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Rise Of Flight
Admin → 29. September 2008 10:07

Damage model

Welcome to all who has opened this page! The reason you are here is not only a great interest for a tremendous beauty of the scenery and outstanding sound of our game, but also the meaning of everything that is going to happen in front of you while playing. As far as you have a keen interest to knowledge it is a pleasure for me to introduce you «the structure of our world». From my side I will make some small notes in this section in order to help you to understand how things really work in our game. You will probably agree with me that the coolest thing in any flight sim is a model of aircraft damages. 
The model of damages of «Rise of Flight» aircrafts is not trivial. First of all a construction of each plane is divided into considerable amount of parts (for example, Fokker D7 consists of 27 elements). Each of these elements has unique features, i.e. it is presented by its own weight, dimensions, aerodynamics and many other characteristics. Different elements and parts are combined into a single aircraft, these elements are subordinated to the general laws of «dynamics of systems in firm bodies of variable structure» (now this sounds really tough, but believe me, it's not that hard once you familiar with a computer code). Basically the picture of plane is just a number of various characteristics combined into a single whole. As a result our plane has identical features with the real prototype which used to fly in the sky over Metz about 90 years ago. Due to the difference of weight the flight path will change when any part of our plane, for example, a wing piece is damaged. The same rules apply when the player changes his flight direction and air streams passing through the plane varies. We can easily say that this is authentic modeling of collision consequences. Moreover, the piece which has come off the plane continues to fall down with the account of unique features of this broken piece according to laws of physics! 
You may ask why it is so complex!? For example, if you have lost half of your wing it is easier to deduct the elevating force, aerodynamic resistance and weight like in most games?! Probably, if we haven't decided to develop our WW I flight sim it would be the most simple and reliable way to model all damages.
Aircraft damage but not the loss of separate parts was the main aviation characteristics of the beginning of that century. How could we miss all this action, these «cinema features», and the head collision of two planes on the screen?! Such fantastic approach has allowed us to imitate all possible options of an airplane collision: heaps of parts remains on the ground after somersault or a cracked wing which is about to fall of your aircraft because of an air stream or a smashed into tens of parts body under an influence of a blast wave. I should mention a flexible model of damages which is required in order to project numerous types of unique features of different aircrafts. The durability or breaking point of each and every plane is literally calculated according to a situation and your aircraft behavior depends on damages received earlier (i.e. bullet that hit your power element) and every element has its own "endurance". The system simulates so-called «the postponed refusals» when, for example, the wing breaks off not after hit but at any time after your maneuver. 
Certainly there are plenty of things that we can talk about: engine parts, body, propellers and many more. But I think we will discussthis stuff in future.


Comments

iBART → 9/29/2008 1:47:33 PM #

cool guys. i have been waiting for this game for years. me and my squad are going to buy it in bulk Laughing

puffalott → 9/29/2008 2:20:47 PM #

when can we get some more pics :]

JG52Uther → 9/29/2008 2:48:27 PM #

Fantastic!

FlyXwire → 9/29/2008 3:43:24 PM #

Flak hits ought to look amazing (as long as they happen to someone else). Tong

BadAim → 9/29/2008 5:37:01 PM #

I wonder how many virtual deaths will be caused by us ogling someone elses demise? LOL

Pierre → 9/29/2008 6:38:40 PM #

Very promising!

leitmotiv → 9/29/2008 6:54:52 PM #

Excellent

J18_Weed → 9/29/2008 7:28:29 PM #

Looking fwd to it .

arthursmedley → 9/29/2008 9:23:59 PM #

Bring it all on!

lubcke → 9/30/2008 1:23:43 AM #

what is the date of the next blog?

Bugs-In-Teeth → 9/30/2008 5:28:15 AM #

Very good info! How about damage of other objects ? Straffing of vehicles and men.  Do they seek cover?  Can we see other ground objects in game.  Any horses? Etc...

Dave → 9/30/2008 5:33:18 AM #

Yes, there seems to be horses!  Smile

wwiaircombat.com/.../displayimage.php

Womenfly2 → 10/1/2008 1:00:28 AM #

Just read about the DM Physics about ... WOW!

Bugs-In-Teeth → 10/1/2008 2:42:24 AM #

Dave ...thanks for the link.  Hoping for realistic ground movement objects to add to immersion.  men,traffic,horses, equip, rail all moving about.

DKoor → 10/1/2008 4:50:19 PM #

Ahahaaa... who need sow when we can have rof?
Seriously, I look forward to this game more than BoB Storm of War.
WW1 planes are special.

BuddyWoof → 10/3/2008 2:12:38 AM #

Just reading about the physics engine gives me goosebumps!

