ‘wait out’ the cold anymore in career mode.

New Sky colors – we have improved the sky color system. You will see far more realistic colors in the sky. Our artists are continually working on it and if we will have enough time, you might be lucky enough to see the sky colors changing not only during the 24 hours of a day but also its seasonal changes.

Coop game mode – while you are waiting for this new game mode will be finished, we have decided to provide you with a simplified version of coop. There will be no need to choose a side before entering a server; you will be able to change your side inside a mission without leaving it. There will be a few nice changes for mission designers as well.

Skin Management – currently, Rise of Flight contains a limitation on the number of skins in use during a mission. Without this limitation, you would simply run out of memory. This is not an ideal solution since during WW1, aircraft appearance was of great importance. We have improved our system and now you can use more skins. The system will let you see only nearby planes. Other planes will be in default skins until they approach closer to you, such that you are able to discern their distinctive pattern.
This system will also fix ‘white’ planes that could be found in multiplayer missions in case a player had used a skin that others did not have.

Skins development SDK and Tools – I always look at new works with great pleasure. Sometimes I am awestruck by their brilliance. These tools will help you to work faster and easier, which is vital to creating things properly.

River Ships – ships will sail on the rivers. We have finished our first models and are eager to see them in-game. Ships can navigate and follow a route and can receive commands similar to other Rise of Flight objects. They can be dangerous because many have AA guns onboard. I’m excited to see what missions the community creates using them. If these first models are a success, I think there will be many waterborne vehicles sailing the Rise of Flight waters. And you’ll be able not only watch over them but launch off of their decks.

Realistic Smoke – at first, we intended to build a uniform system of physics. We did not launch it from the very beginning because it had a huge impact on PC performance. Your feedback informed us that this was a very coveted feature. The first aspect of new physics system will be smoke blowing in the wind. Its operation in-game will depend on various options set for a mission, such as wind strength, direction, gusts and turbulence. Have fun experimenting!

Planes Flight Model – as a result of very helpful and descriptive discussion on the forums, we will additionally tune some Rise of Flight planes. Many thanks go out to everybody who helped with the search for materials and information. I have no doubt that that kind of communication will be invaluable moving forward.

That is not the end of the list we are preparing. But the entire list would be too much for one update. I hope this has whet your appetite for future blog entries. We will be looking at many other features and concerns more in-depth, not only reading about them in the forums, but watching them in-game as well. Whew, that was a long one. Now I have to get back to work! Thanks for reading.

Comments

Seiseki → 11/4/2009 7:56:23 PM #

Woha, these are great news Laughing

FlyingShark → 11/4/2009 8:01:34 PM #

Sure thing, this has whet my appetite. The last update was already great but what we read here, Rise of Flight is really becomming something that'll be there for years to come. Looking forward to all what's to come.

777Studios-Jason → 11/4/2009 8:51:26 PM #

Great blog entry. It only gets better fro here.

Vanderstok → 11/4/2009 9:00:34 PM #

Wow, a lot of new features in one update! Good to see you have addressed some of the most important issues. Thumbs up!

Now , how about that windsock? Smile

FF_Emmer → 11/4/2009 9:05:50 PM #

Yeehaa! Seems great news!

And i am almost close to figure out that Game Server connection lost thing.
Am not 100% sure 'bout things but if i solved it , i let y'all know of course.
Have read other posts at different forums that people experiencing this problem as well.In many cases it's the same thing (message) i get all the time.
You fly 5 -10 minutes and get kicked to the main screen for no reason.

Anyways, very nice work there at neoqb.Y'all see, this flightsimulator is gonne be one of the best at the market.

JG1_vonPletz → 11/4/2009 9:20:03 PM #

S!

Fantastic, just keeps getting better and better.

Chill31 → 11/4/2009 9:44:00 PM #

Excellent update.  The perfect way to keep your fans informed!

Endy → 11/4/2009 9:47:36 PM #

Great news, 1.08 was very good.
1.09 looks fantastic.
The future looks even better.
Many thanks.

[T&T]Masaq → 11/4/2009 10:11:33 PM #

Holy cow.


