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Rise Of Flight
Admin → 6. Februar 2009 08:15

Clouds

Today we with designers considered and discussed clouds in our project. And, off course, we thought about what's done and what else it's necessary to do.

For those of you who has come across  us in a network for the first time, I'll tell you what we dreamt about. We wanted our clouds to be not simply typical scenery necessary for the project, connected with aircraft and the sky. They should be something important, that we imagine when we tell "to fly in clouds". Therefore we created new technologies and searched for new ways. This problem (as well as all in modelling) appeared huge - of course we only managed to come closely to  revelation available for everyone - if he is not too lazy to lift a head.

For admirers of a genre I will add that we also wished to make clouds an object of game. Because of cloud's huge size air fight near to it is the cascade of maneuvers which can hide you from the opponent or help to approach without a notice. We have achieved much, and work on system of weather is ahead which will make the sky even more live, and flight - even more fascinating.




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