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Rise Of Flight
Admin → 24. April 2009 14:10

Rise of Flight is almost ready for take-off

May is coming soon. There are many holidays in May. For example, on May, 7th in Russia - we celebrate the Day of the Radio (holiday of many workers from communication companies), holiday of the Baltic naval forces, the day when Military Forces of Russian Federation were created, The day of scrapbook - in the USA, , in Denmark - Day of Pray, in Scotland - Day of Spring, in Kazakhstan - Day of the Motherland defender.

But for us May, the 7th - is a very special day. The master-disk of Rise of Flight is in print and the game will appear in stores of Russia and the CIS countries on the 7th of May. As we said earlier, the number of copies in Russia and the CIS is limited. But you can still make preorder on the web site of our publisher.

In another words, the beginning of air war is very close!

Comments

aircastellon → 4/24/2009 2:17:50 PM #

GREAT NEWS!!!!... WHEN IN THE REST OF THE WORLD?...

church → 4/24/2009 2:23:48 PM #

I bought a new PC specifically for this game. So I'm with ya aircastellon.
btw will Vista 64 be compatable with ROF.

heady89 → 4/24/2009 2:26:31 PM #

Great news,
However we international buyers still wait for some word regarding that release?
(which is the only interesting for us)

Anyway great to hear that the game has gone gold.

aircastellon → 4/24/2009 3:55:56 PM #

We need to know...

migl.sant → 4/24/2009 4:16:40 PM #

@heady89, thanks for your answer!   Smile

@Max
Good news! But that news "it's not" for us! (other countries)
I think a Demo before the release date could be a good entertainment.

One question:
The collection edition comes in multilanguage or it cames only in Russian?

dunkers → 4/24/2009 5:46:12 PM #

Before the international version is released, PLEASE have anything written in English gone over by a proofreader; a native English-speaking proofreader. Almost every phrase in the trailer is wrong - especially the 'Era of First Sky Aces' - 'The era of THE first AIR aces'. 'Hundreds of thousands OF SQUARE kilometers..', 'The war changed the shape of Europe FOREVER', 'The first use of air POWER in history' etc. Please don't follow Oleg's example, it will detract from what promises to be an excellent sim.
As an aside, both the British and Americans used (and still use) Imperial measurement i.e. miles. Might be worth considering your market when promoting an 'international' edition; I think you need to make two versions!

:cheers:

DOGLEG → 4/24/2009 7:28:40 PM #

WAITING FOR THE USA RELEASE FOR SEVERAL YEARS...WHEN MAY I ORDER TWO CD COPIES IN THIS COUNTRY?   WONDEFULL WORK, THANKS TO THE TEAM FOR THIS PROJECT. CONGRATULATIONS..!!!!

Lav69 → 4/24/2009 9:55:31 PM #

Will we be able to download RoF and if so when? Thanks.

Zedman → 4/24/2009 10:43:14 PM #

When and where are we going to be able to buy or download this game? Information is slim to none on this topic.

Tvrdi → 4/24/2009 11:57:34 PM #

Congrats! Now, I will call my frinds in Russia to ask them "how it feels". Pls when wi will see a download version? You did beta testing already? Im asking that since the game is almost out....

Bugs-In-Teeth → 4/25/2009 4:22:39 AM #

Was the beta testing for the download version that this russian release will be patched to?  Beta testing was only a few weeks ...so I'm guessing none of the things learned form beta will make it into the russian version.  Am I wrong?

dutch → 4/25/2009 8:35:55 AM #

The game will be released first in Russia, so the Russians will be the gama testers. When they start the international release, this game will be 95% bug free. I hope there will be a German version, I'm always play at there side, so it will be nice to hear German voices.
BTW I hope there is a campaign mode like in RB3d.

