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Rise Of Flight
Admin → 16. December 2008 14:30

Why you call it “Beta”?...

Hey there. There was no updates last week on our blog only because our entire team was involved in beta version development. Beta version of our game is all about testing and quality control. But now it’s time to say something. And here it is...


My name is Leonid Cherny, and I am responsible (besides many other duties) for QA and testing of our game in "neoqb" team. 
Today’s topic, proudly announced by me: Testing and quality assurance process for “Rise of flight”.
All QA activities can be sorted into 3 groups. The groups are:

1) Build testing 
2) Completed features verification
And last, but not least…
3) Multiplayer and gameplay stability testing aka Bug Hunt

So, let’s start with the beginning.

Every day, we have a new build and every day we have a several ingame features completed by production team. Several bugs are fixed and some new data implemented. Our main task in QA team at this moment is to compare the data and binary resources with previous build, find the difference, and then, prepare a new, stable, correct and, which is most important, working version of the game. If all this done fine, we have a new version of the game and it comes to testing.

As you can read above, every day we have a new build with new information available inside. We need to verify, if everything works fine and every new feature marked in database as completed is really completed and can be visualized in the game, every bug, marked as fixed is really fixed, and if any new component of the game works as expected. 

Note 1 – every time we plan something new we will fill up the form in our task tracking database, we explain our expectations and requirements regarding the visual part of this feature. This material is being used as a reference at the moment of verification.

If the feature improvement can’t be viewed by QA, the logs are required for this part of the game. Thus logs can be helpful in order to understand if everything works correctly. 
On some stage we are not looking for the bugs, we just compare the results of production team with the requirements and expectations.

When this stage is completed, we come to the most ridiculous part of QA process – which is a bug hunt.
First of all, I would really like to say thanks to our partners at “Revo Solutions”, who provide QA outsource for us. This heroic team is doing a great job. 
Btw, at the current stage of development the bug hunt is focused on (again) 3 things. 

The first important thing is Random map generator. If Loft have some spare time later, he will describe the details. Anyway, testing of RMG is very laborious process and it takes heaps of time and iterations. 

The second important thing is MP game testing. This includes stability tests, out of sync hunt and network load tests. The main problem in MP testing is finding a way to reproduce. Overall in this process there are only 2 main subjects, one of them is finding a WTR and the second is absolutely boring. Image you doing the same things for several days in a row and in the same environment. 

Or try to imagine, you got stock on the same level, even though if you like it, for about 3-4 weeks, 9 hours per day, 5-6 days in a week. Sounds boring, doesn’t it? Anyhow, if we go back to the previous subject, we will find another important and interesting thing in game testing; this thing can be considered as a top priority. While playing, hundreds of elements in any game will interact with each other. This interaction is subject for testing. Let me explain my point. 
In RoF, shooting with aircraft guns will cause certain damage to buildings, enemy aircrafts, vehicles you name it, thus just to make sure that everything works as it should, we are suppose to test every model I’ve mentioned above (including non-destructible units). This also applies to any particular part of the game. 

When I was young and stupid, I had a dream. This dream was about testing games. It looked like a “dream job” to me. I’m playing the games and I’m being paid for it. What else could I dream of? But as I said, I was young and stupid :)

I can ask only for one thing now, after being QA for 9 years – please respect testers work.

Comments

Pierre → 12/16/2008 3:47:41 PM #

Thanks! Keep up the good work.

dutch → 12/16/2008 5:22:02 PM #

Interesting, the word "documentary game" in the interview on AirCombat. I hope this means; a state of the art Campaign mode, better than in RB.
Whooooow I can not wait, relase date still spring/summer 2009 ???? Can you update please

Dave → 12/16/2008 5:35:54 PM #

I have been a game tester in the past - one time working on cell phone games and another time shortly testing a PS2 game called Persona 3.  The best part is just playing through the game the first time, looking for anything unusual.  But like you said, reproducing bugs is the biggest pain!  I guess that's true for any QA job.

But yeah, QA seems to be treated like the bottom of the barrel most of the time.  I guess they're viewed as easily replaceable.  But a GOOD QA tester is NOT easily replaceable!

Any word on the closed beta?  I can't wait to get my hands on it myself Smile

-Dave/FranksValli

stlkrash → 12/16/2008 5:43:53 PM #

Yep I Test also. Hopefully they will open it up a little more in future.  Our 3D studio really wants to see whats what. For the addable content.

UFO → 12/16/2008 8:48:14 PM #

LOL, so true. What a dreamjob.

I remember testing for the Battlefield-Series: Just day after day standing there and shoot things from different angles and record the damage.

Playing games - LOL - never trust the draft-man!

Womenfly2 → 12/17/2008 12:35:26 AM #

I hope they let real life pilots test it for some feedback. I had the chance to fly a Dr.1 and Fokker D.vIII replica with rotary engine, plus a few other vintage airplanes.

This sim sounds like a dream come true!

FlyXwire → 12/17/2008 10:47:44 AM #

Sounds like pretty valuable qualifications to me WF2. Smile

Thunderbolt56 → 12/18/2008 11:28:27 AM #

The apparent progress is very exciting to read about. I agree with Loft (as described in the interview) in that the quality of the sim will "sell" it regardless of limited content at release.

I too have tested (beta tester for a couple well-known RPG's about 7 years ago) and have no desire to do it again. It's thankless and boring and I have utmost respect for anyone that does it well.

UFO → 12/18/2008 3:11:25 PM #

when will Rise of Flight be done and on the market?

UFO → 12/18/2008 5:50:20 PM #

If I read your published information correctly your sim is going to be based on the air battles between USA  and Germany, didn't the air forces of Britain and France pay a part also, certainly longer than the USA?

UFO → 12/18/2008 5:52:17 PM #

My previous message came up as UFO, My name should read Daveebee

BuddyWoof → 12/19/2008 1:56:38 AM #

Beta you say??????  How can I be a beta tester? Smile

UFO → 12/20/2008 1:15:45 PM #

i'm still stupid. i would like to be a beta tester Tong

Captain → 1/4/2009 6:29:52 PM #

Thanks for this insight Leonid!

GARY KIDMAN → 1/23/2009 4:49:38 PM #

new visitor to this site

GARY KIDMAN → 1/23/2009 4:51:05 PM #

NEW VISITOR TO THIS SITE

dhyran → 1/27/2009 7:14:51 AM #

Hi,

it looks amazing, but what about a massive muiltiplayer feature! This Feature will realy drives a lot of players to the Game!

<S>

-adam- → 1/31/2009 8:08:30 AM #

Just wondering if P-factor, Torque and especially Gyroscopic Precession will be modeled in this fantastic looking sim?

Bouch → 2/4/2009 2:09:42 AM #

Give it to us !
We need a RB3 replacement !
But take the time to make it right.
Thanks !!!!!!!!!!!!!!

miodrag → 2/11/2009 3:57:40 PM #

Can we download beta v.

TavenAce → 2/16/2009 6:20:17 AM #

Thanks FlyXwire over @ The Aerodrome
I'm a long time fan of "Knights of the Sky" and have come to discover that I may not need to jury rig a 5 1/4" drive just to run my old EGA/VGA copy.

I've done Beta (NDA) for other titles and interested when you all are ready for Pre-Release testers.

Meanwhile, if you are looking for a quick dogfight fix, come check out the InstantAction website for their Ace of Aces flash version.

Rmack → 2/26/2009 12:13:22 AM #

Will there be a multiplayer mode?  If so, what kind.  How many players, servers, etc.

Game looks awesome.

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