weptalo → 27. November 2013 12:35
After a long break between updates we present you a new WWI era aircraft. This time it is Sopwith Strutter 1 1/2. Of course it was the age of brilliant machinery masterpieces: some of them have already received a virtual copy in the game, others still remain as ideas and beautiful plans. The Strutter 1 1/2 has stayed as just an idea for quite a long time even though we saw its live prototype several years ago, at the Le Bourget workrooms in 2009.
This machine is often called one of the symbols of the era. And it is unique and legendary indeed. The Strutter turned out to be a very successful model that was manufactured far not only in Britain, but later gave birth to a whole generation of Sopwith planes sharing some of the original unchanged elements.
It took its name from the arrangement of the upper wing center section - "one-and-a-half" (long and short). There also was an air brake that was used to significantly decrease the runway needed for take-off. This outstanding two-seater saw service to the end of the war (serving for the French air force and took part in battles against German fighter groups. It also used to take off from the top of naval guns - a in word it left a bright trail in the history of aviation. We are proud to present this plane to you.
Thanks to everyone who made its creation possible by placing pre-orders. Without your help the machine would have probably remained only as blueprints.
The Strutter is now almost ready. We are doing some fine tuning before giving it to your computers. The plane will be released by the end of December 2013.
Check out the screenshots below.
Winter is coming, and another year of virtual aerial battles and brilliant triumphs is rapidly coming to the end. We believe this is the perfect time to prepare for the Christmas season and grab some excellent gifts. So to kick-off the Holiday season we are launching big week-long sale!
From November 27th till December 4th you will be able to purchase ANY Rise of Flight product with a 50% discount! Be it a item that you have been wanting to have or a present for a friend - all released planes, weapon and field mods, personalization packs and maps - everything goes at half-price!
Open the Store section and check out the discounts.
Also, we wish to say Happy Thanksgiving to our American customers!
Finally, 777 Studios and 1C Game Studios are excited to announce the coming Rise of Flight Gladiators 4v4 International Duel Championship for 2013.
Gladiators tournaments for virtual pilots have been held since 2009, but this is the first time ever it is going to be held featuring Rise of Flight.
Gladiators 4v4 is a special kind of flight sim cyber-sporting event that in some ways is similar to elite sport team challenges. Participants take part in individual duels, pair duels and squad vs. squad battles. The tournament will give players a chance to show their combat and tactical skills as virtual WWI pilots.
The tournament rules are specially designed to boost the suspense and makes pilots fight to the last bullet and the last drop of fuel. Victory will demand maximum concentration and the will to win.
Click HERE to learn more about the up-coming tourney.
LOFT → 27. August 2013 04:59
It's been a while since I wrote a new blog note. I enjoyed returning to this era, to this war, and making news for you. We've finished version 1.31 of Rise of Flight.
Work on the version particularly designed for Steam is still in progress, so we decided not to waste time and bring the new version to you as soon as possible. The central part of the update is, of course, the new plane. You talked a lot about it, you asked for it, then you started pre-ordering it, and finally we release this aircraft - F.E.2b.
The early British bomber, fighter and a recon biplane. No synchronizer installed, so the gunner was placed in front of the pilot. Pusher scheme provides brilliant field of view in the front hemisphere, and mobile machinegun turret allows to cover both front and back aiming above the wing. The aircraft is easily controlled, it's sensitive on the stick, so the flight is a real pleasure. It's only drawback is low speed, which deprived the plane form its potential popularity during WWI. Anyway we enjoyed making it and we hope this model will become a wonderful addition to your collection of early aircraft widely used in multiplayer events and in career mode.
Also releasing this new version we present you the first gift from the IL-2: BOS project. We managed to optimize the loading procedures for in-game objects and modules and applied it to ROF. Thus, loading from the start and to the main menu screen has been decreased by more than 10 times. We hope that it's just the first step in discovering and applying new knowledge and technologies into both projects , and a whole lot of new bright ideas are awaiting.
We wish you the best of luck mastering this new aircraft, we also are very grateful to everyone who pre-ordered F.E.2b and made it possible to give this plane a life in Rise of Flight and on players' screens.