9N/209RAF → 10/3/2008 2:52:04 AM #

<Quote>BadAim: I wonder how many virtual deaths will be caused by us ogling someone elses demise? <Unquote>

I'm sure we will all want to watch our first victory all the way down .... the last mistake of so many!
The description of the damage model has me salivating!

Hasso → 10/3/2008 8:45:49 AM #

good

Willi Von Klugerman → 10/4/2008 9:11:23 PM #

This is great stuff!!The level of detail to make this game.I wonder if you can turn off the engine to put out a fire like in RB3D?

FlyXwire → 10/5/2008 12:07:55 PM #

And all along I thought the idea was to be better than Red Baron. Tong

US95 Gabi → 10/6/2008 4:15:33 PM #

Hey FlyXwire, you're right to joke on it; but if you fly online and participate in at least one event in Red Baron, man, the game can 'suck you in' so much that at work you just browse forums and print maps for the next event Smile

[And then RL comes and takes its revenge.]

Von Doom → 10/6/2008 6:09:51 PM #

Releasedate?

FlyXwire → 10/6/2008 9:52:55 PM #

US95 Gabi,

All I want to know is if staunch Red Baron fans will be able to easily make the change to ROF?

I have always seen sims as tools, but some see them in almost romantic terms, based on their long-time experiences and familiarity with them.  So again, I wonder how readily Red Baron players will be able to embrace this new sim?

US95 Gabi → 10/7/2008 6:04:47 AM #

FlyX, most of them moved to IL2 a long time ago, and some of them discovered IL2 just recently. From what i see, most of the RB or ex-RB players with good computers (or money to spare for a new one) will move over, sooner or later. I think that the IL2 players that played RB before are the 'perfect target' to buy ROF.

Of course some of the best RB modders will be the last to move on. Motivations are mainly: quite a big number of planes (with mods such as WFP), gameplay, historical FM, game familiarity and of course effort put into something makes you love that something Smile

dutch → 10/7/2008 8:01:53 PM #

Looks to me a nice game. Yep still playing RB, love WW1 airplanes. Have a lot of WW1 and WW2 flight sims also IL-2. I hope graphics will be better than in IL-1946.

WHEN, RELEASE DATE PLEASE  

Dutch

drover → 10/8/2008 4:18:53 AM #

Hi iwant to know the release date of the game please.
I can't wait to buy it.

Willi Von Klugerman → 10/8/2008 6:30:51 PM #

There are things in ROF that RB3D didn't.Like operational Locomotives,convoys,Sopwith Dolphin,splintered trees,shell fire,AA trucks firing at you,ect.

An.Petrovich → 10/9/2008 10:41:18 AM #

Hi everybody and great thanks for your interest and posts here! I'm sorry, I don't understand (and speak) English as well (the translation of this article from Russian isn't mine), but I'll try to answer if it possible to me. Smile Btw, our team remeber RB3D of course, and we like to keep the same traditions and vein of gameplay (I hope some things would be success). However, we'll work hard for your pleasure, I promise it. Smile Many thanks again and see u later! Smile

Hasso → 10/9/2008 11:22:07 AM #

In Engl.:
Graphics are not everything. If the game can RB3D and how the community has a few editors, it has a good chance. Unfortunately, I have always been a lot of other Fly Sim's heard and seen great graphics. Scrap everything, I'm always back to RB3D. Even if it is an old game, it has until now no successor!
In German:
Grafik ist nicht Alles. Wenn das Game das kann wie RB3D und die Community einige Editoren hat, hat es gute Chancen. Leider hab ich schon viel immer von anderen Fly Sim´s  gehört und toll Grafiken gesehen. Alles Schrott, ich bin immer wieder zurück zu RB3D. Auch wenn es ein altes Spiel ist, hat es bis heute keinen Nachfolger!
And for better understanding:
Графика не все. Если игра может RB3D и как община имеет несколько редакторов, он имеет хороший шанс. К сожалению, я всегда было много других Fly Сим в слышали и видели великий графики. Металлолом все, я всегда к RB3D. Даже если это старая игра, она до сих пор не преемник!

Willi Von Klugerman → 10/10/2008 12:34:09 AM #

I have formed what will be ROF's first online Jasta.I call it "Jasta Klugermann".Sofar,I only have two members,me and Albatros Ace.So if your interested in joining,tell us,and you will be a member.Though you have to join the Aerodrome forum in order for us to add you to our roster.Fight on Fly on!!

Albatros_Ace → 10/14/2008 3:19:47 AM #

not sure where to put this but anyways...
How will the rotary engine aircraft differ from the other aircraft(the flight model/physics)?

An.Petrovich → 10/14/2008 8:46:22 AM #

Of course, rotary engine aircrafts will differ from in-line engine aircrafts in RoF. For example, Nieuport 28 (Gnome 9N rotary engine) have no hand throttle, so pilot set thrust by ignition interruption switch (4 modes). Also rotary engine gives more gyroscopic torque than in-line engine, and aircraft more difficult in maneuvers. Moreover, rotary engine has less power in hight altitude than in-line engine. And many other diffs...