aircastellon → 4/25/2009 9:03:25 AM #

Dutch, with no radios in the planes will be difficult to hear your colleagues... I think that we only would be able to hear wiil be our commander in the training.
The camapaign in  RB2 3d was very nice and immersive.
One more question... can you use parachutes in the last months of the war if you fly with Germans?, no parachutes in allies side
(sorry for my English)

excrimsonvet → 4/25/2009 9:19:34 AM #

Hi there well am i the only one worried about the upcoming release of the game?
    Don't get me wrong for God's sake i really really want to play this game and i don't want to sound pessimistic at any case as i wish the best for the game and its devs.We don't see nowdays games of this type and having a high calibur game like rise off flight is a wish coming alive.
    But isn't it a bit too soon to release the game? I mean the beta testing just took over and i don't think all the information the devs got actually  they had time to implemend or fix in the actual game.
     Also you may remember me by my bubbling about a character animation
system and character/ground units ai.........(And some decent destruction with actual physics on the destroyed units/buildings instead of the model swaping with "destroyed" models and some friendly/enemy chatting while dogfighting).
      
         It seems there is nothing done to improve these obvious flaws/omissions from the game.It is things like this that can decide if this game is going to be a stellar game on all accounts or just a good simulation.
      It was nice watching from the clip that the game seems to have a actual story with cgi graphics....But at the same time i was saddened as
it was obvious they were the low quality make yourself cgi seen in low budgeted games instead using the amazing game engine.-That is lacking the character animation i repeat myself so often and ai....
    Anyway i don't know if any of the actual devs will read these forums or if he does he will think about it but i think its not right having a gem Rise off flight can be and rushing to release it.I know the devs worked for years on end to bring us this game and it is a real pity if they don't give it a couple of more months of developing time to polish it and add the few things it is missing.
     My wish is that someone from the devs read this post and thinks about it for a moment.Polish the game a bit,add these features and then give it for a review at the higher calibur internet sites out there-Eurogamer/ign/gamespot/shacknews.The positive reviews will bring to the game thousands of buyers instead of just doing a early release.

Lav69 → 4/25/2009 10:34:03 AM #

Polish? I thought Neoqb were Russian? Just kidding Excrimsonvet.

Not sure what your on about. How long should it take for cryin-out-loud? And from the video I have watched it looks more than polished to most of us.

heady89 → 4/25/2009 10:58:18 AM #

@excrimsonvet

You're point is rather useless since we've seen no bugs or issues with the game there is really nothing that you can base your arguments on. The beta feedback will most likely be applied in a patch, this has been done several times with game releases.

As for the ground model destruction it really doesn't make a difference between life and death when it comes to a simulator since that's not what its about, it's about aviation not ground destruction even if it adds to the immersion.

Same goes for CGI and story, sure it would add up to a have a scripted SP story with cut scenes and all but this ain't a regular game like Cod or Doom so tbh even without the story the sim can live without any problems, it's not its main focus.

It's main focus is realistic and authentic ww1 aviation combat.

This game havn't been rushed out it's been in development for over more than 3 years so let's just sit back and enjoy the ride, and eventually complain AFTER we've got the product.

Bobb4 → 4/25/2009 11:46:10 AM #

Does nobody learn...?
Empire total war is a classic example of a "too early" game release. Take your time and get it right. Pointless having beta testing for two weeks and then going gold. Low frame rates and other online issues are game killers. And no I am not breaching any NDA's but word gets around fast in a community this small.

MJ → 4/25/2009 12:59:57 PM #

All the best to your team, Russia, and the CIS on this holiday season. I look forward to ROF. Now where is that demo! lol
                                   Do well and be well,
                                                       MJ

JohnnyAce → 4/25/2009 3:16:58 PM #

I think this beta test is being misunderstood.  I'm sure most of the bugs have been worked out.  I think it's more of a load test on the servers to gradually increase the numbers and load on the servers.  They did something similar with iRacing by bringing in more and more people instead of hitting it all at once.  Thats my take on whats happening

Mauloch → 4/25/2009 4:57:25 PM #

I think you're right JohnnyAce.  300 beta testers from 30 countries means 10 testers per country, stands to reason the beta test was server side only.  In Canada here we use Meteric, but we can still use American standards...  I call it American standard because they are the only country in the world using it now.  I still think in miles per hour though!  Smile

MJ → 4/25/2009 5:58:52 PM #

Mauloch,
Thank you for putting up with our American metric phobia! Canada  is a wonderful country. Good to see one of my next door neighbors on the forum.  I also agree with JohnnyAce. The sim looks ready to go gold. All the bet to everyone.
         -MJ

MJ → 4/25/2009 6:00:12 PM #

best and not bet. Well bet if you want to......lol

102nd-YU-Nitro → 4/25/2009 6:15:41 PM #

GO GO GO! Smile

Feuerfalke → 4/25/2009 6:36:24 PM #

JohnnyAce is right. It could be read between the lines that they were testing the game prior to this publicly announced beta. So my guess was, that this huge number of beta-testers is mostly to test multiplayer with a large group with a variety of different pings, PC configs, etc.