For details about the update please visit our FORUM.
Rise of Flight team
weptalo → 3. July 2013 14:05
2013 has brought us both excitement and tons of hard work on so many fronts. Earlier this year we celebrated the 4th birthday of Rise of Flight - a significant age for a game and an important date for us as developers. Before that, in March a whole new Channel map was released to expand gameplay options and bring a bigger WWI aviation experience to our beloved fans. And we continue to squash bugs, build more airplanes, work on special projects and of course work on our WWII title Battle of Stalingrad. Now we're preparing to launch ROF on Steam and we consider this as another valuable milestone of product's lifetime. But before ROF is launched on Steam we can't forget about all of our current users who have brought us this far so we'd like to have a small celebration - a massive summer sale!
Everything is on sale! You'll find Aircraft, Weapon Mods, Field Mods, St. Mihiel Campaign, Personal Pilot Packs and even the Channel Map are all on sale for approx. 50% off their original price. The sale runs July 3rd through July 8th. Be sure to take advantage of this chance to fill up your collection with the items you always wanted at a cheaper price. The Big summer sale starts now!
Enjoy the sale at RiseofFlight.com!
Join us and find out what it takes to be a real ace!
weptalo → 25. June 2013 08:28
It is now time to officially congratulate the 6 winners of our RoF: Channel Battles Edition - Steam Release Trailer contest and to announce which video will be featured on game's Steam page!
Without further delay, here are your winners:
There were only two weeks for you to film and edit a video, however 25 entries came from all over the world! We know it can be a time consuming activity and we appreciate all your efforts. The videos were watched and ranked by the development team over the past 2 days, and we had a great time enjoying your short films.
The top three videos have been posted to our YouTube channel and can be found here. We will be adding 3 more top videos to our YouTube channel in the days ahead. Please take the time to view these videos as the authors spent a lot of time and effort creating them.
1st Place – Barfly aka Fokker70 and his friend Wiley ($1000 and ROF: CBE in Steam). And this trailer gets featured on the Rise of Flight Steam page!
2nd Place – ruNike ($500 and ROF: CBE in Steam). This trailer has solid chances to be added to game's Steam page in the future as well!
3rd Place – Ph0b0s ($250 and ROF: CBE in Steam)
4th place - Dany Gee (ROF: CBE in Steam)
5th place - N8playsgames (ROF: CBE in Steam)
6th place - Requiem (ROF: CBE in Steam)
CONGRATULATIONS, pilots! Your hard work has paid off and we appreciate your creativity and helping to showcase Rise of Flight and Channel Battles Edition particularly.
Again, there were many videos that looked and sounded great. It was not an easy decision to pick the winners. To those that didn’t win also say thank you!
Rise of Flight team.
weptalo → 21. June 2013 11:00
As you know, in Rise of Flight we pay a lot of attention to the most important aspect of all war games - history. From accurately modeled aircraft, locations, squadrons and air battles, we follow one guiding principle - trying to tell an amazing story while providing you with the most realistic and immersive gameplay possible.
To thank you for your appreciation of our efforts we've prepared several special sales for this summer. We hope they will allow you to get a better feeling of WWI history and expand your hangar with some of the most notable aircraft of the period.
WWI brought us the very first aces in history of aviation. They truly were knights of the sky, fighting both for their fatherland, their own honor, for freedom and sometimes for their rightful place amongst the world's best pilots. To them our last event is devoted.
2nd Lieutenant John Ingles Gilmour, was a Sopwith Camel pilot was born on June 28, 1896. Having graduated from Farnborough on 17 March 1916, he joined the war later that year. As an outstanding fighter pilot, John Gilmour was soon renowned for his consistent dash and great fearlessness and decorated accordingly. His Distinguished Service Order stated:
“He is a most inspiriting patrol leader who has destroyed twenty-three enemy aircraft, and shot down eight others out of control. While leading an offensive patrol he shot down one enemy biplane in flames and drove down a second. A short time afterwards he, with four others, attacked about forty enemy scouts. He himself destroyed one in the air, drove another out of control and a third in flames, successfully accounting for five enemy machines in one day”.
The Sopwith Camel is the British fighter that brought Gilmour 36 out of 39 victories in aerial combat.
