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Rise Of Flight
Admin → 1. May 2009 12:50

RoF briefing

We try to communicate with our users not only by hypertext at our blog, on different forums or in emails but also by live meetings: at Game Connection in Leipzig, at Igromir in Moscow or at our office. That's why on the first date of Rise of Flight release in Russia and CIS (7 MAY) I invite you to HyperMediaMarket “Soyuz” in Moscow where you can purchase first ROF copies and also to ask your questions to me and my colleagues.

Our briefing will begin at 19:00 (Moscow time). First 50 customers will get special souvenirs from us — special Rise of Flight t-shirts and posters from developers. All other our users who come on foot (by car, by train or by plane) to this HyperMediaMarket on the 7 May will have an opportunity to take part in a special competition with prizes from our publisher.

Comments

FlyXwire → 5/1/2009 12:56:57 PM #

Sounds like an exciting time to be had at the RoF launch party coming.

Best of luck to all!

Helmer → 5/1/2009 1:30:42 PM #

Have fun.

Something tells me I'm not going to make it.

heady89 → 5/1/2009 2:54:57 PM #

Still no news regarding the international version huh?

dunkers → 5/1/2009 4:27:58 PM #

Just a wee bit too far for me.
Cheers.

max → 5/1/2009 6:44:21 PM #

I checked that price and digital version is around 10£ and collectors ed. for 30£. I reckon it should be avalaible via steam in middle of the may.

valentin → 5/1/2009 6:44:24 PM #

Yea, would be nice for us "non-russian" buyers to know if and when will will be able to lay our hands on the game we have been following for quite some time..

heady89 → 5/1/2009 6:53:09 PM #

The news are greatly appericated and i guess we're all very happy that it's gone gold , but i hope that we'll hear some international news the following week, no offense but the last two news posts doesn't really involve the international buyers.

IcemanCometh → 5/1/2009 7:08:56 PM #

agreed, how bout some news for international customers? I am just ventruing a guess here and correc tme if I am wrong but your international sales are going to FAR outweigh the russian and CIS sales...I could be wrong but thats just a guess. your international fanbase is quite large.

rabu → 5/2/2009 1:00:19 AM #

Have a few drinks on us, and congratulations!

RogerH → 5/2/2009 9:43:12 AM #

Congrats guys! Heady days indeed for you fellas.

excrimsonvet → 5/2/2009 12:43:12 PM #

Well i wish you luck but i still believe you are rushing the game.You just finished beta testing and it would be wise to wait until you iron all the bugs and improve the areas that need improving.I don't say to wait for a long time just for a couple of months to polish the game.Add some character animations,some ai on ground vechicles and troops,add some real time destruction instead of swapping ground objects... and add some sub objectives taking advantages the improved ground vechicles and troops and character animations...
   Then simply give the game to the most popular review sites to review the game and i bet you could get 10 times more sales then you would get now by rushing the product.....
   I hope i am wrong but as the game is looking now it is scarred by those fixed characters,destruction effects belonging to circa 1996 N64...empty towns,cgi belonging to a make yourself game and a campaing that probably feels like a random mission generator made up from....
  Its a pity as everything else looks astonishing especially from the people that had the chance to beta test this...

heady89 → 5/2/2009 2:41:13 PM #

@Excrimsonvet

It all adds to the immersion but it won't stop a flightsim fan from buying it, they'll gain no sales on adding what you've just mentioned really.

The market is flight simulation enthusiasts and ww1 fans , i doubt someone that is thinking of buying it , wouldn't buy it because the ground object have model swapping destruction....

PulpzillA → 5/2/2009 4:00:49 PM #

agreed

Baron_HPOWER → 5/2/2009 6:49:32 PM #

And in France when will you come and will the game be released in our country plz ?

dutch → 5/2/2009 7:59:48 PM #

hmm, Is this the same company as the German Mediamarkt [or Saturn]!!!!

Ich bin doch nicht blöd!!!!!!

Lav69 → 5/2/2009 8:37:11 PM #

@Excrimsonvet

Give it a rest already. We don't need to hear your ramblings about something you nothing about in every blog. Who are you to say they are rushing the game or that it isn't ready. Were you a beta tester? If not how would you have idea what state the game is in? Because you watched a couple videos? Pffft!

excrimsonvet → 5/3/2009 5:21:19 AM #

@heady89  
   I understand what you are saying and partially you are probably right.But please understand that this is also a simulator game not just a simulator for a 1 million dollars cockpit for pilot training..
   It is granted there must be no compromises on physics but physics don't stop a simulator from being an excellent game too.Remember flying corps,the red baron mods,mcs,decent freespace 2,flying unlimited 3 etc...
   Those games got rave revious from popular magazines(the older games) and gaming sites and actually had decent sales.You see there are a lot of people that actually have their next game purchase based on the reviews of these sites.
   I am talking now about hundreds of thousands of sales not just a couple of thousands.There are many games that initially flopped but eventually because of great reviews on these sites they got actually a lot of sales as people were interested to try them...
    I hope you see what i am trying to say.Rushing the game now certainly will give them a couple of thousands
sales from lets say "hardcore" (-well actually the term is a bit far fetched as many people actually love simulators but also other games...) gamers but in the long term the game would be forgotten as a budget low
value release.If the game gets reviewed on the sites i told you about its gonna take so and so reviews.Sim sites may rave about it but...the thing is that for the moment everyone that knows about the game or comes here in the forums learned about rise off flight from these sim sites....So you really really need to broaden the consumer base by having your game advertised and reviewed on those sites...But to do so you need a AAA game not a A+ core of a game and D- production values...