And let's not forget that RoF was announced to be constantly expanded by free patches and payware addons.

I also remember a statement from somebody who saw RoF first hand, that the game is much more than it was announced to be. So I don't doubt that there are many features and things implemented, we don't know of so far.

ReligiousZealot → 4/25/2009 6:44:21 PM #

I looks amazing guys! I can't wait to play...bugs or not, I will still support this game because WWI aviation games are few and far between and the more money the devs get, the more likely it is they'll keep patching the game and giving us new "toys"...plus it's nice to have a choice between two great (recent) WWI sims, OFF and RoF.

Looking forward to it, can't wait until I can get my hands on it! :-D

excrimsonvet → 4/25/2009 7:32:18 PM #

Again i don't want to blubber or discredit the game for God's sake...And i agree what we have seen so far is miles ahead what we currently are stuck with.
    But again this is not an excuse to have the game bogged and pushed back by game conventions that are as far as 15 year old and were merrily done because of lack of hardware power.
     The game looks for the most part amazing but when you look at those stiff mechanical character models glued to the vechicle models or environment all the immersion goes up like smoke.Its not impossible to have some motion captured or hand animated characters and add to them basic ai routines.It will take mostly time to animate them properly and write a decent amount of if and case of statements for the ai subrootines.
     Granded in responce to heady89 all these could eventually be added through patches.But even if those things are added what about the actuall missions themselves.Would the devs really spend enough time to rewrite the missions to take advantage of secondary mission objectives taking advantage these features ?
      And as far as story...Yes this is a simulation i agree....But a story is what hookes most people in a game initially and rewards them for giving the game enough time to master its controls.I agree personally and most here are simply graving a decent simulation but remembering games like flying corps,some red baron mods and crimson skies(although not exactly a sim) i cannot let the importance of story slip by...
    It was a relief watching from the video that there would be an actuall story...But come on now i would like it better 1000 times if they made the story using a game engine and having some decent character models animated for them at least...instead we get some circa 1995 cgi.

And again about the destruction on units and buildings....From the video the destroyed units/buildings are horrible and use the 15 year old technique of swaping i described on previous posts....

    In hope a dev may actually read this post......For gods sake this game could bring some light to the fading flight sim genre and bring new
simmers in the genre as long as it stands out.A few month developing could make this game that game.

Catfish → 4/25/2009 8:14:58 PM #

We will see ... biggest problem will be the 100 percent online internet time requirement even for single campaign play. I guess the game will be further developed, but a story ? This is primarily for online playing, what story would you need ?
CF

Feuerfalke → 4/25/2009 8:35:24 PM #

excrimsonve, like in RealLife, you just can't have it all. I'm sorry, but it's just not realistic to have a perfectly sim or product in every single regard. It's just impossible.

You don't have unlimited financial and personal resources. You cannot make a game and keep working on it for 10 years to make it perfect and then expect that the will refund all the money you had to pay for rooms, hardware, personell and production from the last 10 years.

And besides that, you also have to keep in mind that this sim must be able to run on average home PCs and available for a price that people are willing to pay.

So you have to take the consequences and make you priorities. That doesn't please everybody, isn't perfect in every single regard and it leaves flaws and ways to improve. But that's life.

And of course you know that a few more month of development won't add all the details you want.

heady89 → 4/25/2009 8:51:11 PM #

@excrimsone

Read my above post again.
And like Feuerfalke said, it's not possible the game only uses the swap model technique for ground units which ain't a bad thing, i'd understand you're complaint if this was the case with the aircrafts. Besides look at Armed Assault for instance they still use the swap model technique for all their vehicles.