And to celebrate the ace's birthday we start a special discount week from June 22nd till June 28th which means that:
Sopwith Camel's price goes down to $1.99
for everyone who orders it during the week.
Join us and find out what it takes to be a real ace!
LOFT → 11. June 2013 16:22
With the upcoming release of Rise of Flight on Steam, we are preparing to present the game to a new audience and new WWI virtual pilots. And who’s better to tell new potential pilots about the fun ROF offers than you our dear players and most dedicated flight simulation fans! Together we've been through a lot in the past four years and you've always been an essential part of the project. That's why we entrust you to make an introduction video for Rise of Flight: Channel Battles Edition on Steam. We have seen many great videos created by ROF players on YouTube and in past contests, but it's time for an updated video and we ask you to show us your best and write your name in the history of the game.
Here’s how it works:
- Deadline - Submit an original ROF Steam Release Trailer by 11:59 PM PST on June 23, 2013. Please provide a link for download or a private YouTube link or other private viewing venue on the web. Send it to firstname.lastname@example.org with the subject 2013 ROF Steam Release Trailer. Keep you original movie file! We’ll need it!
- Length - It must not be longer than 40 seconds. Not including the intro and ending bumpers. See below.
- Format - Entry format must be .WMV or .MP4 and be less than 300mb in size.
- Resolution - The final cut should be in 720P resolution (1080P is recommended) and 16:9 or 16:10 aspect ratio.
- Music - We kindly ask you to use the soundtrack that can be downloaded from here: http://db.tt/TBqULhGy
Note: if you use Track 2, please, put this link into the video's description on YouTube: www.apmmusic.com
- Sound Effects – Voice-overs are allowed , but must be appropriate, non-offensive language and in English. All other sound should be from the game itself.
- Special Effects – All game-play action should be original in-game graphics with no post processing of your own applied unless applied as a scene transition or fade-in or fade-out effect.
- Skins – Please only use stock skins found in the Official Skin Pack.
- The text that we ask you to show on screen in the video is as follows. Please follow this order.
- The most realistic WWI air combat simulation ever!
- Get up close and personal in intense dogfight action...
- Multiplayer, Single Player, Campaigns and Career modes...
- Fighters, Bombers, Recon and Artillery Spotting...
- Do you have the courage and the skills to survive?
- Do you have what it takes to be called…ACE!
- Take off and find out!
- All videos must include the following intro and ending video bumpers found here.
- The intro bumper includes the standard E 10+ ESRB visual and audio warning, the 1CGS and 777 Studios logos. Please place at the beginning of your video.
- The ending bumper includes the ROF logo, s link to the ROF website, a message about Steam and a legal notice. Please place at the end of your video.
1st Place - $1,000 USD + the winning video gets featured on the Rise of Flight Steam page! + Steam version of ROF
2nd Place - $500 + Steam version of ROF
3rd Place - $250 + Steam version of ROF
Honorable mention 1 – Steam version of ROF
Honorable mention 2 – Steam version of ROF
Honorable mention 3 – Steam version of ROF
The judges will be the ROF Development Team members and Senior Management. The winners will be announced on June 25, 2013 on the Rise of Flight website.
By submitting your trailer you grant the Owners of Rise of Flight an irrevocable license to use your work in its entirety or in part for marketing purposes on www.riseofflight.com or any affiliated website or retail websites that sell ROF.
We can’t wait to see your videos!
The ROF Team wishes you Good Luck!
LOFT → 23. May 2013 16:18
Hello Dear Friends!
It is now 15 days into the fifth year of our friendship with you. On May 7, 2013 the Rise of Light project celebrated its fourth anniversary on the market. It is impossible to describe everything we have experiences together - all the ups, downs, searches, successes and difficulties that have happened on this long journey. Over the years a lot has changed in the project and we, like the most modern projects, produce several versions each year. You really taught us a lot during this time and we thank you for that. Thank you for being such a great group and professional team in this genre. In celebration of ROF’s 4th Anniversary we are launching a special sale from 26th to 31st of May in our store!