That is all.

=MR.FOX= → 11/4/2009 10:16:14 PM #

Thank you. 1.09 sounds amazing! and love the new updates!

messenger → 11/4/2009 10:26:43 PM #

Thank you very much,it so exciting to read the development of future features.
please are you considering working on more improved and connected main campaign? sorry of topic Tong

sallee → 11/5/2009 4:44:26 AM #

Well!
Just "thanks", really.
This is turning into a very fine tree!

knightflyte → 11/5/2009 5:06:07 AM #

I'm very impressed with where RoF is going and am very happy to see this level of communication to your customers. You have my thanks and of course future purchases.

Thank you.

NickM → 11/5/2009 5:29:28 AM #

Good news. RoF is really coming together.

RAF_Wolf → 11/5/2009 5:48:11 AM #

Lefty Neobq

You said great news was on the Horizon Smile

EXCELLENT NEWs

Congratulations Neoqb

This multiple featured update will Bounce the Rise of flight sim into a Strong powerful Future.

Thank you

Regards
Tony
RAF_Wolf

Hereward_Hawker → 11/5/2009 11:16:15 AM #

Thanks for the advance ;)

Would be the AI problems with bombs be solved too?
Their problem with bombs it's a ugly bug. They must throw away them eiter for fight or to flee...

redmaniac → 11/5/2009 11:50:56 AM #

Hi Neoqb team,
    First, well done. What a game, what a concept. You have created not only the best game ever but the first real spectator game as well. Which is good 4 me... often the first 2 be shot down, and now u tell me i can respawn!!!! Cool. To think that this game is so good so early in it's developement cycle is simply mindboggling.
My wife is converted,  at first by the scenery... (never seen France b4 i suppose) but now by the thrills she gets just watching. And, because i am a male chauvinist turd with a firm grip on his joystick... watching is all she gets 2 do. So now in the interests of marital harmony i need another high end system, BUT WHO CARES it's worth it.
1.009 sounds exciting so good luck with it's implementation, i am saving up my medications to help me through the unavoidable down time during its "roll out". I will try 2 b patient but i must say that the ROF drug you have created is potently addictive. Freebasing Fokkers, smoking spads and whacking up camels from morning to late night can not be good for ones long term job prospects (and some may argue, in this case at least, sanity) BUT WHO CARES.
NOT I SAID THE FLY
c u in the sky
   Love
      Louie xxx ooo

aviator66 → 11/5/2009 12:00:50 PM #

Wow! I very much appreciate you divulging this information.  It's deeply appreciated that neoqb is communicating with us on upcoming stuff.  Patch 1.009 looks to be fantastic.  A playback is something I've wanted from this sim.  Thank you folks for molding this sim into a treasure.

Joe_Shaw → 11/5/2009 12:25:15 PM #

Thanks for the information, we very much appreciate the hard work and look forward to having even more fun with ROF.

WH_JoeBob

Jimko → 11/5/2009 1:01:46 PM #

Thank you for your very informative, exciting, and well written update! I am delighted to hear about the various enhancements that are part of the evolution of RoF and the changes that you are making based on community feedback. Taking the time to inform us is very much appreciated by all of us, I’m sure.

So far, I am delighted with RoF in spite of a few problem areas which are being addressed by your team, and I can see that my enjoyment of this sim will continue and even grow.

Well done!

Nova... → 11/5/2009 1:31:01 PM #

Excellent!

I've said it before and I will say it again...

           You guys ROCK!

Nova...

st.mueller → 11/5/2009 2:01:31 PM #

Bought it today online. GREAT GAME! st.mueller

DeathTripp → 11/5/2009 2:52:41 PM #

Woah, all the changes really sound great but the new changes that stick out the most to me as being important are the changes to "Input" and the "Co-op" mode being able to change without leaving a server and all of that sound great. Winter-time flying sound 'effin marvelous, as do ships sailing the oceans. I haven't bought any planes yet but ff what you are saying is true, and this kind of communication continues, I believe I will be buying quite a few planes soon. I have been holding off on buying a plance until a few things are in place, and next patch sounds like it's time to buy me a plane.