And yet again it's a flight simulation focused on aviation Call of Duty were you'd expect infantry combat and immersion on the ground. Also the system requirements and optimization would go insane if you add physical damage models to all ground units and stuff.

heady89 → 4/25/2009 8:52:27 PM #

*not call of duty
(missed a word there)

Invisiblemoose → 4/26/2009 3:17:06 AM #

Jesus Christ, PLEASE get an actual English speaker to run through your game/manual for typos/grammatical errors. That trailer was painful.

Everything looks like an N64 game -- except the actual in-cockpit sim. Which looks so good I hurt inside wanting it now...

Though I would love to be able to LAN this thing on a few local machines without having to pay a FORTUNE for multiple licenses...

heady89 → 4/26/2009 9:51:35 AM #

It's a combat aviation simulator of ww1.. did you seriously expect Crysis ground graphics?

Seriously think before you post.

bloblast → 4/26/2009 1:27:02 PM #

I am really looking forward to this game. Imo the succes of the game will depend on the flight moddeling, AI and campaign set up. Ground objects look much better then IL-2, for example the artillery and trains. Ground objects are not that important for air combat sims, so it's no use to compare ground objects with games as Call of Duty and Brother in arms.

venomousduck → 4/26/2009 2:20:23 PM #

Great job can hardly wait for the product to come my way.My test is much simplier then most ,I play it if I like it,I dont if I dont.

aircastellon → 4/26/2009 2:31:54 PM #

For me, the most important thing in a flight sim is the CAMPAIGN... campaign in Red Baron should be an example to continuing

Feuerfalke → 4/26/2009 4:32:08 PM #

For me the most important thing is flying online and how the AI integrates into this to simulate larger dogfights with even a few players. And then, of course, it's all about the physics, the damage model and the netcode, IMHO.
Creme de la creme would be a dynamic campaign with generated missions playable via internet - coop or even player against player.

Invisiblemoose → 4/27/2009 1:08:06 AM #

@heady89: Considering the ridiculous system specs this game demands, I don't see why I couldn't expect ground graphics better than MSCFS2. But for sure, I don't care about the ground graphics. I was critiquing the TRAILER, and thought that the gound elements commanded too much of a  presence... Considering how gorgeous the rest of the sim looks.

Thanks for the friendly reply, though.

For the record, I have a Q6600@3.0ghz and a 9800GTX.

ChrisDNT → 4/27/2009 7:20:10 AM #

"Ground objects are not that important for air combat sims..."

I don't agree.

I've often flown over cities or villages in small aircrafts or helicopters and, at the heights where WWI fighters are supposed to fly, it's quite possible to see people walking around in streets or fields.

Feuerfalke → 4/27/2009 9:34:22 AM #

Chris, nobody doubts that you can see people, but as your quote says: They are not IMPORTANT for AIR COMBAT.

I bet even without deadly airborne threads lurking to kill you, you were not forced not even willing to deal and interact with people on the streets below you. So why waste resources for pure eyecandy and cut down simulation for it?

ChrisDNT → 4/27/2009 10:41:04 AM #

I don't agree again.

If it was only for "air combat", two aircrafts models, a sky and a blank landscape would be enough.

I don't know for you, but I dont want to play "air combat" (I'm not a gamer), I want to experience "air combat", as much as the current technology allows it. And this includes a realistic (again, as much as possible) recreation of a complete world. And yes, it includes too some people in the streets or in the villages, or the cities and the villages will look like some ghost towns, what will produce some kind of unrealistic feeling. Of, course, this kind of unrealistic feeling won't impeach you to play the game, "aircombating", but will reduce the feeling of "being there", for the people who want not only to play for points, but also experience the whole thing.


P.S. Best example of what I'm saying, the railway dioramas on which stations, villages, cities, fields always some people or animals, again for producing a better sense of reality.

ChrisDNT → 4/27/2009 10:52:34 AM #

Btw, look at this vid, at 53', do you see the bird in the sky.
Of course, the game will be completely playable without birds in the sky, but how much more realistic, how much more the feeling of "being there" is improved with such details !
Again, it's good to have a great game engine, but DETAILS transform a good game into a great game.

www.clubic.com/...sse-arma-illustration-video.html

heady89 → 4/27/2009 11:12:42 AM #

@ChrisDNT

Of course animals and a living environment adds to the immersion however it's nothing that you would be putting resources to. I agree that maybe some random people could walk the streets and some cars n trucks could drive on the roads however they wouldn't need to be modeled with high polygon and physics.