As always, we are working on new aircraft for you, which we mentioned earlier this year. Today we are proud to present you the Sopwith Strutter 1 ½ which is available for pre-order in the ROF Store. Like you, we also wanted to see this aircraft appear in Rise of Flight. It will probably be one of the best ones ever, because we are using all the experience that we have accumulated on exterior work of other aircraft, as well as our work on other flight models. It will be a nice addition to the Sopwith family and fill a big gap in the plane-set.
We are also working on our second big project, a continuation of the legendary series - IL-2 Sturmovik: Battle of Stalingrad. This is a very exciting and, of course, very difficult project for us. We received the chance to work on it thanks to our work on Rise of Flight, and of course, your trust. Who knew that your early decision to trust in our team would lead to this opportunity? We appreciate your continued support! In other Sturmovik news, we have added some new graphics technology in the new project and we are trying to make it in such a way that some of them can also be included in a future version of ROF. This takes time though, so we appreciate your patience.
We also look forward to more active work on the part of the community while we are busy on other fronts. A lot of interesting work has been done over the years by modders and sometimes it is possibly as good as we could have done on our own. Now we want to further assist those who are willing not only to use the project, but also create something new for it. We can assist in the realization of your ideas both technically and financially if you are motivated, so you can focus on it with maximum results.
One of the first steps in this direction is the official site opening of the ROFMODS website. http://www.rofmods.com/en/
We will begin to collect all the good modifications of ROF and offer them to you. And of course, we hope to see your new works there.
And finally, we began collecting the first information on the operation of the new statistics system during the past month. We collected and processed virtually every flight by each pilot made on each server during this time. There was a massive amount of data and we are pleased that the system has proved resilient. We have made some initial modifications, but some of them will require a restart of the entire system which we are preparing to. We will also make a number of changes to the terms and conditions, as the test period showed us the places where the system needs some improved logic. In addition to internal changes, we will also make a number of external changes that will help you to see more interesting sections of the data. This will give users an opportunity to not only see the leaders who do a lot, but also those who fly better.
Now we go back to work to continue to delight you with new achievements.
LOFT → 16. April 2013 16:07
Today it is our pleasure to give you version 1.30b which contains several quick bug fixes identified by the community, but more importantly it launches our new Leaderboard technology (http://stats.riseofflight.com/en/) with a bit of a makeover to the ROF website. Flight-simmers and gamers in general are quite competitive and we always believed it would be fun to be able to see who the Top Guns in ROF are and also be able to track your own improvement. This new system will also be helpful to our Battle of Stalingrad development.
Our new stats system is designed to give users a more comprehensive overview of a player’s ability and preferences. Our old system was based mostly on points and many users did not like that. So our new system is not totally based on points, but it tracks all types of metrics such as what types of targets you like, what planes you fly and how many sorties you have flown etc. You can sort these categories and see who in your mind qualifies as the best combat pilot. Also, to level the playing field, we have used the difficulty settings to form either a “Standart” or “Expert” preset. Each act as a sort of a “League” for users and server operators to adhere to if you want the stats to count on the Leaderboard. The goal of this new system is to offer something better and give users a way to evaluate your competition and your own skills in a fun and interesting way. Remember that the stats are attached to each User Profile you have created for your account. You may want to have one profile for Expert servers and one for Normal servers.
As with any new system there will probably be some bugs and issues we need to look at. This launch of the Leaderboard is a bit of a public experiment to see what works and what doesn’t. We ask that users post their findings on the forum in the designated place and we will evaluate your findings over the coming weeks. Please keep your comments civil, polite and respectful at all times. We will first turn on the MP statistics and then in a few weeks activate the Career statistics. After we go through a testing and evaluation phase and everything seems to work properly, we will reset the system and everyone can start fresh.
We have also completed a slight update of the ROF website to modernize it a bit, but still retain all important information for users. We hope you like the new look.
LOFT → 24. March 2013 23:57
The time has come to give you the version we have been working hard on the last few months. These were important and difficult months for us, we have experienced the increased load of the whole development BOS + ROF. You have expressed your concerns at the forum and we discussed it in our workplace. We have overcome all difficulties and the version will be released at the scheduled time.