P.s. Sorry for the long post... haha but I'm excited!

Butch_Nackley → 11/5/2009 3:47:28 PM #

Thank you Smile

OxysTaxiService → 11/5/2009 4:06:20 PM #

First of all  , i feel that ROF is like a diamond in the ruff ,some people just see a rock and leave it at that . But i beleave that with some carefull cutting and some hard polishing we will end up with a true FLIGHTSIM DIAMOND ! A must for any true flight simmers collection ( FS X ,IL2 1946 with AAA mods). I use these too games as exmples for their ablity to fly realisticly as well as being visualy entertaining to the spectator. WE can learn a lot from these games and how they interface with the player , patch 09 should take care  of sum of these issues eg PLAYBACK , INPUT SETTINGS , COOP GAME MODE .
What i realy look forward to is the multi-seat planes in single player or multiplayer modes , So friends with no flying ablity can sit in the gunners position not worry about flying or dogfighting  but a inflight spectator with a chance too shoot back . I have done this with a lot of my friends in il2 1946 a few of them not content with backseat flying ,learnt how to fly and now give their own hell thus increasing the flight simming community.(its a good thing )    
                                                                                                           My wish list can we please have multi-engine bomers or fighters with indipended throttol control , logitech and CH products have dual and quad throttol controls so when a motor slowly dies or damaged  you can ajust the other engine to compansate THIS IS SOME THING THAT IL2 DOESNT DO and its a nasty thorn that still digs into my side.                                                                                                 Anyhow their my thoughts for what their worth , ROF has made my top three ,Now lets see if we can make it number one on evrybodys flight list .                                                     signed OxysTaxiService

TX-Thunderbolt → 11/5/2009 6:04:46 PM #

Hopefully, with the wonderful blog post and the revealed content the whining for rapid release of this patch update won't begin too soon.

Smile

OssiBoelcke → 11/6/2009 1:35:45 AM #

OMG! 1.009 will be THE patch. Can't wait !

VonAce → 11/6/2009 3:04:17 AM #

God,you guys are really stepping on the gas-pedal now! Keep up the good work,I'll continue advertising! Smile

FVK → 11/6/2009 7:01:33 AM #

It's about damn time. This game may not suck so bad after all when this comes out.

mustangp51 → 11/6/2009 7:18:52 AM #

great !!! i love it

I/JG1_Baron → 11/6/2009 7:38:13 AM #

Oh hell - great news... Cant wait Smile

Smudge → 11/6/2009 12:41:17 PM #

just wanted to say that this is the best new yet! especially the bit about JS curves! Finally i'll be able to fly the S.E.5a in a straight line without breaking my arms!

TrenchChicken → 11/6/2009 3:42:17 PM #

I'll use this forum to say that these planes with so small rudders and vert stabs seem to have way too much force for the yaw inputs. Tuning would help

.LOE02 → 11/7/2009 12:54:25 AM #

id like to know if theres anyone who is having the same issues as me with downloading microsoft .net frame work3.5sp1 setup or has had that prob when you were trying to install your game i recieved all the updates as i was supposed to and on the last one it got half way the gave me an error popup did any one  else go through thi what a pain in the ass it has become just to play this game im jeleous lol of seeing the post that every is putting out of how good the game is i agree ive seen it on you tube but its like something doesnt want me to play the damn game whats the prob

Tvrdi → 11/8/2009 8:09:49 AM #

I hope after v1009 ROF will be smooth again on my newly built PC....

FredEx → 11/9/2009 12:25:10 AM #

Thank you for the update.

These are some very nice things to look forward to.

BarmyFailure → 11/9/2009 7:28:58 PM #

That's what i call a great update.

Thanks for letting us know what you're up to.
That's great news. Makes me wanna buy you some planes to support your work. But first I need to buy a good Joystick.

Keep up the great work guys.

"We are working, in parallel, on SDK materials that will make possible our cooperation with small teams and individual developers. The first tasks will be new plane, vehicle and game map creation." That's an awesome idea, expetially whith the flight sims community.

Great great work. I just can't wait for the end of november Smile

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