I still stick to the point that it's not important for Air aviation , but i agree that if it's too quiet it become a bit like Armed Assault were as you've a ghost world with soldiers in it, but then again this is a flight sim so you don't really notice if there's people in the towns or not...

church → 4/27/2009 11:14:45 AM #

All I got to say is wow... From what I have seen the movies and landscape look wonderfull. Sure it would be great to have people walking in the streets dogs barking in the back yard but have you even looked at the system specs as it is?

Feuerfalke → 4/27/2009 11:17:49 AM #

Well, Chris, you answered your own question:

I want to experience "air combat", AS MUCH AS THE CURRENT TECHNOLOGY ALLOWS IT.

That's exactly what you will get.

ChrisDNT → 4/27/2009 11:21:47 AM #

"...however they wouldn't need to be modeled with high polygon and physics."

Exactly. I've already spoken of some 2d sprites, which, carefully done with some scripted movements could do the trick. Hey, remember how good the 2d sprites used in Duke Nukem and Shadow Warrior looked good on a ..... Pentium 133  Wink))

" still stick to the point that it's not important for Air aviation ..."

Again, no  Wink
It would be probably not much important for a jet sim, but for a sim with aircrafts flying at 150-200 kilometers, very often near the ground, THIS is important.

P.S. And for avoiding problems with the gonzo PC laws which probably exist about it, the civilian 2d sprites could be made non destructable.

ChrisDNT → 4/27/2009 11:28:02 AM #

"That's exactly what you will get."
In some months, I will probably have a high-end quadcores, or even a six-cores.
So, let these things be as options in the game settings, case closed.
Especially, when 2d sprites for people or birds silhouettes would be of course very light.

"From what I have seen the movies and landscape look wonderfull."

Me too, I do love how they render the landscape : non-saturated colors (why a flight sim is by nature obliged to be colors über-saturated?) and nice medium-overcasted skies giving very subtle athmospheric lights. (if only these guys would do one day a WWII tank sim!)

PulpzillA → 4/27/2009 11:33:44 AM #

all i can say to chris and all the other moaners, if you dont like what you see dont buy the bloody game! no-one is making you play it. you have freedom of choice.

ChrisDNT → 4/27/2009 11:43:27 AM #

Sorry, but I've always thought that constructive proposals were better than blind and empty fanboyism.

Btw, have a look here, at 1,45', the guys running on the aircraft carrier deck.
Of course, the game will be perfectly playable without them, but how much more realistic the game is WITH them.

www.clubic.com/...-battlestions-pacific-video.html

PulpzillA → 4/27/2009 11:59:19 AM #

but your making ridiculous demands. you would probably be the same person that would complain it cant run on a decent system even if all this eyecandy was included.

ChrisDNT → 4/27/2009 12:20:06 PM #

The problem is that I can't really answer you on this aspect  Wink
But be sure that some 2d sprites and a few birds won't change anything to the whole aspect.
Btw, I don't see what is "ridiculous" about some visible human life around human constructions. In fact, it's the contrary "no human life around human constructions" that would be, in same way, "ridiculous".

Feuerfalke → 4/27/2009 12:23:35 PM #

Well, Chris, it's okay to make proposals, but why do you think they are not in the game? Just to hurt your personal feelings?

Both games you mentioned are pretty nice examples, IMHO. BattlestationsTongacific is a pure shoot em up game with airplanes. No realism, basic physics and plenty of Hollywood explosions aaaaand crew on the ships. If you want that, fine. But then, please don't demand realistic physics and damage modelling, dynamic weather, fuel and energy management, realistic weapons and projectile modelling, decent AI, just to name a few.
And ArmA? If you see a rabbid while playing a soldier is quite a bit a different focus from seeing one from an airplane.