First of all, you can expect to see new aircraft in this version. As you have known, you will have the opportunity to fly the Halberstadt D.II and Roland C.IIa if you have already purchased it. Thanks to all who have made pre-orders of these planes and helped us to do our job quickly by attracting additional resources. Those who will buy the plane once released, should be grateful to the folks that pre-ordered it as well as the guys who worked on these models directly. We hope these planes will give you many hours of fun flying. Also, you may now pre-order for our next new plane in our store, the F.E.2B. We have already started to work on it. With your help we will replace it’s black silhouette on our site with the finished model for your hangar.
Speaking of the Career mode, we have heard that several British squadrons flew the French Nieuport 17. We have heard the same information from those who have arranged various historical events in the multiplayer. We decided to go forward and add a third plane to this version, the British version of the Nieuport 17. The differences between these machines is not very significant, but fundamental. The British version of the aircraft was slightly lighter and had a different main weapon. Now historical justice is restored. All those who have already had the French version of Nieuport 17 in their hangars will get the British version for free, as a gift from us. All others may purchase it in our store as a separate product for a reduced price of just $2.99. A Field Mod and Weapon Mod will also be available for the British N.17.
As stated earlier, this version will see the inclusion of the English Channel Map in Career mode. It includes a set of new missions related to this sector of the front and the use of seaplanes. While working on this part, we also took a very important step. For the first time in our work on such a complex game mode like the Career, representatives from the ROF community have taken active part in its development by assisting the team in Moscow directly or through assisting Jason locate vital information. Many thanks to everyone involved at every level!! Thanks to LukeFF, JFM, Panthercules, Hellbender, gorillacake, Zoring, AzraelMalik, actionjoe, J.j., Erik_Flyer, Trooper117, =J99=Sizzlorr, WWWhiteAce, nbryant, navair2, , Gunsmith86, DerMo, Sylvis, Pulsar, ROFnut, S27Dressedwings, Raine, Dutch2, Dr.Zebra, Branwell, LordNeuro*Srb*, Jetlagg, Browning, Pandy, ccr. Because of their efforts the Belgian Air Service will appear in the Career Mode for the Channel Map. In the future, this kind of cooperation will bring better results, because this work was just a beginning.
Coming back to the news about the gameplay in ROF. We have not done anything new in this part of the game for a long time and now we offer several new innovations to you. As you remember from the beginning we conceived the multiplayer in ROF as a competitive component to see who is the best of the best. We created all the necessary technology and modules and launched the online Leaderboard for this game mode. But after the first 2 years, we've seen how much you wanted us to change and improve it. This included not only the technical side of the issue, but the rules of the game also. This task was very big, but we decided to take a chance. Thank you for your patience! It will just be a week or so before you can experience a whole new section of the website where you can see not only the top aces, but also be able to see their game statistics and the statistics of your comrades in a new way. We have not just changed the details, but we have created a whole new system.
We are currently testing this system and if all goes well we will open it up to everyone the beginning of April. The opening of the new system means the removal of all current MP statistics for all ROF players and the beginning of a new page in the history of the ROF online battles. The launch of the new single player stats system will follow later.
The main innovation of this system is the creation of two major divisions or "tiers" if you will. They represent two different leagues, similar to amateurs and professionals in the sport. And just like in sports the rules are the same for all participants in each division. If a Server wants to participate in the global statistics it should be created with the rules of one of these 2 divisions, without any changes. If the server is a special event or just playing with friends, then of course you can set any rules for online play, but the results will not be included in the personal statistics for each participant. We believe that a question of such sporting rules will cause controversy and many new suggestions. Do not worry; the whole system is made so that it can be modified, so we just need to find the way together to be the best variant. But please remember our principles: Criticizing something - offer something! If offering something, think about all players of all levels and abilities, nationalities and preferences, and not only about yourself! These principles will help us to make a really interesting system for all game modes.
Later in the forum, we will give you more information about these features and listen to your suggestions. Now we are talking about only key points of this version. One of the most important features is new rules for some helpers in the game. Currently there is auto control of the fuel mixture and auto control of the radiator, but only if you've chosen option before the start of the mission. This meant you could not change it once in the cockpit and these systems operated by only hand. Now you will have the opportunity to set automatic systems in-flight by pressing keys, as well as the ability to enable manual mode at any time. It is much more convenient and allows players to use these helpers more widely.