VMFA Blaze → 10/15/2008 3:55:47 PM #

An. I'm familiar with your outstanding work as I had been a fan on Flanker and Lock On for several years.
I must say that your flight and damage models have brought new life to that old and somewhat scripted engine.
Iwas very impressed with your body of work in Flaming Cliffs.
Latley I have become disinterested with flight sims but I will certainly buy this one once its released.
Keep up the good work!!!

drafting → 10/16/2008 3:58:00 PM #

Wow, it's great to see you guys up running...  I was very sad when Knights of the Sky fell off the radar, and here you are again!

Everything I've seen from RoF looks like it's raising the bar for flight sims (damage model, aerodynamics, graphics, etc), and after piloting a glider in real life, the new 'Gameplay video from Leipzig GameCon 2008' movie looks, sounds, and feels like the real thing!

I'll definitely be there on day one.

Albatros ace → 10/16/2008 10:32:50 PM #

the rotary sounds good not many games have done that before....

.... unless they've given the ailerons more pull which still just isn't right

Willi Von Klugerman → 10/16/2008 11:23:53 PM #

I can't wait to tackle with the Gothas in this game.In RB3D they were very dangerous to attack.I bet they are even more deadly to dogfight in ROF.BTW,how many colors are there to choose from in ROF?And an option to change the colors for diagonal stripes(I really want to fly a blue and white striped DVII)

J5_Baumer → 10/17/2008 1:14:54 PM #

Velly interesting...

migl.sant → 10/20/2008 11:04:31 PM #

I want to know the release date of the game pleeeeeeeeease!!! I play IL-2 but im waiting for this game for so long... I buy TrackIR to play it.
My system is:
Intel core duo E8500 3.16Ghs
3Gb RAM
Nvidia Geforce 8600GT 512MB
Saitek X52
and Audio FX 5.1 Force Feedback Headphones
I hope i can use them online even if we are on WW-I. In that time we dont have radio communications.
Can i play it in full resolution with my system?????
More pictures of damage models please.
Sorry my english but im portuguese. Smile

Dark_4ces → 10/21/2008 6:07:30 AM #

Great stuff.. Hope some day the big waiting for a new WWI-Sim will be over!

Sandbag → 10/22/2008 4:41:09 PM #

Cant wait for this game.  Been tracking it for so long.  I play IL2 just now and Silent Hunter4.  Will be buying Over Flanders Fields until this comes out.

Sandbag → 10/22/2008 4:42:48 PM #

Cant wait to shoot down those Hun Jasta's.
Tally Ho!

XP 64 bit and drivers → 10/22/2008 6:53:47 PM #

Dear All,
           I am just about to do a computer upgrade and my son who is doing it has asked me if there is anyone who is testing this game on 64 bit and are there any driver problems with regard to game, joystick (MSFF2) and rudder pedals (CH). If there are I will probably tell him not to bother unless it is not too difficult.
Best regards,
Pike

US95 Gabi → 10/23/2008 12:25:51 AM #

Pike, what do you mean "not to bother" ? You are not yet upgrading to 64 bit, you don't say what do you mean by that (64 bit processor, 64 bit XP or 64 bit Vista), but you imply you won't buy the game because of that? A 64 bit processor will accept a 32 bit operating system, be it Vista or XP, so THAT won't be a problem. Xp on 64 bit is a failure from a driver point of view for almost ANY software. You would want Vista on 64 bits probably only if you have more than 4 GB of RAM. Drivers for your intended OS for joystick or pedals have nothing to do with the game, but with your manufacturer support.

I like the OFF team, but i don't like some of the OFF buyers/forumists - they try to throw mud in very persuasive ways on another sims. And personally i'm tired of this.

Pike → 10/23/2008 8:19:21 AM #

No no not at all Gabi......I am upgrading in preparation for this game, but the 64 bit XP was my son's idea and he thought if he did it now that would give my computer more speed. After christmas I will add another graphics card and that should be OK for the forseeable future. I was just asking if it was worth doing at this time.
Best regards,
Pike.

US95 Gabi → 10/23/2008 8:52:53 AM #

Sorry for being harsh then. From what i've heard, the big problem with XP 64bit is driver support. Games written for 32 bit should run on this OS, some say slower, other say faster. But most important IMHO is to take each of your hardware component and look on the manufacturer's sites for XP 64bit drivers. You will get significant speed only for programs compiled for the 64bit platform. So the question may be - Will ROF also have a 64bit executable? Smile Regards! Gabi/Laser

Donzi → 4/4/2009 10:55:53 PM #

AWESOME

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