Of course, you can always want more, but you can't always have it. Just look at the recommended settings. It's set to play it at rather high details. With the hardware you mentioned, you may have good average FPS in the larger dogfights, but don't expect that much with hardware available in the next year.
IL2 is still demanding for modern hardware and the game is 11 years old!

heady89 → 4/27/2009 12:32:00 PM #

Well il2 is demanding due to the lack of support for modern hardware equipment, aka Unoptimized but yes it was a very demanding game for many years especially due to the scale and physics.

ChrisDNT → 4/27/2009 12:44:26 PM #

"If you want that, fine..."
Please, don't make me say what I've not said (I never spoke here of arcadish or not games physics, not the debate here). Both videos were shown just to indicate that it's now possible, in a large variety of games styles, to feature realistic elements like people or birds, or any other elements that you see actually in the reality. And I won't see why such elements could not be implemented too in a flight sim (1), and especially in a WWI flight sim, in which aircrafts fly SLOW and LOW (I would of course not ask for people and animals for a Star Wars spaceships combat sim)  Smile))

(1) of course, as an option, game settings are not here for nothing. People who play the game at first for the points could very easily, I imagine, win the few fps's they drastically need to win by not choosing this kind of options.

And I repeat, 2d or even 3d models which have just to make illusion at some hundreds meters are by nature very pc-power "light".

ChrisDNT → 4/27/2009 12:57:41 PM #

Hey, as this game will offer payable downloadable addons, I would even be ready to pay for that, people in the villages, birds in the trees, cows in the fields !  Wink))
And the gamers, the point chasers, those only interested in "air-combating", wouldn't be of course obliged to buy that.

heady89 → 4/27/2009 1:49:30 PM #

I can already tell you now that they won't charge for any such content IF it would be added, all environmental/engine updates will be free so that everyone can play online synchronized however if you want to fly new airplanes you'll have to pay but the system will download them as 3D Models anyway.

PulpzillA → 4/27/2009 1:59:26 PM #

i'm not a hardcore flight simmer, but do you think i will be able to use my xbox360 controller and get reasonable results? i did ok using it on il2!

IcemanCometh → 4/27/2009 2:41:15 PM #

ok please enough of the speculation on whats in the game versus what isnt. how bout a release date for the rest of the world?? will we be able to download on the release day or will we have to wait months?

heady89 → 4/27/2009 5:36:03 PM #

Agree on that though  , feel a bit left out as a non-russian / CIS customer.
Wouldn't wanna lose the faith now , this close to release Smile

migl.sant → 4/27/2009 11:43:15 PM #

I agree with @ChrisDNT! But not for this Rise of Flight, maybe on the next ROF II.  Smile
I hate the grafics on Flight simulator. I dont want to play with photos on the ground. And i think i will love this game because it was made by starting from 0, (with no satelite photos)
But in the future i beleave it will be possible, what ChrisDNT had said.
With farmers runing to catch you, when you land your plane on the field because of the dammage on it. Birds... i like the idea! To make the game more realistic. Its all ideas! Maybe on the next sim. Smile
Right now i want a DATE to the release in Europe! oooh, and a Demo please.  Laughing

Invisiblemoose → 4/28/2009 3:42:58 AM #

@ChrisDNT: I agree completely. Ground detail is an important part of a WWI combat flight sim game. It's not THE most important part, but an important part none the less.

Looking at the minimum requirements, I'm worried that the game is poorly optimized. The flight physics better be phenomenal to justify it -- because that's what's most important anyhow...

Looking forward enormously to the demo. Smile

ChrisDNT → 4/28/2009 7:18:42 AM #

"With farmers runing to catch you..."

I'm not exactly interested in some kind of semi FPS (this is at first an air-air or air-ground combat sim), I don't wish, in this game, that a farmer runs after me or to run after the farmer's daughter  Wink))

I just want that a silhouette of the farmer and his daughter being normally visible, with a light 3d model or even a 2d one, from the low altitudes at which a WWI fighter uses to fly. Just for the imersiveness, the feeling of "being there".

ChrisDNT → 4/28/2009 7:23:56 AM #

I'm quoting myself  Wink))

"with a light 3d model or even a 2d one..."

Do you remember the 3d soldiers running from the trucks in IL-2...... EIGHT years ago ?
If it worked on the Pentium 800 I had at that time, I think it should work too on a quadcore, no ?