But to ensure balance in the game we put into each of the system some small inefficiencies. Which means these systems do not work perfectly and therefore, the pilot who is able to work these systems by hand, has an advantage over those who use auto mode. These new rules are designed to facilitate entry for beginners and less experienced pilots, but also indicates the need to study all these systems to take advantage of each aircraft as possible.
More information about version 1.030 will be presented as always in the forum.
Traditionally, we also begin the spring with a sale which this year will be from March March 28th till April 3nd. This will give you a chance to fill up their hangars for your Easter holiday!
We go back to work and invite you to play the game! And as always, we wish you many victories, discoveries and hours of enjoyment flying and learning aviation history with the help of Rise of Flight.
LOFT → 22. January 2013 14:53
We are pleased to introduce version 1.029b - a set of fixes to previous versions. We have tried very hard to make it available to you as soon as possible which would fix those issues that prevents you from enjoying ROF to the fullest. Of course we are talking about the issue with the sound.
This was a difficult issue to fix, the symptoms of which appeared earlier this year and with the release of a major new update those symptoms became literally disastrous. The problem was that this error comes to us from another program called Fmod. This is a complex bit of middleware, which is the basis of the whole sound scheme in our project and was not created by us. As you can imagine, it is difficult to correct the problem because the cause of which is hidden in other intellectual property. But we think that we have solved the issue.
Flight simulators are very complex products. To make the sound of each aircraft engine informative and unique, we use thousands of samples of small audio files, which is switched on and off at high speed and frequency. Imagine how complicated this gets when dogfighting on a network and around you there are dozens of other aircraft and packets coming across through the whole world to your little PC that contain sounds. This is a very high bar for us to make work correctly every time and is not easy to reach and stay on this level of sophistication without occasional difficulty. Now we hope that the problem will disappear and you can stop thinking about the thousands of operations per second that are taking place on your PC and just focus on the mission and marksmanship.
In this version, we correct and clarify certain aspects of the gameplay associated with the new Channel Map. A full list of changes can be found on our forum as always.
The holidays are past us now and this new version 1.029b is a signal that we are back to normal operations. This spring will mark four years since the initial release of the Rise of Flight. We are pleased that the product has lasted so long on the market. We are sure that we will continue to find and show you a lot of interesting discoveries in the next year. As you know, our team has been given the honor to start work on a new project for the famous WWII centered IL-2 Sturmovik series - Battle of Stalingrad. We have read many reports of players with concerns that this new big task will not allow us to be engaged in the development of the Rise of Flight project. It is not true. For this we also have plans for ROF and they will come to life.
During this year, we will give you a few more aircraft of that beautiful period. We chose those planes that you have asked us for on the forums and hope that you will be satisfied with this choice. At a minimum in 2013, you will see the Roland C.IIa, Halberstadt D.II, F.E.2b and Sopwith 1 ½ Strutter.
Roland C.IIa, Halberstadt D.II, Fe2b и Sopwith 1½ Strutter как минимум.
Very soon you will be able to download and use the career mode for the Channel Map. We are continuing to work on a brand new statistics for online play and even planning to change some of the rules to make the competition among the players more interesting. Also, we want to mention that the work on the project for the Second World War will also impact Rise of Flight in a positive way. We hope to adapt some of the technology for ROF, which will allow us to simulate such things as parachutes or mirrors.
The 4th year of Rise of Flight life will surely be as interesting as previous years. Thank you very much for your continued support! All of this would not have happened without your attention and encouragement. We are proud that you have given us the opportunity to do business in this forgotten genre, which we love and we are very pleased that our results make you happy. It is very simple, satisfied user = happy developer.
And of course in 2013 we will continue to work with and attract talented community members to work with us in special ways to improve ROF. We have already had some positive experiences with talented community members and would like to further develop this in many ways and directions. We hope to see some new content made by you or with your help this year. Happy new game year to everybody! Further details will be posted, as in the previous years, in our blog and forum. Stay tuned and good luck in your air battles!