excrimsonvet → 5/3/2009 5:57:06 AM #

@Lav69  
I am a gamer for the last 20 years and a simulator lover.I have played pretty much almost every recent simulator ever made,be it flying,racing,ww1 combat,space flying,ww2 combat,modern combat etc...
   Also if messed many times with various design programs,animation programs and various game editors so
i believe i understand to a point how games are made....
     Ofcourse to clear some things the most difficult thing is to write the core engine of a program as you are writting it from scratch.Usually most people get this part wrong and try to correct it by pushing all the other aspects.Things like high polygon models,high resolution textures(espacially sattelite ones for ground,multiple models for swapping during destruction etc..).I am not going to pretend i can do all these things because i can't.But i can understand how they are made and what must be changed and corrected...
    I have not played the game but honestly to god i really don't have.Based on all the photos and videos everything i told you is 200% correct.Because they are doing the quick rush job i just told you about countless of people have done through the years(incuding the mod communities because they improve the games only on these parts as messing with game engines is too difficult...)
     The developers here have done a hell of a job with the game engine.It supports dynamic true hdr lighting,depth of field,normal and probably pallarex mapping,volumetric clouds,grass on ground and some nice water effects.
    But instead of pushing the rest of the game they decided to go with the easy way....Skip the whole animation system and have people fixed like dolls inside the planes,vechicles,aa guns or fixed ground locations.The towns are completely devoid of any polulation as they would stood up motionless because of the missing character animations and also the possible objective list gets shorter as there are no character animations for missions with characters even though it is the ww1 war.Were there could be some interesting mission or secondary objective it seems many of the missions would be of the random mission generator type..
   Also any ground destruction is dealt with swapping models.....Easy but sooooooo horrible looking by todays standards....You bomb a building a explosion happens and magically in the next frame appears a burned bulding...or a burned shell of a tank or somethin like that....
   And what about that n64 cgi animations?Those are found at budget games.Not the best way to up you for a mission...
  Many many games previously did the same mistakes and were quickly forgotten but some that did some of those things right are remembered even nowdays and were also great succeses....
   The game may have release in russia but there is still time for the eu and us release...The were many games that initially had a lot of problems and they improved them by the wordwide release.For example cryostasis initially was very messed up but now the us release with physx and dx10 supports is actually miles better.The same with call of juarez were the us release had dx10 support and a ton of bugs fixed..

Feathered_IV → 5/3/2009 1:47:51 PM #

@Excrimsonvet

In your first post you've described Il-2 perfectly, and it hasn't stopped people buying that one.  I'm sure improvements will be added throughout the life of the game.  Let them start somewhere.

excrimsonvet → 5/4/2009 4:25:41 AM #

@Feathered_IV
Yes my friend you are completely right....But forget for a moment that you keep playing the game for so many years and there are so many mods for it..You remember when it was released ?
     Yessss it was released in early 2001......
that is almost 8 years ago....My friend technology was not even near what there is nowdays...The most advanced gfx card of the time was a geforce 2 ultra with 64mb of vram and a the best cpu's were single core p4 at 2Ghz...
    Nowdays we are in the 10th geforce iterration with cards as the gtx 285 and the monster gtx295.....cards that are somewhere 20-30 times more powerfull then a geforce 2....And we have quad core processors running at 3.2 ghz stock...with 12mb of cache memory compared to the 1 cpu's had in 2001...

Feuerfalke → 5/4/2009 5:03:13 AM #

@excrimsonvet:

You should listen to Feathered_IV. He obviously knows more about IL2 than you seem to know:

1. IL2 was never modded. IL2FB was - and that was already a few steps down the line of the same upgrade-system you bash in your statements.
2. Mods are available for about 2 years, now, even less on a broad basis. They are most surely not the reason why IL2 kept going from 2001 to 2009.
3. IL2 was constantly updated over the years, adapted to new technology and new OpenGL features, some of them were included in the initital release and unlocked when technology could deal with it, others, like the upgraded flight-dynamics and graphics-engine were released as payware addons.
Not to forget the constantly bigger and more lively maps, the new planes and objects Oleg presented in Payware and loads of free upgrades and patches.

So if at all, you can compare RoF to the initial release of IL2. To make the comparrison with IL2-1946 4.09b and the initial release of RoF is pretty naive, though.

Maestro → 5/5/2009 8:34:59 AM #

Man are we talking about old times..Rember the Blue Max game back in 1994,it had the spilt srceen setup for multiplayer.

lubcke → 5/5/2009 10:32:20 AM #

I don't know what they are talking about and they don't know what they are talking about... I just wonder, what are they smoking?

puffalott → 5/5/2009 2:45:48 PM #

all i got to say is DEMO now!!!!!no reson not to have one at this pont in time

Feuerfalke → 5/5/2009 3:22:32 PM #

I really, really hope we will see a demo at the end of the week. If not, we'll probably see the revival of the DCS:BlackShark-release disaster over the weekend...

Bobb4 → 5/5/2009 3:41:02 PM #

nothing mentioned on steam about rise of flight. thought they were using Steam as their release/download engine?
or are they use some Russian equivelant?

Feuerfalke → 5/5/2009 3:58:19 PM #

There is a user-group on STEAM. As the release is still a month away, I guess the news are just starting soon.... hopefully...

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