Hardy Hawker → 4/28/2009 2:18:02 PM #

I tried to kill them with my wingtip, but my wing broke, and they were still running :-(

Hardy Hawker → 4/28/2009 2:30:47 PM #

Going back to topic of ground details, I just love to dodge bell towers.I´m thrilled when fighting close to ground, forcing the enemy to do all he knows about piloting, or crash, making the hardest kill, the one without shooting. Straffing in the middle of a combat a truck that just happened to be in your sights. Missing by inches a falling aeroplane. Flying few feet over the trenches, remembering by who are we fighting.

And of course, just for the sight Wink

dutch → 4/28/2009 6:52:45 PM #

@Invisiblemoose What minimum requirements, I see only the Recommended system requirements. The old minimum spec's here at the website is removed, so it looks to me, that these spec's are changed and not valid!!!!!

Invisiblemoose → 4/28/2009 10:28:13 PM #

@Dutch: Yeah. Dunno. The only way we'll really know is when we get our hands on a demo...

I'm sure my main rig is plenty capable, but I want to be able to LAN it on a few secondary machines, like my Shuttle SN45G Athlon XP@2.2ghz x850pro box...

IcemanCometh → 4/30/2009 10:59:22 AM #

(fingers crossed) maybe some good news today for the rest of the world awaiting the release??

dutch → 4/30/2009 11:33:06 AM #

@Invisiblemoose, I'm going for the AMD Athlon 64 X2 6400+ / ATI HD4870 combination (In overclocking mode). Did try to contact Nq and Vik, but no reply. Reading some topics on Simhq that this combination should work. I will wait for the first game impressions and confirm for the PC systems. If my PC combination is only working in a "safemode" and there is no or a limited campaign mode then it will be simple; I will not buy it!!!!

excrimsonvet → 5/1/2009 12:56:05 AM #

As i said countless of times before ground detail is very important.As are
character animations.As many other people here gave various examples of various animations.For example birds flying in the sky,animals running in the forrests,people strolling through towns and scattering when you fly your plane close to the ground.The same with the actual pilots and drivers
of the various vechicles and operators of aa and flak guns...
    Many old games had these things.Remember mcs or some il2 mods or the
ultimate example Crimson skies(though not a proper simulation).And the thing is that those details and animation are not only eye candy but also can provide for some exciting sub missions.For example rescue a spy from a moving train,having someone jump from your plane etc....
  Also a campaing with a good story is important as seeing in many old games like flying corps,some red baron mods,crimson skies.
  
Look we can argue this from dawn to sundown but the thing is that we are in 2009.Systems power have increased to incredible levels and there is no excuse to have a game that has inferior graphics and is lacking animations and ai rootines.
  Have you played fs x with the sp 2 and dx10 update? Would you play the game if it looked like rise off flight is now ?
I think not...
The game doesn't need years of additional development.The things i mentione can be incorporated in a matter of a few months only.

BuddyWoof → 5/2/2009 7:14:33 AM #

Yay! Smile

Feuerfalke → 5/4/2009 5:52:58 AM #

"Have you played fs x with the sp 2 and dx10 update? Would you play the game if it looked like rise off flight is now ? "

Yes, I would, because RoF has realistic engines and flight-physics modelled, AI planes that interact with you, flies with you or battles you in the air, reacting on what you do, real ballistics and damage-effects, groundunits interacting with you, attacking you or your enemies and with other ground-forces, a war going on, collideable trees and vegetation, realistic buildings and cities instead of bricks lying on a indefined pixel-carpet, .......

If you fly the game just to look at the deers in the woods, maybe you're looking at the wrong game here. On the other hand, let me know what servers you fly on - while you look down in the woods, I will have some surprises for you coming from above. ;)

trwagner1 → 5/6/2009 8:19:38 AM #

Guys, is there any forum at all, other than using this forum... to ask questions about support?  I have an older system (not that old) but I need to ask some hardware questions.  I need to do a few inexpensive upgrades to get me buy until winter when I can afford a much better system.  So, I just need to ask several technical questions.  Can anyone help?  I really want to get into this game once it goes into the US.

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