First of all, I want to introduce myself: at office everybody called me Albert, at forums - more often Loft. Choose that is more convenient to you. In general, I want to tell that the system of forums with niсknames is the legalised schizophrenia. Rumor is that in our century it is not a disease but rather a step of evolution: in fact it is simply impossible to have one name in the 2-3-modern worlds. It would be funny if you could write every name you want in the passport at the customs when you enter any country in a world. In relation to the real world - blessed utopia, in relation to the virtual world – just usual thing and widespread granted. The situation is compounded by the world plot that name in every environment (the address) must be unique. I mean, if someone before you comes to the country and called as Men, you can’t select the same name, and customs system offers you the unpleasant, but anonymous options Men10, Men1979.
Meeting person with such name at the provincial station of a district local net, keep in mind: he is passing or briefly comes to relatives. Autochthons have a «unique» names (for example, Super Men) - they «bought a plot here» back to the «pre-alfa test» (before the big bang in terms of cosmology). But even in this chaos is already emerging «old» tradition, which is important, not brought from outside, but born by the societies, its own rules. As example - the name of admin. Admin is ubiquitous, it is Adam in online universes, from him and the first curve «design», and stupid Images interface additions to the post were born, in general – everything in bound of the local network name.
On large portals it is a post which is elected or appointed from the real world, on small - the extreme form of a monarchy. Even on network «cemeteries», resources that have not been updated for years, can be found admin in lunar night. In general, process of colonization of a network is very interesting, ambiguous, branching, but in this process the real world is always guessed. To tell-the-truth I can’t tell what on what does influence nowadays.
I will return to subject. In project ROF I participate in a role of the producer. In simply speaking, «I keep the big seal» and in case of creative disputes I decide, who is right from opponents. Therefore I quite fairly can be abused, if the project disappoints you, and to praise – if it will be pleasant.
Here is a proportion I "want" in relation to I "can" as 2 to 1, in which I exist. My "want" is based on imagination and constant studying of all connected with computer games, and my "can" - on work of a great number of companions. And as a whole my global task as a producer is parity reduction to ideal 2 to 2. Well or, if it won’t turn out, to neutral and to the most widespread 1 to 1.
Now I am introduced and it will be already civil to get onto the news of project.
The most good news is the fact of the ending of work on a graphic part of the project. It seems to me that this work turned out quite a whole and, hopefully, interesting. From this point on efforts of artists in it will already add last elements. On the artistic point of view f a small refinement of clouds, edit lighting, depending on time of day, a correction of some textures of objects to the terms of HDR lighting are waiting for us. Work on game objects is continued, a model of damage to buildings is setting up, texture rail and ground transportation, models and cockpit are drawing. Refactoring of FX effects is going, thanks to the efforts of programmers, artists were able to make them more interesting. . Much work is being done on the network game. There has already begun testing, but errors are still a lot and to say something specific is early. Import GUI in the project is begun, work on the generator of missions for "the Open-cast mine" mode is going at the full speed, is trained in AI. There is adjustment setting flight and technical characteristics of planes. All these elements are very interesting and we will necessarily tell about them in detail in following posts.
In a today's post I will separately stop on a graphic element "Grass". This subject is much not unequivocal and always causes disputes. On the one hand, «Why grass in the aviation game, where the more time we spend at a height at which it is not visible is needed?» With another - «game about aviation - this is not the only game about airplanes, how realistic it was not modeled himself aircraft, the small details of peace, the environment, make us believe what is happening». I hold the second opinion. And the programmers always severely concerning any graphic ideas because of their gluttony in FPS, have treated this element favorably enough. The implementation was entrusted to Andrei Kiselev. In the view of the entire team, he coped with the task very well. Now the objects will not stand in the «table», and the appearance of an aircraft or a tank on the Earth's surface has become even more persuasive. Successful implementation of this element has enabled us to maintain productivity, winning in Entertainment. Now everything is in the hands of artists who have a task t of improving the appearance of grass. In the future we plan to «cut» in the grass «paths» and «roads» and may be use different types of herbs to surfaces.
That’s all. Thanks to everybody very much for your interest in the project. Keep watching for the project, we won’t leave you without information.